
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an ok game for 3€. Though even for that price the servers REALLY are ♥♥♥♥♥♥... Literally unplayable for more than 30minutes at a time before you unavoidably get kicked out of singleplayer because you "lost connection to the server" just pirate it....
$3 is still too much for this garbage. Plagued with unskippable tutorials. Game wants me to be a spec ops agent but treats me like a toddler
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
é interessante, não é melhor que wildlands, é tipo uma grande dlc com mais horas de jogo com uma historia meio paia, mas a gameplay melhorou principalmente no modo furtivo, mas como a maioria dos jogos da ubisoft dps de algumas horas vc consegue ver nitidamente a repetição de conteudo
Якась абсолютно неінтуїтивна система прогрессії, жахливий вигляд гри (усе в милі та темпоральному резолюшні, ніби гра завжди у 50% рендерингу). У коопі відчувалася жахливо.
Immersive Mode makes this game SO good. It reminds me a lot of MGS5: The Phantom Pain. Although the enemy AI in Breakpoint falls far short of Phantom Pain in terms of realistic behavior, it still makes for a good stealth experience. Max out to realism and difficulty settings and go solo for the ultimate challenge.
The optimization is meh, for a game from 3 years ago there are bugs such as the character changing clothing and appearance between cinematics and gameplay, so I guess that's the final quality of the product, refunding rn
Отличный тактический шутер в который не стыдно вложить пару десятков часов своего времени. Стим библиотека переполнена всякими прекрасными проэктами так почему я должен играть в некий лутер-шутер от Слопсофта? Что-ж, главным аргументом могу представить тот факт что игра вышла до того как половину состава разрабов которые трудятся над играми Тома Кленси (да и большинство работников в студии по всему миру) благополучно сократили aka. уволили, списали со счетов, вычеркнули на***й. В игре прекрасный открытый мир и куча активностей на лейт гейм. Те же рейды или задания фракции которые обновляются каждый день. Весёлый мультиплеер для четырёх человек в пачке. Теперь о сюжете. Завязка довольно простая, супер крутой солдат попадает на остров где обитают одичавшие дроны из-за злых людей которым война и геноцид что мать родная, так что наша изначальная цель меняется на ВЫЖИТЬ и обьединившись с скрывающимеся учёными гуру ИИ попытаться остановить это безумие. Сюжет, как по мне, очень слаб так как основная цель нам представленна (поконать одного недруга и все планы вместе с ним), но вот как к этой цели довести игрока видимо разработчики забыли придумать, поэтому мы скитаемся от региона к региону выполняя цепочки миссий каких-то людей часто задумываясь "а собственно чем я тут вообще занимаюсь". Ко всему что касается геймплейной части игры вопросов нет, - пушек много, гаджеты на любой вкус, снаряги столько что dress to impress в роблоксе может позавидывать. Есть только притензии к так называемому Иммерсив моду т.е. режим погружения. Он отключает прогрессию по уровням в игре, у ваших врагов не будет тел из резины и любое оружие будет убивать их одинаково быстро и это ПРЕКРАСНО! Вот только, не все противники в этой игре сделанны из плоти и крови, скорее из е**чих китайских микросхем, пушек, ракетных установок и армированных пластин. С маленькими дронами навального редко когда бывают проблемы, но вот когда на горизонте появляются Бехемы... ох парень удачи. Лично мне понадобилось около 30 часов геймплея что бы понять, что взрывчатка на них по большому счёту не работает, а только снимает пластины. По итогу, отбросив слабый сюжет и временами трудности от которых подгорает я все ещё намерен поставить этой игре 7/10 так как во многих местах игровые моменты и сложность можно полностью настроить под себя, даже те же шахеды и Бехемы могут быть полностью отключенны в настройках игрового процесса. Игра супер гибкая и её можно превратить именно в то, во что хотите играть вы.
By far a downgrade from Wildlands in almost every conceivable way. It's graphically more impressive and yields smoother animations, but all of that is worthless in a game that is so unsure of its identity. Gone is the relatively grounded premise of Wildlands and its lively Bolivian setting; Breakpoint is a strange, detached sci-fi plot set on a fictional island that feels like a synthetic simulation. The game forces you into a slow, linear story, despite leaving its open world non-linear, leading to unexplained encounters and out-of-order interactions that break any immersion the plot may have. Wildlands gave you free reign from the getgo to explore the world and take on bosses as you like, keeping its gameplay open and simple while leaving complexity to important features like the different interactions between the game's factions. Breakpoint is unnecessarily complex in every regard but its factions; enemies rarely feel threatening or realistic, and feel unnatural in their interactions with the world and each other. There are no cartel checkpoints, military detentions, or easy-to-break truces in this game; Sentinel, the Wolves, and the Outcasts are pale shadows compared to Santa Blanca, Unidad, and the Rebels from Wildlands. Breakpoint furthers its extraneous complexity with out-of-place gameplay elements that turn it into an always-online MMORPG; the game is littered with painstaking looter-shooter mechanics, confusing upgrade trees and skillsets, distracting progression systems, and a boring hub world that only reminds you that this game is entirely dependent on Ubisoft's unreliable servers. Lastly, this game being developed by Ubisoft is its greatest blunder. It's dependent on servers and an external launcher that work on a roll of the dice, managed by a company that doesn't care about its playerbase, and rife with stupid content nobody asked for like NFT cosmetics. The game continually crashes, interrupting an already slow gaming session with constant crash reports and game restarting, eventually making me wonder why I'm even bothering with this game when I have better things to do. Even if Wildlands was somehow ported into Breakpoint's engine, this game would still suck by virtue of it being developed by Ubisoft. It's disappointing, because the core gameplay of movement and gunplay is fun and engaging, but weighed down by everything else. Breakpoint improves upon two things from Wildlands that feel dated, and manages to ruin everything else. I'll keep playing Breakpoint to scratch the itch Wildlands did, but I can guarantee I won't feel an inkling of a desire to even attempt 100%ing this game the way I did for its predecessor. I'm lucky I bought this on sale for $2.99, and even then, it still doesn't feel entirely worth it.
blah blah blah ubisoft connect, blah blah blah no family sharing on this trash ass game
Immersive shooter. Turn most hud off for the best experience. Story is lacking, but gameplay makes up for it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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