
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ubisoft, true to its usual formula, has delivered a game with a visually appealing world, but unfortunately, the gameplay and story are painfully weak and poorly executed.
Hoje com todas as atualizações é um ótimo jogo, ainda inferior ao Wildlands, porém a movimentação aqui foi o ápice, jogar com todo HUD desligado, dificuldade no máximo é uma experiencia incrível, vale muito a pena.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Launcher is trash, game is unstable and crashes semi-frequently, animations are clunky and frustrating leaving the character with several seconds of just doing nothing and staring off into space while you're getting gunned down, aerial drones move way too chaotically (don't give me that realism BS, realism =\= fun in this scenario, you think it's fun getting blown into meat paste as a Ukrainian by an FPV moving and taking angles faster than any clay pidgeon you've ever practiced on,) there have been more times than any triple A game should ever have where I've been shot by invisible sources that I can't shoot back at. Why do so many people suck this game off? It's insane. So many people, including myself, want to like this game so bad because it has a good base to it but the developers seem to struggle so hard to make a game at this scale that maybe they should stick to simple things like snake or tower defense.
Yet another game where forced online in single player is completely unacceptable. This was my eye opener to vet games before buying them to make sure I can play my bought product without their FORCED "oversight." Complete unacceptable bottom of the bucket garbage.
Что можно сказать о данной игре ? Ну.. Очередной проект в духе того как щас делает игры компания Ubisoft. Плох он ? Тут нельзя однозначно сразу сказать нет, ведь игра не так уж и плоха по сути! Да тут сюжет так себе, либо я его не понял потому что особо не углублялся так как играл не один а в компании, а это сразу минус сюжет! Игра мне очень сильно понравилась геймплейно, она интересная! Карта большая, много всяких активностей, перфекционистам добро пожаловать. А если возвращаться к сюжету то может он и есть в этой игре и может он тоже не плох, но надо играть одному что бы погрузиться в историю, а так.... Данная игра продолжение Wildlands по сути, с новыми геймплейными механиками и доработками, игру я не критикую, а наоборот ставлю хорошую оценку за её геймплей.
a very good story/open world game that has about 20 hours of story playthrough. overall just a great game
This is going to have to tide me over for a long time until Ubisoft makes another Ghost Recon Game in 3rd Person. Weapon Ballistics are good. Game engine & GFX are good. The amount of weapons is staggering, though getting outdated in 2026. We need another 3rd Person GR game. Looking at you Kojima Productions.
Total Freedom, Zero Consistency: The Story is Sacrificed Ghost Recon Breakpoint gives the impression of wanting to be "open" and "free," but in the end, its progression system completely harms immersion and story consistency. The main issue: You can launch missions in any order, including the final mission against Walker right from the start. The game forces no logical progression on you: episodes, side missions, DLC operations—everything is displayed on the map all at once. The result: You find yourself doing missions that, narratively speaking, should happen before or after others, featuring characters who talk about events you haven't experienced yet, or who are already dead. In concrete terms, it breaks immersion: The story is already weak and poorly written, with flat dialogue and uninteresting characters. On top of that, being able to kill Walker very early and continue playing as if nothing happened makes the narrative even more incoherent: scenes change, characters are replaced, but the game offers no option to rewind or go back to a checkpoint prior to this key moment. You cannot "return" to a state before killing Walker, even if you realize you've broken the narrative arc. On the progression side, it's just as messy: The game mixes survival, loot, gear levels, and skills without these systems really fitting together or connecting well with the story. Main missions are often repetitive fetch quests: go to a location, gather clues, go to another location, etc., with no real narrative buildup. The world is huge, but poorly integrated into the narrative: you can cross "key" areas long before the story justifies it, making the whole thing feel artificial. In the end, Breakpoint is a game where you have too much structural freedom and not enough narrative guidance. If you want an immersive and coherent story, the game punishes you: either you force yourself to follow a "logical" order that the game doesn't enforce, or you accept playing through a disjointed storyline. Even if you follow the "recommended" order suggested by the community, you are still confronted with design choices (like killing Walker early) that destroy consistency with no way to turn back. Verdict: A technically decent open world, but with incoherent progression and a story sacrificed in the name of ill-conceived freedom. If narrative immersion matters to you, it's hard to recommend as is.
5 часов попыток поиграть с друзьями,пробовали все методы что только есть и ничего не вышло,спасибо юбисофт,как всегда на дне :)
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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