
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best AU #63, worst JP #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 15.3Kreviews | 93% | — | $23.3M |
| $49.99 | 2.8Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you have been looking for a racing game that has the amount of soul, quality and attention to detail that we used to get back in the 2000s, this is definitely the game for you. On every level TXR 2025 will provide you the kind of experience that is now nearly a lost art. The handling is very tight and responsive, with a level of nuance that would be expected of a more modern simcade title while not being unfriendly to beginners. The presentation is much like the previous titles though with more polish and the soundtrack is top notch. My only (albeit minor) gripe is the selection of cars being more limited than previous titles and some other competitors, but what is included is varied and interesting enough that it doesn't become a problem, especially with all the custom variants and the ability to engine swap very late game which allows lower tier cars to compete if you want to put in the work to make them viable. The visuals are good, especially considering that it is a UE5 game and it doesn't rely on upscaling and frame generation to achieve a stable 60fps. I really do wish that more developers would follow the example set by this game and studio given how open Genki has been to feedback and the priorities for optimization and game feel. Overall I would give TXR 2025 a 9/10, with the one point being docked for the aforementioned list of cars being lower than what I had hoped, but it's not unforgivable given the budget and licensing costs associated with having a bigger list. Everything else either met or exceeded my expectations, and I thoroughly recommend this game to anyone interested in racing games whether you are new or have a lot of experience with the genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
アーリーアクセスのあの内容と値段なら満足、正式版での追加内容と値段に不満 シリーズ愛好家向けと言われてもぶっちゃけ街道バトルの方が面白かった 正式版リリースの内容があまりにも蛇足 コースの追加は無し、つまり首都高バトル01よりもエリアは少ないし近年出来上がった横浜エリアも無し 結局増えたのは車種とライバルとちょっとの要素 増えすぎた量産型ライバルのせいで他の増えた要素の面白さ以上に作業ゲー感の方が強く感じられます 永遠にライバル見つけてパッシング、アクセル押して抜いて終わりの繰り返し それが終わったら特定条件で出てくるワンダラーを倒すため、増えすぎたせいで出現率が低くなったライバルを探してひたすらコースに出ては帰っての繰り返しでいよいよレースどころか車の操作すらしなくなります この作品を首都高バトル0の踏襲として、次回作で01のようにコース追加するんですかね?そうなるとリリースはまた20年後かな...
It's a very cool game but limited in scope and not worth 50 Euros, this is why I'm going to refund it. I may be looking back into it once the price falls below 30 Euros.l
Just like the old days. Lots of fun, especially if you played back in the day
Simple AA offline single-player game, just the way I like it. Kinda oldskool game-design vibes to it (as in like ps2 - Xbox 360 era), I had an absolute blast playing through to completion! It's one of those simple as you make it/ let it be, yet fully capable of offering up complexity/depth if you so choose to seek it out, at the same time. For me, definitely the type of game to come home to/ boot up over a chill weekend and just turn your brain off to. The game can be pretty addictive actually, ngl. The gameplay loop kind of reminds me of Pokémon in the way that it is, in all honesty, ultimately pretty repetitive. I can see how, much like the OG Pokémon formula wasn't for everyone, this similarly wouldn't be. It's either gonna be your "vibe" or it isn't. **my additional two cents, for what it's worth** AAA game development has for the most part been lackluster/ disappointing in many respects lately, so this was absolutely clutch for me. Personally overall I'd probably give it a solid 8/10, I really like the sense of progression in this game unlike*cough, cough*Forza Horizon. I would've definitely liked to see the dev's take more risks with the narrative/ story telling. For example imagine that in a sequel you start the game a lowly member of one of the various street racing gangs/ alliances/ clubs or whatever, and you have to slowly grind your way up the food chain/ pecking order. CRAWL YOU WORM. Eventually introducing some plot twists into the mix along the way, maybe your trusted gang only sees you as a means to an end/ betraying you/ were using you while convenient, and some player choice to where multiple endings can take place or something. PS: to Genki the Developers. Come on Genki your Tokyo Xtreme Racer games (much like, again, Pokémon) have been far too same-y for far too long, we have to admit that, it's still a good game with it's core formula. But hasn't really shifted gears per se' from since like all the way back, the good old Sega Dreamcast days. TAKE RISKS, EXPAND YOUR SCOPE, AND INNOVATE or you will end up just like that aforementioned Sega Dreamcast. Thank you. - sincerely, a long time TXR fan
As much as I loved the original games I can't recommend this game. The audio is horrible and you can't even hear the cars and the steering and controls are just horrible. it's a classic but maybe a little too stuck in the past. Had to request a refund
I really want to give this a neutral recommendation. Because it does what it says. Arcade style highway racer around Shuto, just like you'd expect from TXR. However I am left wanting. I also apologise for the formatting, and nonsensical progression of this rant disguised as a review. Oh and uh, TL;DR, as I kind of drag on a bit with useless information. Fun game, fairly simple. May insult you if you prefer retro sports cars. The sound design for the cars is questionable at best (I do not have a rant for this). And the power scaling is honestly terrible (I do have a rant for this, apologies in advance). It's set up to force you to get the newer cars. If, like me, you're an idiot who's obsessed with the R33, you will find yourself with a power cap of roughly 450ps (481ps if you hit the jackpot with legendary tuner, and get a power unit upgrade at a PA), by which time, I'd had to swap out to a VB S4 WRX to get past the next stages to unlock upgrades. So here is where you probably (maybe?) get confused, and I most certainly got confused. How come an FA24 (no hate, I love me a boxer-4, and oversquare is hot) is capable of making more power than an RB26 with the same upgrades? Well obviously because it's a newer car that requires a higher stage to unlock, duh. Unfortunately, this is not isolated to the RB26. The 1JZ, 2JZ, 13B, SR20, and 1UZ also suffer from this weirdly low power cap. I could also include the B16, but they do take considerably more work to make powerful. Also K20 makes less than some may expect, but neither 580, or 660ps is anything to cough at from a 2 litre, especially one presumably running off 100ron, opposed to e85? On the plus side, at least the EJ20 makes a rough 550ps fully upgraded? Suffers from the usual torque curve for an EJ though. Nice 9k redline, shame it's all down hill over 6k, and useless over 8k. You know, Subie things. (I like to see this, too fewer games acknowledge that redline isn't necessarily where peak power is) So why is this badly worded rant in my review? 'Cause it nearly killed the game for me. As previously stated, I'm obsessed with the R33, it's the car I want to use. I don't wish to farm the points to allow a VR38 swap. I want to use an RB26 in my R33. And a lot of people will want to keep the 1JZ in their A70 Supra/JZX100 Chaser, the 2JZ in their A80 Supra, the 13B in their RX-7, 1UZ in their Celsior. Knowing that realistically each of these engines have examples making considerably more power than the game allows, being forced to use a newer car to progress feels somewhat insulting. So if I feel this way, why still give this a positive recommendation, while wanting to give a neutral? 'Cause in the end, I find the game itself to be fun, and it doesn't lie to you about what it is. The issues I have are something only a pedant, or 90s JDM "but but they're better than everything else :c" fangirl's going to care about
買完地平線5沒多久,從朋友那借到遊戲片 玩了一下忍不住還是在steam買了 遊戲充滿街機感,玩遊戲的重點不是畫質不是3A,是滿滿的童年回憶 好久沒玩到一款賽車遊戲能發自內心的感到快樂 很鬧的故事跟改裝,整個遊戲充斥著中二的要素 邊玩邊想到十幾二十年前的自己,真的是久違的發自內心笑出來
One of the best games i've played, period Actual meaningful progression, fun challenges, great music, and feels rewarding to progress. Not just everything being given to you. Best £41.99 I've spent, easily worth the price. Don't bother waiting for a sale, it's worth the full price and more.
Finally a racing game with actual progression that bites back, good fun and refreshing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.5K | 23 | 100% | $14.99 | |
| $1.9M | 28.1K | 77% | $4.99 | |
| $2M | 3.9K | 75% | $17.99 | |
| $6M | 9.7K | 94% | $19.99 | |
| $5.3M | 5.6K | 74% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.4M | 325.7K | 47% | $5.99 | |
| $23.3M | 117.6K | 97% | $9.99 | |
| $23.5M | 223K | 97% | $7.99 | |
| $23.2M | 22.7K | 90% | $39.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $23.5M | 30.6K | 84% | $49.99 |