
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best AU #63, worst JP #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 15.8Kreviews | 93% | — | $23.3M |
| $49.99 | 2.8Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very disappointed. If you choose the wrong perks at the start it becomes impossible very quickly. You get to a point where the bosses are double your level and twice as fast with no way of upgrading without grinding forever. Its only 1 step up from a mobile game.
Have just completed the main career mode of the game and have loved it so much I am planning to replay it in "New Game+" mode. The graphics are deliciously retro - kind of PSX translated to a modern era. I have very few complaints but my main annoyances are that the highways have no way to do a u-turn to reverse the direction. Instead I always chose to return to garage and then start again from an on-ramp on the opposite side. Not a big issue but it it is jarring and somewhat immersion-breaking when I would have preferred to go for a much longer run. The handling is very much on the arcade side and this is both good and bad. It is obviously simplistic for those who mostly spend time in the "simulation" genere but I find that the cars feel somewhat distached from the road. It is a difficult sensation to explain but I get a sense that the cars "float" on top of the asphalt rather than having a real modelling of tyres and grip. This said I would still rate this 8/10 and definitely recommended.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Hours played at review time, across 988 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I might extend this review (more in detail or just clear examples) , but the main things that stand out: 1. It seems a Mobile game for PC 2. It seems vibe coded 3. It is extremly liniar in the sense you can' t just jump from unlocked checkpoint to the other points of interest; you can see it imitates a lot from the old NFSU, but failed to understand the necessity of spawns- `failed` is kind of calculated in my mind (a bit more in detail at the end of the review) 4. You can' t make U- Turns, making you lose time (and money if you tuned your car at Park lots) , by making you go back to the Garage 5. It is slow paced in speed as well (use trainers with speed increasing, my advice) 6. Most insane rubber banding (cheap) . Low level cars just accelerate at the same pace as you, whilst you do it with NOS, and they just for funs with magic, fully blocking you. Steering seems slow, damped, shiftig you in cars. As in when there' s a chance of collision, your controls seem dumbed down (you can not win by playing by the rules- use trainers) 7. Car handling, always the same, regardles of the car- you can test it with handbrake, after a certain speed, same number of degrees turned 8. The story seems ChatGPT level of cringe 9. Menu is unintuitive. When you tune your car (the only thing that really affects the outcome of the race) , the menu for accepting or not blurs out the effect on the right side of the screen 10. You can' t filter out on the map the challengers your already beat. And it makes the map really unnecessarily crowded/ cluttered 11. Later as you progress, some challengers say you are not fit to race against them, but it doesn't tell you what exactly (car model, less tuning, specific painting, etc. ) , and the funniest part, when they want you to come with specific License Plates from specific Regions of Japan, whilst being written in Japanese (the license Plates) 12. Most wins are down to luck 13. When you go back to the garage, as it takes too long to go to junctions to make turns, and try to spawn where the Challengers are, they are far away and you drive without a purpose (you spawn from day to day thus new random locations) 14. To unlock perks, it is a usless grind, because of the luck part, not to mention you can't specifically mark the next challenges on the map, to quickly progress I started saying that it looks like a mobile game on PC. Mainly because it is made for you to lose time in the game, and it would be pay 2 win, to compensate this. Really, in all honesty, right now is half the price, kind of. My 2 cents, they should make this the normal price, and for the users, buy it when that halfed price, is again half priced. And the `Overwhelmingly positive` , makes me doubt the authenticity of the reviews
Back in 2009 I remember my uncle buying a PSP (PlayStation Portable) and I remember it came with Street Supremacy yes this game is part of the Tokyo Xtreme Racer franchise but it doesn't have the original name. This was one of the games that introduced me to Japanese culture and above all made me love C1 Inner/Outer Loop, Wangan Route, Yokohane Line and all the rest of Japan highway roads and as an autistic person these places became a refuge for me even I wasn't there. Seventeen years have passed and I always wished, there would be a new game in the franchise and when it was announced I was more than happy. When the game was gonna be released I was still on PS4 but I had plans before to switch to PC gaming and when I heard the game was going to be released for PC I bought my first gaming laptop and today I bought the game with discount on my payday (it's funny, isn't it?). I played for 36 minutes today and honestly almost cried, what a beautiful game!
Le retour du simulateur de périph par excellence. On grind avec plaisir pour avoir la plus grosse et dominer la concurrence. Un bémol, la musique devient vite répétitive et cela mériterait d'ajouter la bande son des épisodes précédents.
首都高バトルを昔遊んだ人もそうでない人もぜひともやってみて欲しいと思います。 とても懐かしく楽しく…普段できないことをできるという面白さは感じられるかと。 望むなら、外国車も取り入れて欲しいな、と。 自分の乗ってる車で楽しみたいー! (以下は雑文です) 全部ボス倒した上での攻略的な情報ですが… R35でなんでも行けます。NSXは買わなくてもいいかな。(AT9速が足かせになる。MTは6速) チリツモで稼げばCP/BP共に大量に稼げますよー
Thank you Genki for this game. Life has been so hard since TXR Zero but this game restore my sane. Thank you for existing and long live TXR !
- Needs a DLC with a whole new map - Needs a day mode after beating the game - Needs some US or EU cars to the roster
首都高を舞台にした独特の世界観と、夜の高速道路を駆け抜ける爽快感が魅力的なレースゲームです。車種やカスタマイズの要素も充実していて、自分好みのマシンを作り上げていく楽しさがあります。 ライバルとのバトルでは緊張感のある走りが楽しめ、単純に速さを競うだけではない駆け引きも面白いところ。夜景やネオンに彩られた首都高の雰囲気も良く、じっくり遊びたくなる作品です。 車好きはもちろん、じっくり愛車を育てながらレースを楽しみたい人にもおすすめ。独特の世界観をしっかり楽しめる、個性的なレースゲームだと思います。
Im being forced to say something so hello.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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