
This is a visual novel game without player selections. To atone for the sins of humanity, the girl continues to die.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.71/day in the week after.
About


Stats
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
祸福相依,生死相随 正因拥有过欢愉的记忆,才能够懂得痛苦的重量
9.5/10 有中文有成就无卡,Steam特别好评(194 篇用户评测中有 95% 为好评) 短篇小说的魅力在哪?它可以用极简的故事、少量人物浓缩人生百态、情感哲思,不堆砌辞藻和宏大叙事,往往靠一个片段、一次抉择、一处细节戳中情绪,亦或是短时间内就能走完「铺垫—冲突—收尾」完整故事链路,读完立刻获得情绪释放、恍然大悟或者心生感慨的满足感 “能够和你说话,能够和你旅行,能够和你相遇,我,很幸福!” 一篇末日背景下的短篇小说,互相救赎的故事,只用日常细碎描摹,却直击人心,充满氛围感的配乐和精美的CG立绘,前期剧情文本略显无聊,后面就好多了,全程没有选项和成就的干扰,只需点击鼠标即可游玩本作,但并没有自动存档,结尾出现的立绘很多,最后貌似是好结局吧,感染力很强就是太冷门了
氛围的渲染令人难以感受到时间的沉重,沉重的只有肩上的使命 在这生死相伴的旅途朝雾剪去碍目的刘海,与镜夜一同从造物主的恶意中窥见了幸福的模样 上帝是仁慈的吗 以死换生循环往复却又留存朝雾最美好的回忆,这是痛苦的基底亦或轮回的解药? 我不知道 但每当想起,一定是幸福的笑颜 早上好,朝雾
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
| $4.99−50% |
| 6ratings |
| 84% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了画风一无是处,bgm单调该渲染的氛围都没渲染起来,人设简单玩到最后都没有交代清楚两个人的背景,剧情白开水除了喊名字就是喊名字然后重复去死,最后来个日久生情就没了。文笔普信息量少流程也短的可怜,打完也不知道这游戏到底有什么意义,只心痛我浪费了2个多小时,视觉小说如果都以本作为标准的话那这辈子我都别想吃到细糠了
死を何回もループする女の子と旅をする物語。 1本の映画を見ている気分でした。 友情なのか愛情なのかどんな形かは分からないけど お互いが支えあいお互いが相手のために思いあって 決断していく過程は綺麗だなと思いました。 幸せって本人が思えればこんな結末もありかな。
生死相伴永相随
意难平
peak
一緒に行きましょう逝きましょう生きましょう(後稱永相隨),完結撒花 是一款非常經典的末日公路遊戲。從遊戲結構來看和《星之終途》很像。甚至還會想到《少女終末旅行》。這種末日公路還是太好用了。 在體驗這款遊戲之前體驗了《電波消逝之日》,電波那遊戲有反轉,但是感覺是為了反轉而反轉,為了噱頭而噱頭。但是永相隨這遊戲的反轉個個都在情理之中,個個都有跡可循。 遊戲對哪個設定值得細寫哪個設定應該一筆帶過很老道。文筆這一塊完全可以放心。翻譯品質也很好。 不過提到了翻譯的話,關於標題的兩個翻譯官方《生死永相隨永相伴》和民間的《戀生戀死戀相隨》二者各有優劣。所以恕在下最後決定叫這個遊戲《戀生戀死永相隨》。因為要達到日語原版的標題高度幾乎是不可能的( 遊戲的畫面品質可以說是差強人意,瑕不掩瑜。 遊戲的UI只能說…很有自己的理解(,不是不能用就是了。另外一提alt鍵也可以觸發A鍵的快捷鍵(。 總結:好遊戲啊 劇情:四星少少 系統:三星半 全成就難度:幾乎為無 總結:有刀,除了不喜歡刀沒有理由不體驗一下
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.5M | 8.2K | 97% | $11.99 | |
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| $2.8M | 6.7K | 95% | $24.99 |
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