
Guide Hamlet, Ophelia and Hamlet Sr. to hundreds of hilarious deaths in Ryan North's chooseable-path edition of Shakespeare's Hamlet!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 302reviews | 90% | — | $24.2K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent ! Un concept assez simple mais qui marche étonnamment bien et qui est très bien réalisé. Gros coup de coeur. Un jeu qui mériterait des traductions et des doublages pour être accessible à plus de personnes.
[h1] Excellent adaptation of a very funny Choose Your Own Adventure book [/h1] Unlike other Tin Man Games based on Gamebook Adventures or Fighting Fantasy, this one doesn't require any dice rolls (or does it?). It's a book where you decide the fate of Hamlet/Ophelia/Hamlet Sr. by selecting between various choices to advance in the story. The "default" Shakespearan story can be easily discovered thanks to a system of specific choice/decision highlighted with a skull but the beauty of this book is to go nuts and make crazy choices. It's not serious at all, it often breaks the fourth wall but this is what you wanted, hopefully... It's more of a reading thing and less a game, unless you want to try to reach all the endings (of which there's a lot due to the craziness of the author and his ease to derail the story). It's actually very well done and some part might end up repetitive but each characters' story, as well as the various branching stories are quite different and make for an enjoyable read. It is very well done, unlike older Tin Man Game titles which can appear more dated. It looks based on the same engine as the revised Appointment with F.E.A.R. The music also is quite good and match well the sequence that you are reading whenever it changes. Actually there are some sound effects which spice up even the "game"! All in all, I recommend this to any Ryan North's fans, as well as people who enjoy funny, cleverly written comedic stories. The presentation of the app is very well done and supplement well the original book.
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can be or not be. And also time travel
Cringe.
This game is effortlessly charming and genuinely enjoyable. I hope there are more of these Choose Your Own Adventure games to come!
Liked the narration and soundtrack. The art was fun to collect.
To Be or Not To Be is an inventive interactive fiction title that takes the foundation of Shakespeare's Hamlet and reshapes it into an entertaining choose-your-own-adventure experience filled with humor, creativity, and countless unexpected twists. Developed and published by Tin Man Games, the game adapts Ryan North's celebrated reinterpretation of the classic tragedy, encouraging players to abandon the familiar script and explore wildly different possibilities. Instead of simply retelling a famous story, it asks a simple question: what happens if every important decision is changed? The answer is an engaging narrative that constantly surprises with clever writing, absurd situations, and a refreshing willingness to break away from the source material while still honoring its themes. The heart of the experience lies in its branching storytelling. Players can assume the roles of Hamlet, Ophelia, or the Ghost of Hamlet's father, with each character offering a unique perspective and a collection of decisions capable of completely rewriting the course of events. Some choices lead to hilariously disastrous conclusions, while others reveal entirely new storylines that bear little resemblance to Shakespeare's original tragedy. Every branch feels thoughtfully designed, making experimentation rewarding rather than repetitive. Because there are so many alternate routes and endings to uncover, replaying the game rarely feels like retracing old ground. Instead, every new playthrough offers fresh jokes, surprising scenarios, and entertaining narrative detours that encourage curiosity. The writing is easily the game's strongest asset. Ryan North's humor balances literary appreciation with modern comedy, producing dialogue that is witty without becoming overly reliant on parody. The game constantly pokes fun at the conventions of Shakespearean drama while maintaining respect for the original work, creating an experience that can be enjoyed by longtime fans of Hamlet as well as players who have never read the play. The comedic timing is consistently sharp, and the dialogue keeps the story engaging from beginning to end. Many of the funniest moments emerge naturally from player choices, making each outcome feel like part of an elaborate comedic performance rather than a collection of disconnected jokes. Visually, To Be or Not To Be embraces a simple but highly effective presentation. Instead of relying on elaborate animation, it features a large collection of illustrations contributed by numerous talented artists, each bringing their own unique style to the scenes they depict. This artistic variety complements the game's playful tone while ensuring the presentation remains visually engaging throughout multiple playthroughs. The clean interface also deserves praise for making navigation effortless, allowing players to focus entirely on reading and decision-making without unnecessary distractions. The minimalist design ultimately supports the storytelling, proving that strong writing and expressive artwork can create an immersive experience without requiring technical spectacle. Since the gameplay revolves almost entirely around reading and making decisions, those expecting action-oriented mechanics or complex puzzles may find the experience limited. However, this simplicity is intentional, allowing the branching narrative to remain the central attraction. Every decision carries weight, whether it results in an alternate storyline, an unexpected ending, or another memorable joke. The game's structure rewards experimentation instead of perfection, encouraging players to embrace failure because even disastrous outcomes often deliver some of the funniest moments. While a basic familiarity with Hamlet enhances appreciation for many of the references, the accessible writing ensures newcomers can still enjoy the humor and inventive storytelling without feeling lost. Overall, To Be or Not To Be succeeds as both an affectionate tribute to one of literature's greatest works and an outstanding interactive comedy in its own right. Tin Man Games transforms a centuries-old tragedy into a highly replayable adventure that celebrates player choice, imaginative storytelling, and clever humor. Its combination of excellent writing, diverse artwork, multiple playable characters, and meaningful branching paths creates an experience that remains entertaining from beginning to end. Although its text-heavy design naturally appeals most to fans of interactive fiction and visual novels, anyone interested in narrative-driven games with sharp comedic writing will find plenty to appreciate. It stands as a memorable example of how classic literature can be reinvented in an interactive format without losing its identity. Rating: 8/10
I tried to give this a thumb up, but the game didn't let me. And I tried to refund with less than 30 min playtime, but Steam didn't let me. And so I'm never spending a cent here again.
Real Funny, Great Story, 100/10 Good Baked
This game reminded me of the books I used to read when I was a kid. I remember one about Dumbo and another about a princess (I think), and in both you had to choose what was going to happen next. Maybe that was the beginning of my love for the "choose your own adventure" type of games? In any case, Ryan North's version of Hamlet is a very fun way to learn about the story (in a general and "friendly" way, of course) while enjoying changing it at same time. If you don't like reading (or having someone read to you, if you turn on the narrator's voice, which I recommend because his voices are really fun to listen to) then this game isn't for you. However, I do recommend it if you are a completionist who wants to have all achievements/endings~
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