
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 18 → 4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $441.1K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing fights and a cool concept, only the fact that you need to walk to every fighting area after you died is a terrible mechanic. the fights can and will take less then 5 seconds and then you need to spend 15 seconds walking back to the fight. a great concept but ruined trough tedious walking
此游戏不适合: 1.缺乏耐心的人游玩 因为boss能秒杀你,大部分时间你都在跑图,然后跟boss见一面继续被杀 2.操作水平不高的人游玩 这个原因显而易见,boss和主角间的性能差距不仅仅是体型大小,还包括移动能力,防御力(表面上看boss可被一击杀死,但由于需要走机制,且弱点不一定明显,玩家在不查攻略的前提下需要多次死亡才有可能碰运气发现boss的弱点),攻击力(boss的攻击频繁范围大,波坏地形影响玩家走位) 3.观察能力不强的人游玩 和前面提到的一样,boss的行动方式虽然固定,但此游戏含有大量boss战,而且是唯一的游戏内容,相当于每一次都得重新学习。如果观察能力不强,在疲于闪避的过程中,往往只是一直被boss撵着跑,没有任何游戏进展就挂了 4.没有手柄的玩家游玩 在我看来这个是最不可容忍的,Steam用户基本都是家用机玩家,做个适配或改键很困难吗?就这么不为键鼠玩家着想? 5.难以忍受不公待遇的人游玩 听起来有点上纲上线?但真没有夸张,主角这个能力配置,是我能够想象出,最抠索,最吝啬的。只有最基础的移动,跑动,翻滚,翻滚只有位移没有无敌,有前后摇。攻击需要蓄力,需要瞄准。甚至弹药只有一发,打出去得回收,回收也需要蓄力!角度不对甚至收不回来 6.习惯RPG成长模式的人游玩 或许是为了标榜硬核,角色完全零成长,也没有装备道具之类。零成长也就罢了,就像前面提到的,基础性能非常弱,即便操作熟练度提升也不会改变什么。收箭熟练能改变憋尿一样的蓄力吗?虽然开地图后可以自由选择攻略boss的顺序,但由于零成长的设计,玩家没办法通过改变打boss的先后顺序来自适应调整强度,什么你说可以调整成简单难度?那就跟成长性没关系了!只会让玩家感到挫败,甚至简单模式一样打不过! 7.有成就强迫症的人游玩 正常通关已经够难受了,还要附加条件打成就,真是闲的 8.想看大场面的人游玩 一眼2D旺达与巨像,吗?要这么想就大错特错了,boss是很大,但也只是根据你的体型比较显得很大,在画面中依然显得小。而你,那更是渺小! 9.对剧情有需求的人游玩 纯打boss,连个能互动的NPC都没 10.喜欢社交装逼的人游玩 小众游戏,而且勉强打过去基本也是靠攻略抄作业,这能够跟谁吹牛吗? 11.不接受挫败感的人游玩 这个游戏需要玩家不断碰运气,尝试,通过死亡积累(或者根本没能积累)经验来把boss碰瓷式击杀。整个过程挫败感满满,侥幸胜利也没有成功的喜悦。甚至还非常恶趣味地给玩家设置了死亡计数,要不设计者也晒一下自己通关时的死亡计数?什么,设计师也没能通关吗? 12.厌恶RNG的玩家游玩 也是同上,玩家打败boss,尤其是水平不足的玩家,很需要运气。很多时候不是玩家打得准,而是boss刚好坐上去了。这种不可控,随机的,与玩家主观能动性几乎无关的游戏内容几乎贯穿了整个打boss的攻略过程 13.不情愿攻略抄作业的玩家游玩 没错,这并不矛盾,和随机性相对的是固定式的攻略杀boss。感觉自己就像被领导安排着进行任务流程。完成了没啥奖励,失败了有惩罚(连照着别人做都不会!)本来一个带攻略性质的打B游戏,攻略就应该是游戏的一环。放弃自行攻略去查别人的答案就已经够挫败了,结果还只是按流程去一比一复刻,根本不算在玩游戏 综上,整个游戏给玩家的体验,就是憋屈,不爽!被摁头抄攻略 那么这游戏有没有优点 那当然就是便宜啦!不然我早退款了 其实画面也蛮舒服的,主角虽然很小一只。但一个小小的身影杵在巨大世界的中央,也颇有意境 据我所知这个游戏是有前身的,在当时Flash还没消失的时候(当然这个小游戏版本未必是flash,记不太清了) 那时候经常在网站上找各类小游戏玩,对泰坦之魂印象还是不错的 所以Steam出了以后没咋了解直接入手了,现在看来就当是补票吧!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $441K | 888 | 78% | $21.99 | |
| $441.3K | 2.5K | 58% | $4.99 | |
| $440.6K | 437 | 80% | $24.99 | |
| $441.6K | 3.2K | 78% | $4.99 | |
| $440.6K | 959 | 75% | $14.99 | |
| $441.6K | 489 | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $14.99 |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incrivel jogo, belos gráficos, a maioria dos boss são interessantes e divertidos, com designs únicos e mecânicas diversificadas entre eles, a parte dificil é saber quais são seus pontos fracos, uma vez descoberto isso o jogo fica fácil de vencer, recomendo 8,5/10
非常公平合理的游戏!
好玩,有点像2d的旺达与巨像。
ME ENCANTA! Me la pasé muy bien jugando este juego, fueron unas 4 horas para terminar la primera run en el modo normal, en otra ocasión le da´re a las otras dificultades
Buenisimo, cada boss es una mecánica diferente e interesante. Es complicado pero no imposible y hay varias formas de subir la dificultad dentro del juego. No tiene mucha historia pero la que tiene es bastante interesante. EL soundtrack es simplemente perfecto. Vale totalmente la pena 10/10
Jogo mais fácil que eu já vi, todos os bosses morrem em um único hit...
とても面白かった ただキーボードでやるのはやめた方がいい
一発で死ぬ紙耐久&矢が一本きりでボスだけのドットアクション。 コンセプトもビジュアルもものすごく良い。 良いのだが、死ぬとボスまで歩いて戻らなければならないのがものすごく面倒。死にゲーなのに。 本当にこれが画竜点睛を欠いた要素で、こういう作品に対してポジティブかネガティブの二択しかない評価の難しさがある。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.