
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $441.1K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
é top
너도한방 나도한방 우리는 모두 한방
the game was fun and i would like to play it more but the walking and navigating suck ball
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $441.3K | 2.5K | 58% | $4.99 | |
| $441.3K | 608 | 75% | $24.99 | |
| $441.5K | 889 | 78% | $21.99 | |
| $441.6K | 3.2K | 78% | $4.99 | |
| $441.6K | 489 | 92% | $39.99 | |
| $441.8K | 5.6K | 91% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hate it movement is complete ass
An epic battle either drags you through a long progression or puts you in front of a great challenge. Do both and it gets frustrating; do neither and it's not epic. This game focuses on one thing only, bosses, and it perfectly implements every single one like a new puzzle: getting to their weak spot is hard, but both of you will die in one (or few more) hit(s). All the rest is just stripped out: controls minimal and responsive; super clean pixel-art graphics. It's just you and your foe.
本来是想打差评来着,看着这两个选项还是没忍住打了个好评,冲着bossrush去的,boss设计的是很好的,这种双方都一击必杀挺新颖挺有趣的,但是制作人你个铸币地图搞这么大干嘛,全是像素堆砌,重复一样的场景,也没看你在地图上有多认真,还有那个复活点,每次死亡之后还得跑你那破图,折磨玩家来的是吧,不能死亡了接着打吗,真的jb啥掉制作组
Ele engoliu minha flecha??
以前看主播戴佳伟玩时买的游戏(当时玩了一个多小时,最近又开了一个档通关了)挺好玩的,各个boss设计都很有意思,有些甚至需要先在许多次试错后才知其机制和弱点,故击败boss时相当有成就感。就是普通模式boss较少,亦或是我通关较快(骄傲),导致有些意犹未尽。不过boss在精不在多,故此也不算缺点。多嘴说一句,以我现在玩完游戏的眼光看,djw老师是真的菜hhh,难怪当时弹幕这么多人喷
言語を使う場面が全然来ないので日本語サポートされていないのは全く問題ないですね。シビアな戦闘もとても楽しいです。素晴らしい。ありがとうございました。
一个只有BOSS的游戏,敌我双方都是一击毙命,挺困难的玩起来又痛苦又爽,全程也没有成长系统,其实更像是一个完整游戏中的BOSS RUSH模式单拎了出来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.