
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 8Kreviews | 82% | — | $255K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game isn't bad persay and if you like it you'll really love it. That being said I just got extremely annoyed personally by some inconsistent boss actions, travel time after failures, weakpoint hitboxes feeling unforgiving on some bosses, and enemies constantly going in the air or into realms of invincibility being annoying
打折入的,性价比这块没话说,创意、画面表现都挺不错的。 不推荐多数玩家游玩。 这是一款必须在一次次死亡当中尝试和作者对上脑电波的游戏,在一次次跑尸的路上思考应该考虑如何尝试、解题,boss机制其实就一两套,但几乎没有停顿时间 高强度持续施压(屏幕一直晃不停)。 没有地图、没有引导、键位究极难受(能用鼠标瞄准早杀穿了)。 游玩过程中还遇到一个bug 打完都跳击杀成就了,但是动画卡没了,又得重新打。 (我还没通关,kd 11-173)有个boss印象比较深, 魔箭铠甲骷髅:你必须射中高速移动的魔箭(第一次向玩家投出时无敌),你的箭矢最好落在你的身边(意味着最好与魔箭垂直或重合, 然后刚好反弹到你脚下 ) 而且完成后需要在第一时间射向破防的骷髅,要是箭矢落点不在脚边 等你捡起箭头,蓄好力它已经又无敌了。而且你得一直注意它射出的普通箭矢,远距离还是挺好躲的,中近距离很难(还要考虑它破防后打它 所以也不能离你太远)。它的普通箭矢飞行速度很快、判定范围很大,最关键的是它还有备弹 为什么主角没有 凸(艹皿艹 )。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So about 5 years ago the game was free for a day so I got it. Why not? Played it for 80 minutes and didn't get very far because I sucked then I stopped playing. Today I was watching Iron Pineapple's new 4 hour long Souls Likes You Haven't Heard Of video and he said something like "this game is kinda like Titan Souls. I love these boss rush games that you only get one hit." So I decided to try this game again. Started a new save and beat it in 2 hours. I didn't beat every boss or get the true ending but I'm glad I finally beat it.
Борьба не с боссами, а с управлением.
Игра даже нормально запуститься не может, разраб дaун + не локализировано
一个人一支箭,两个按键找寻唯一的弱点。每个boos都是很有压迫感,同时他们也脆弱的可怕,只需一箭,众生平等。我可以失败无数次,何况我可以背板。多玩两边还是很容易解决问题的,就是得耐住性子,并且勇敢面对死亡,大多数时候不怂才是最快捷的制敌之路。玩之前想全成就,玩完还是放过自己吧,堆时间老年人的手也能打出完美,就是没有那么多时间去刷完美啦。
На халяву пойдёт если забрали в 21 году, денег своих не стоит
hitboxes are biger than enemies
Its good. 1.50 bucks I can hardly say I was scammed. good time killer game for a "eh I need a game" situation.
2h de contenu pour 1,47€ en promo. Encore heureux qu'il était en promo quoi. Avec en prime un bug son/musique apres une heure de jeu.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $391.7K | 990 | 87% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $255.1K | 578 | 91% | $13.99 | |
| $255.1K | 298 | 85% | $20.99 | |
| $255.2K | 648 | 79% | $7.99 | |
| $254.9K | 368 | 88% | $24.99 | |
| $254.8K | 613 | 87% | $11.99 | |
| $255.3K | 326 | 82% | $23.99 |