
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 8 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Al juego le queda mucho para estar acabado aún. Viendo como salen las cosas a cuenta gotas no lo compraría hasta ver el producto final completo, que a mi parecer aún queda. Además la hoja de ruta que tenían preparada no la están siguiendo, ya van con un retraso que te cagas, así que nada recomendado de momento es una puta mierda. Y otra cosa que también me toca los cojones, todo el mundo pidiendo y diciendo que pongan el idioma Español en el juego...ridículos.... Si al juego parece que le queden 3 putos años para estar acabado, cuando lo compré parecía una Alpha muy pocha y corta, de verdad os importa el idioma? No deberían de centrarse en hacer el juego que no esta hecho?
O melhor ARPG dos últimos anos! Um jogo com um estilo de combate clássico e desafiador. Titan Quest 2 tenta voltar ao tempo em que não precisávamos derrotar hordas de monstros com um click, fazendo com que todas as builds jogáveis precisariam ser máquinas de density destroyer, fato que lamentavelmente notamos nos ARPGs atuais. É um jogo que nos faz querer voltar a jogar novamente títulos desse gênero, que careciam de personalidade.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved TQ1 for the visuals and the small bits of mythology weaved into the story. TQ2 is still rough and could do with more items but the bones are there for a great game if you loved TQ1. So far I love it but due to the lack of items it's mostly a "play through the story so far and wait for updates" kinda deal while I try out other masteries. If you liked TQ1 you'll like this one even in early access.
Crash! Crash! Crash!!! Crash every 15 min.
Titan Quest II is, so far, everything I'd hoped for in a TQ sequel: - Gorgeous visuals - An actual character creator - A more interesting skill tree - Maps that are fun to explore and full of secrets - A narrative that stands on its own legs and serves as more than just a barebones excuse to point the player in a direction (TQ:AE, I love you, but even Diablo 2 had more of a narrative) - Satisfying combat that's better than the first game, but doesn't devolve into a v-effects splatterfest like Diablo 4 Titan Quest 2 has delivered on all of the above and more. What I'm most impressed with (and what's kept me coming back for multiple playthroughs during EA) is the map design. The map design is brilliant. Initially, I'd been afraid that Titan Quest 2 would be a very fancy greek vase: pretty to look at, but hollow inside. Not so. The maps are massive and intricate. There are secrets -everywhere-. I'm actually excited to complete the entire map, because I never know when a tiny undiscovered sliver of a pathway on the map leads to something like a giant turtle that sends me on a series of quests. Just this most recent playthrough, I realized I'd forgotten to talk to a specific key NPC after a 3-part side-quest, and when I went back to find that NPC, I discovered that in my absence, she'd gotten sick and there was a 4th part to the quest that I'd never discovered before. Every other isometric action game, exploring the map is a chore. In TQ2, it's a delight. With... one caveat. As others have mentioned, the loot still needs work. It's better than it was at launch, and there are more meaningful gear affixes now, but just today I did a quest wherein I freed an ex-pirate, and she told me where her "treasure stash" was. And when I uncovered her treasure stash... a single common item fell out. That was it. This is a common issue. Some of the bigger side quests have guaranteed epic drops, but I can count those on 2 hands. It feels bad to discover some hidden away secret chest or hyped-up treasure stash, only for it to spit out a common or magic item. You can only do these quests once-- why not guarantee at least an infrequent drop? I would feel much more rewarded and excited if my thoroughness completing the map resulted in higher rarity gear, even if none of it ended up being usable for my build. That said, other reviewers seem to have forgotten that this game is currently in Early Access (at the time of this review). And it actually speaks well of TQ2's polish that it's so easy for so many people to think this game is already complete. Make no mistake, TQ2 is extremely polished, and it's a joy to play. -Yes, the skill tree isn't as big as TQ1. It's early access. This is not the entire skill tree. Also, pointedly to one particularly stupid reviewer, the current skill tree is literally the original skill tree format but more interesting, with more modifiers for each skill. It's extremely detailed, and you'd have to be stupid not to realize that. -Yes, there's not much enemy diversity in chapters 1 and 2. That's only 2 chapters. -People saying the map is empty clearly haven't put any effort into exploring it. -The story is pretty good actually, and I'm not sure what more people want. It's better than Diablos 1-3, and it's better than anything POE ever did story-wise. My only fear is that it won't be as long as the original. I'm hoping there will be at least 8 chapters. Fix the loot, and it's a perfect game imo.
в принципе игра интересная, но это просто переработка пое 1, да графика, да новые механики, но по факту ничего особенного не добавили, первый титан был лучше. сугубо мое мнение
This game is a terrible ARPG compared to many others. There is nothing that stands out as entirely unique or makes this game feel like you've accomplished something well enough to say "This is my build." Nothing you put points into really makes all that much of a difference. All the modifiers to skills are essentially the same---lackluster. There are hardly an uniques and barely any synergies that makes the game deep enough to call it an acceptable ARPG. One of the worst parts about the game is that you move like a turtle. There is no mount. There's hardly an increase to movement speed. Your only mode of transportation is dash or teleport (for the storm mastery), but the game designer had the brilliant idea to allow you to teleport again while it's on cooldown to go BACK to where you started. Annoying. All the equipment is basically the same. This game is more action than it is RPG. If you want to swing a sword or shoot an arrow at a turtle's speed, cast some fancy animated skill that doesn't deliver satisfying dopamine, then maybe the game is for you. The reality is that you will see me accumulate hours in this game, but I have so many problems with the game, that I can't recommend it. I wrote a scathing review before this one and deleted it thinking I was being too harsh, that I would get a decent amount of hours out of this game and therefore I should recommend it. But I can't. The only reasons I will keep playing this game are because I have nothing else to play, and I am still hoping it gets better somehow. I'll change my review if it does. I made a second character thinking my first pick just wasn't for me. I was wrong. It's the game.
Орлы и змеи против полубога 2
ruined it
Not fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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