
Embark on an epic adventure full of whimsy, wonder, and high-powered weaponry! Roll your own multiclass hero then shoot, loot, slash, and cast on a quest to stop the Dragon Lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 25 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.8Kreviews | 71% | — | $12.9M |
| $39.99 | 10.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
网络连接巨差无比
Um dos meus maiores arrependimentos foi ter comprado essa m3rd4
只能说真的一代不如一代。。。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.9M | 16.6K | 86% | $34.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 28.4K | 57% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $648.1K | 3.7K | 65% | $9.99 | |
| $3.5K | 17 | 76% | $7.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $25.2M | 312.5K | 90% | $4.99 | |
| $224.2K | 532 | 90% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese*languages with full audio support
| $5.99−90% |
| 2.4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
meow
Good game !
本人玩过无主之地3,所以也算得心应手,感觉没啥大问题。至于其它,很多人都解释的十分清楚了,打折如手还是可以的,全款和硬核玩家就不太推荐了。
[b]Dice Rolls, Guns & Goblins – Tiny Tina’s Wonderlands’ Chaotic Fantasy Shooter[/b] [i]A Borderlands spin-off that swaps sci-fi vault hunting for tabletop fantasy madness, spells, and absurd loot builds guided by Tiny Tina’s unpredictable storytelling.[/i] [b]Core Gameplay & Combat Loop[/b] At its core, Wonderlands is still unmistakably a Borderlands-style looter shooter — fast first-person combat, constant loot drops, and ability-driven chaos. You’re firing guns, slinging spells, and carving through waves of goblins, trolls, and fantasy creatures in quick, reactive encounters. The addition of spellcasting replaces grenades entirely, giving combat a more magical rhythm where cooldown timing and build synergy matter just as much as weapon stats. [b]Classes, Multiclassing & Build Depth[/b] One of the biggest mechanical upgrades is the multiclass system. You create a custom “Fatemaker” and eventually combine two class skill trees, opening up hybrid builds that can mix melee, magic, summons, and gunplay in wildly different ways. This pushes experimentation heavily — builds can feel completely distinct depending on how you layer abilities and passives. [b]Loot, Weapons & Progression[/b] Loot is still king here. The familiar Borderlands-style randomized weapon system returns, but now sits alongside melee weapons, amulets, rings, and spell gear. The result is a much more flexible build system where your loadout isn’t just guns anymore — it’s a full kit of complementary mechanics that stack into some genuinely explosive combinations. [b]Overworld & Structure[/b] Instead of a purely linear mission chain, the game uses a tabletop-style overworld map for traversal between encounters. Random battles, side quests, and hidden paths give the structure a more board-game feel, even if the core gameplay still snaps back into familiar instanced combat arenas. [b]Tone, Writing & Presentation[/b] Everything is framed through Tiny Tina’s chaotic D&D-style storytelling. The tone swings between absurd comedy, fantasy parody, and occasional surprisingly solid character moments. It doesn’t always land evenly, but it commits fully to its “imagination run wild” premise. [b]Verdict – 10/10[/b] Tiny Tina’s Wonderlands takes the Borderlands formula and injects it with magic, multiclass builds, and tabletop chaos — creating a mechanically rich shooter where experimentation and loot-driven creativity shine.
Muy repetitivo, censurado hasta mas no poder y sin la esencia de borderlands
Great blend of borderlands and D&D. Exploring the map is fun, the story & dialog is fun and funny as always.
สนุกตามแบบฉบับ Borderland คงไม่ต้องพูดอะไรมาก เล่นได้เรื่อยๆ สิ่งที่ทำให้เล่นคือมีแปลไทย แต่สิ่งที่ขัดใจคือ 1.ไอเทมไม่บอกความสามารถทั้งหมด ต้องเอาชื่อปืนไปเสิจหาเอง (https://www.lootlemon.com/) เข้าใจว่าเปนความคลาสสิกของเกมสมัยก่อน แต่นี่มันสมัยไหนแล้วจ้ะ 2.status แสดงไม่ละเอียด คำนวณยาก / เล่นเกมมือถือมามันบอกหมด ใส่อะไรได้อะไร รวมกับแล้วได้เท่าไหร่ ไอ้นี่เอาไปซ่อน แสดงไม่หมด ทำให้คำนวณไม่ได้ ต้องเดาเอาเอง 3.เกมเก่า ไม่มีการกระโดด2ชั้น ไม่มีการพุ่ง ทั้งที่เกมเน้นความเร็ว (แต่เหมือนภาคใหม่มีแล้ว แต่ภาคนี้มันไม่มีไง) 4.achievement 2อัน ได้รับจากการเล่นออนไลน์[เท่านั้น] ดังนั้น..ใครจะให้ช่วยทักมาหาผมได้ จบ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.