
Embark on an epic adventure full of whimsy, wonder, and high-powered weaponry! Roll your own multiclass hero then shoot, loot, slash, and cast on a quest to stop the Dragon Lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 25 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.8Kreviews | 71% | — | $12.9M |
| $39.99 | 10.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've always tried to get into this game but found it kind of boring. I've finally given it a shot and put some hours into it now and I can say that I'm pretty impressed. This feels very much like it was going to be a DLC for Borderlands 3 but spun off into it's own game. If you're a fan of Borderlands 3 I'd say the best way to enjoy it would be to pick it up on sale with all it's DLC and give it one good playthrough. There's at least 30 hours or more of Borderlands 3-esque content here. Be warned though the performance isn't the best, something with being always online and on top of being a UE4 engine title. The game is constantly (bascially every 10 seconds) autosaving which causing a slight stutter on top of all the traversal stutter and stutter from the game loading effects, loot, everything else. My hardware is up to snuff now but I remember trying this game on an older rig and the performance was not the smoothest and still isn't even on higher end hardware.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese*languages with full audio support
| $5.99−90% |
| 2.4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mute the dialogue and mike get the ♥♥♥♥ out of my screen
The peak of Gearbox’s writing talent post-Borderlands 2 seems to be clarifying which pronouns a character uses. Canonically, the game takes place in a fantasy tabletop world imagined by a 13-year-old girl, but it often feels like the game itself was written by 13-year-olds.
•Do not level up "Loot Luck" (within Myth Rank options) as it is inversely calculated. The higher your loot luck, the worse your Loot/Rewards become. •Do not pick up or activate lucky dice scattered across the game - it worsens your loot rewards. •I played an hour long chaos mode at level 25 with 22,818 loot luck: Whites, blues, and green loot.... wut. Avoiding Loot Luck mechanic makes this game incredibly fun with friends.
Zu viel Gender-Blödsinn und Pronomen-Mist. Absolut nervig.
Whatever this new era of writing and dialogue is, I can't stand it. The characters are insufferable, and the constant attempts at quirky, random humor just made me cringe. I honestly wouldn't recommend this game even at 90% off unless you're looking for a headache. The tutorial alone was enough for me. You're following rainbow-colored footprints while the main character roleplays as some kind of "Princess Butt Stallion" fantasy. Instead of drawing me into the world, it completely killed any interest I had. If this style of writing is your thing, you might enjoy it—but for me, it was painfully unfunny and impossible to take seriously.
Genuinely the best entry in the series since BL2. Taking the Borderlands formula and planting it in a fantasy world gives so many opportunities to get big and creative with level and enemy design. The mushroom baddies had me shooting inanimate objects, the undead enemies (this game's version of psychos) make you pay more attention to health colours, and the beanstock level is so cool to run around in. There's just a lot of very cool ideas at play here. For my money, the Tina DLC from BL2 is the high point of the series, and this game does not hit the emotional high or the originality of that expansion. This game is actually a prequel to that DLC, and I think the storytelling here would have been better served by revealing that much earlier. The writing in Wonderlands in just as annoying as every other post-BL2 game in the franchise, but that is offset by having the most interesting big bad since Handsome Jack. The Dragon Lord is funny, and his storyline is meta in a weird way that I really liked. Will Arnett is a very welcome presense here, he's great, and Ashly Burch is always charming as Tina. Andy Samberg and Wanda Sykes are exciting to hear, but used terribly. Their characters only exist as disembodied voices commenting on your actions, and I think they would work a lot better if they were playing NPCs in the world. That, or just go full meta and have them playing themselves, so they're not confined to their character's archetype. The classes are really good, there are a lot of really fun powers. I love the magic system! As a Borderlands player who never remembers to use grenades, magic is so much more interesting and useful in that slot. The only time I've really used grenades frequently in these games is after getting magic missiles in the Tina BL2 DLC, and they've done a good job expanding that system. I mainly played a spellshot, and messed around with different spells. Late-game I barely had to shoot my guns, which was really fun. I also went through the game a second time with a melee focused build, which is tough in the early game, but becomes very doable around midgame when you can balance your attacks and action skills to keep your rage up consistently. I rebound my melee and action to M1 and M2, and I had a blast.
Borderlands evreninde geçen, birinci şahıs nişancılık oyunu. Zindan temizleme usulü gibi çalışıyor. Bugları var. Oyunda çökmeler yaşadım. 7 saat oynadıktan sonra oyun kendi kendine açılmamaya başladı. Hikayeye göre Tİny Tina adında laubali, kendini tanrı zanneden bir küçük kız ve onu eğlendirmeye çalışarak onunla D&D tarzı bir masa oyunu oynayan iki kişiye üçüncü, oyuna ise dördüncü oyuncu olarak katılıyoruz. Borderlands'ın mizacında olan küçük küçük kara mizah ögelerini bolca barındıran oyun bana göre biraz fazlalaştırılarak ve seviyesi düşürülerek işlenmiş. Tahmin edileceği üzere oyunun yöneticisi Tiny Tina. O ne isterse o oluyor. Masa oyunu kısmında piyonunuzu dünya haritasında istediğiniz yerlere götürüyorsunuz ve oralarda çeşitli etkinlikler oluyor ve böylece bir çeşit zindan temizleme biçimine bürünen oyunda birinci şahıstan o bölgedeki görevlerinizi tamamlayarak tekrar dünya haritasına geri dönüyorsunuz ve böylece oyun devam ediyor. Bir plan yaparsanız uygulayamıyorsunuz. Sürekli gir çık yapıyorsunuz. Ortada olmayan düşmanlar karşınıza çıkıyor. Sürekli düzeninizi ve planınızı bozuyor çünkü zaten oyun bunu yapmanızı istemiyor. Kendinizi bir köle ve piyon olarak teslim etmenizi, oyunun sizi oynamasını seyretmenizi istiyor. Görsel ve arayüz işlemeleri bağlamında Borderlands'i adıran ve benzeşen bir oyun. Bunun dışında herhangi bir bağlantısı yok. Silahları hiç beğenmedim. Hep aynı silahlarla devam ediyorsunuz. O da Arbalet. Büyücü filan seçerseniz becerilerinizle öldürmeler yapabiliyorsunuz ancak onlar da öyle yoğun düşen ve çeşitlenen şeyler değil. Karakter kişiselleştirme var ama bunun çeşitliliğinin pek oyuna etki ettiğini düşünmüyorum. Çoğunluğunu görsellerde de görebileceğiniz arbalet tarzı bir silahla geçiriyorsunuz. Oyun sizi tam anlamıyla özgür bırakmıyor; bir anda Tina'mız "hayır öyle değildi elinde sadece bir balta vardı" diyerek sizi ona mahkum edebiliyor. Yol arıyorsunuz arıyorsunuz bulamıyorsunuz bir süre sonra yine Tina'mız "ha belki de şurada bir yol- köprü vardı" diyerek olmayan yolu oraya yaratıveriyor. Çok güçlü bir düşmanla karşılaşıyorsunuz ama yenemeyeceğiniz kadar güçlü, bilerek karşınıza çıkartılan bu yaratıkla mücadele ediyorsunuz ediyorsunuz elbette yeniliyorsunuz ve yine Tina'mız birden bire "onun seviyesi 50 değil de 3 oldu" deyiveriyor. Yani sizi köle olduğunuza inandırmaya çalışan, hiç sevmediğim bir laubaililikte çalışan bir oyun. Sonuç olarak yaşadığım sıkıntılardan ve oyunun kendi varoluş tarzını, hitap şeklini ve çeşitlilik kıtlığını beğenmedim ve önerebileceğim bir seviyede bulmadım.
TLDR: It's basically Borderlands but fantasy and if you've enjoyed the series thus far, you may as well pick this up on sale and enjoy it some more. Gearbox has found their bread-and-butter with the Borderlands series. Tiny Tina's Wonderlands started life as the DLC Tiny Tina's Assault on Dragon Keep before being fully fleshed out as its own stand-alone game. That being said, while Dragon's Keep was certainly entertaining, stretching that out as an entire game doesn't capture that same feel and while there are some things that Wonderlands does right, there is much more it fumbles and those in the tabletop gaming business knows what happens when you roll a few too many ones in a row. Looks and Stuff: Wonderlands doesn't stray too far from the Borderlands formula - keeping the same cel-shaded animation as the previous games and still giving you plenty of quip-happy enemies to destroy along the way. Instead of raiders and skags and the like you get goblins and mushrooms and skelly-tons and land sharks and other assorted fantasy-adjacent enemies to deal with. You still have your "badass" versions to deal with as well as plenty of bosses too. Music is still pretty basic but they didn't skimp on talent, bringing in Andy Samberg, Wanda Sykes and Wanda Sykes - as well as the manic performance of Ashly Burch (returning as Tina) to give the game some punch. Too bad whoever was in charge of sound mixing really dropped the ball as the voice talent is often a bit too hard to make out, no matter how much you tweak the settings. One big difference between this and a typical Borderlands game is that it ditches vehicular travel and instead gives you a tabletop overworld to traverse between locations. This overworld is dotted with fun little touches like dropped dice, junk food and the like - often meaning you have to figure out some shortcuts. It also has plenty of quest-givers along with random enemy encounter and hidden treasures scattered about. Each of the main levels, along with dungeons and the like, are much more like your typical game - you wander around shooting enemies, questing and hoping for better loot to drop. Main areas are still huge - and still require you to travel back and forth (and back again) on various missions. Like so many Gearbox games, the experience wasn't perfect. Thanks to their proprietary SHiFT network, connections weren't always stable and often one (or more) people would be forced to restart in order to join the multiplayer game proper. And, as experienced in past titles as well, missions would sometimes glitch, forcing a restart to complete (but luckily not having to repeat it all over again). I guess it's what's expected by now but still no less annoying. Story: Taking place sometime between the events of Borderlands 2 and 3, we find Tina trapped aboard a ship with the pilot, Captain Valentine (Samberg), navigator robot Frette (Sykes) and the Newbie (that would be you, player character - male or female). In order to pass the time, Tina decides to create a Bunkers & Badasses session where she will, of course, rule with a manic fist. The last main character is the big bad of the game, the Dragon Lord (Arnette) who constantly breaks the 4th wall as he somehow jumps from game to maybe the real world - or at least that's what seems to happen. Anyway, the main characters constantly bicker about the right or wrong way to play the game and come across a wide variety of missions involving gay pirates, a parody of The Witcher, cults, necromancers and so much more. Tina is constantly trying to one-up the characters, who often break her carefully-crafted story by doing crazy and/or stupid things. But we once again learn that Bunkers & Badasses is really just a big coping mechanism for Tina as she once again works some stuff out (but, for anyone who played Borderlands 3, knows that she's still not quite stable). Gameplay: While Wonderlands shares the same DNA as Borderlands, it does do its own thing. There are still plenty of classes to choose from but skills are pared down and instead you get to dual-class once you hit a certain level - thereby opening up another skill tree. My opening class was Sporewarden - and I loved it as my companion was a farting mushroom - and later chose the Brr-Zerker - a melee specialist that specialized in freezing enemies. I felt I had the best of both worlds being able to shoot at range or pound enemies up close. While the game still focuses on guns for the most part, I also think it adds a lot of variety in the spells (which take the place of grenades). These never run out (although they have a cooldown) and their effects are pretty spectacular, especially some of the rare ones (at least some of them - others are pure trash). You also have a dedicated class skill that is also most useful. Wonderlands also has a dedicated melee weapon slot and, while I think it could have been utilized better, was still a nice change of pace. You also get a ward (shield), amulet (relic) and TWO ring slots. A lot of these unlike via story (not level) thus to get a fully locked and loaded character, you will have to play through a fair bit of the game. Loot is once again a big factor in how you decide to play the game. You still have your various classes of snipers, shotguns, SMGs, rocket launchers and the like - just in a fantasy setting. For whatever reason, I found the game seemed to focus on giving you the same type of weapons over and over and over - I don't know why, but in my case I was getting sniper and shot-gun drops constantly but a cool-ass SMG? Almost never. And unlike other Borderlands games, legendaries seemed a bit of a letdown with many having too random of functions to be useful, though, don't get me wrong, I found others to be extremely badass. You also have a luck factor here - there are twenty-sided dice scattered everywhere you can find to increase your "loot luck" and you better, because early game you'll be lucky to find a blue weapon, let alone a legendary. Also, this game is absolutely LOUSY with customization drops - colors, patterns, faces, etc (I chose to make my character as lop-sided, ugly and garish as possible). The upside to this is that these customizations are worth a fair bit of gold (in-game currency) and if you're grinding to unlock all those additional ammo and storage slots (and you WILL have to grind or cheat to unlock everything) it's a good way to get money. The game does encourage exploration - even just around the main town. There are plenty of collectibles (poetry pages, lore entries and those dice) to find. Likewise, it has a lot of side-quests, some of which are even amusing. That being said, the end-game content is just the worst. People have rightfully complained about the DLC - which is a series of mirrors with lame stories and are simply a version of the regular dungeons in which you fight a short wave of enemies and then face a boring boss. Technically you have to beat each mirror four times but given the yawn-inducing factor, who would want to? I feel bad for people who shelled out full price for the season pass along with the base game. It also gets much too easy by the end anyway. Early on you may be scrambling but soon enough you're taking down bosses like they were nothing. Replay value: As with previous Borderlands games, there is a lot of incentive to try out different classes or to simply keep playing until you feel maxed out. Presentation: 3/5 Story: 3/5 Gameplay: 4/5 Replay: 4/5 Overall (not an average): 3.5/5
This game is hilarious If you still have PTSD from millenial writing in Borderlands 3 then I'd say Tiny Tina's Wonderlands is waaaay better. 3 characters that constantly talk in your ear as they play BnB (Bunkers and Badasses) make you feel like you're playing with them. Frette is more funny than Claptrap idgaf. I don't remember laughing so much. Her voice actress knows how to be funny. I believe there are also different types of personalities for your character depending on which voice you choose. My character happened to be a goth who has death kink. And yeah, now you don't choose from the pool of 4 characters - you build your own, to my surprise with lots of customization. Except for the armor, unfortunately you only choose color schemes for that and armor designs change based on the class. Actually interesting villain? Yes, please. He has a generic design and name which only adds to his uniqueness. The game also knows how to surprise you, it's much bigger than it looks at first. Location design is also cranked to 100, all of them are so memorable along with most of the side quests. My only gripe with the game is that it didn't utilize fantasy setting to the fullest. Yeah there are some crossbow guns but they don't really act like crossbows, also there are no bows, there are no armor slots. Only real additions are magic skills and melee weapons. Still, the game looks good (not blurry despite being made on UE), it's extremely funny, memorable and hides lots of surprises for you. DLCs suck a** tho.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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