
Join young t-rex Borti on his quest to find the best replacement for his tiny hands and arms. Explore several unknown worlds, find all the collectables and face bosses that will try to stop you. The adventure starts now!
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Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 29reviews | 69% | — | $6.1K |
| $0.79−90% | 73ratings | 74% | — | not modelled | |
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Reviews
3D的平台跳跃游戏,中规中矩,唯一的问题就是不怎么好玩
"Tiny Hands Adventure" has all the things a platformer needs: collectibles, enemies, jump mechanics, platforms... if you know what a generic 3D platformer looks like then you definitely won't be surprised by anything here. However, this game changes things up a bit by introducing special tools that Borti can hold with their "tiny hands": an extension stick that lets you collect things in hard-to-reach places, wooden sticks that let you pass through dangerous mud, a drill that lets you dig for treasure and extension arms with which you can reach new platforms that you couldn't reach before. All in all, the controls are done pretty well; as Borti's movements are pretty responsive and I hardly ever felt like it was the game's fault that I died. The difficulty is just right - veterans will probably breeze through the easy levels but the harder versions are definitely more of a challenge. The graphics are colorful and pretty and the enemy designs are pretty solid all the way through. The boss battles are really fun and it's great that the developers put some personality in the characters. The music, although not really fitting for a "dinosaur" game per sé, is pretty solid too and fit the themes of the different worlds at least. There are some issues though: there are some grammar mistakes in the dialogs and the whole package is a bit rough around the edges. There was a glitch in one of the boss battles: when you quickly make a move before the dialog pop ups, the game kinda freezes (however, you are still able to open the main menu and simply retry the battle, which will fix this glitch). Some achievements didn't trigger. The worst offender is the level "High in the Sky"... despite looking everywhere and playing the level multiple times, I couldn't find the fifth crystal. Not sure if this is a bug or if it's hidden really well, but I was kinda disappointed that I couldn't finish this game. I really wonder what challenge I could have unlocked after completing the levels in the 6th area. One negative point I'd like to mention are the explosive boxes. In my opinion it is not obvious enough which boxes are explosive and which aren't... perhaps a more different design on the explosive boxes would have helped here. Get it when it's on sale as it provided a solid 5 hours of fun. 7 / 10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $7.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 29 reviews with recorded playtime.
Not recommending this game does not mean I did not like it by the way, I just think there could've been more bang for your buck. For what Tiny Hands Adventure wants to achieve, it does. It's a standard platformer that definitely takes inspiration from its successors, almost a little too identical at times (Crash Bandicoot and Cuphead) The levels come off as a bit short, and the themes seem to repeat for each world (area) of the game. There are probably only 5 actual level themes, the rest will repeat with a different layout. The areas are real simple to run through, I beat this game in just under 3 hours since you're only required to get the gem needed for the boss fight from each level to progress. The boss fights started off strong and felt like boss fights, but then as you progress through the worlds you'll see that they just get lazy with them, like stupid lazy. One boss fight is basically a game of tag going right to left and repeat till done. The UI is gross looking, as if someone got the most generic text to use for the levels and the level names are so generic as well. When entering/exiting a level its almost instant, doesn't feel like you're even entering the portal. No animation. Glitches, oh man are you going to encounter glitches. I had this one glitch that froze my game and caused it to fade to black VERY slowly until I paused and restarted the level. One glitch cause the camera to go in front of Borti during a side scrolling level. Multiple hit detection glitches with objects and enemies. Expect to die a lot because of the jump button not responding or just landing on a weird hit box even though you made it to the platform. After beating the game you can go through each level again to use your new abilities to 100% the levels for a cosmetic for Borti and probably an achievement. I didn't bother to. Pros: - Playable platformer if you take your time - Controller support - Straight forward story and gameplay Cons: - Lazy Bosses - Copy Paste Levels - Glitchy hitboxes - Non Responsive jumping - Level restarting glitches Tiny Hands Adventure tugs at your nostalgic heart strings with the feel of the classic platformers, but falls short on the delivery. I have a playthrough of this game, Uploading more parts as the days go by. everything I state here can be seen in the videos. https://www.youtube.com/playlist?list=PLdA2dFCVpho6yAJFqVDlTJz1r7HVlxLgT
Somewhat in the style of Crash Bandicoot, if somewhat rough around the edges. Camera is okay-ish, but isn't always in the correct position. Could be fun if you persevere
La storia di questo gioco è fantasiosa e adatta ad un pubblico di giovanissimi. In poche parole. Borti il cucciolo di T-Rex, insieme ai suoi amici, sono appassionati di calcio, peccato che lui è sempre relegato a fare il portiere, e con quelle piccole zampe che si ritrova non è semplice fare il portiere. Perciò, decide di trovare una soluzione. Per prima cosa parla con il saggio del villaggio, lui lo spedisce in una zona dove si dice che ci sia una fata che può risolvere il suo problema. Dopo aver completato il primo livello/tutorial della durata di pochi minuti, troverete la suddetta fata che gli da un semplice compito. Attraversare i vari portali e raccogliere le gemme speciali nelle diverse zone, oltre a sconfiggere i guardiani di ogni mondo, solo così la fata gli darà un'oggetto che forse lo aiuterà a diventare un buon portiere. Questa è la trama, il gioco invece prende ispirazione dal primo Crash Bandicoot con tutti i problemi, vedasi telecamera fissa. Mentre ne aggiunge altri tipo il doppio salto che a volte fa il protagonista, la stramba combinazione di tasti usando il joypad, combinazione che non si può cambiare per via che il gioco è tarato con solo l'uso della tastiera, e entrando nell'opzione apposita non c'e una voce per cambiare i tasti, figurarsi i pulsanti del joypad. A volte grazie alla telecamera fissa il personaggio e la strada non si vedono. ^^; Altre due pecche riguardano la lingua, tutta in inglese e c'e solo un unico salvataggio disponibile, quindi se ci sono due bambini, non potranno giocare "contemporaneamente" su salvataggi diversi. I pregi sono la lieve varietà anche se, durante gli ultimi mondi la formula si ripete dando un forte senso di dejavu. La lunghezza dei livelli che varia da livello a livello, le musiche e la grafica adatta al pubblico a cui si rivolge, e la longevità grazie alle versioni hard degli stessi livelli affrontati in precedenza, queste versioni non sono altro che affrontare il livello con solo 1 vita senza i "checkpoint " della versione normale. Quindi il gioco vi mette ai comandi di Borti alla ricerca delle varie gemme tra cui quelle speciali che ci serviranno ad aprire il varco per il guardiano del mondo. Guardando qualsiasi livello è forte la scopiazzatura da crash bandicoot anche riguardo le casse esplosive, le mele da raccogliere, qui tramutate in cosciotti, e la maschera apu apu, qui tramutata in sfera di energia molto futuristica. Non è possibile finire alcuni dei livelli al primo colpo, per via che senza gli attrezzi adatti non potremmo prendere i pochi bivi che il livello ci propone o prendere gli oggetti che si trovano fuori dalla portata del T-rex. Lo consiglio ? Si e no. Si, se volete fare un regalino a un bambino/a ma vi consiglio almeno a metà prezzo o a meno di 1 euro come l'ho preso io. No, se vi aspettate un gioco che spodesti Crash. In piu, sempre su Steam, ci sono platform migliori. ^_^
Tiny Hands Adventure is a steam videogame featuring reassuring grubbing level design that has flipped sided switches of creativity for the most part but some blandish repeated levels with thin glass effort!!! Its very confronted with contrasted buttons of bitterly awkward controls but a tease of shrugging despair and panic assumptions detailed with a beautiful pricey blue talion rose!!! Some bedgown encrypted details immediately with raising praise...shifting to indifference very much often in some contained boundaries. Very efficient reasonable brightly lit corridor i say this game gets a 9.7/10 its fair and flat roughed into a marbles of bins love the burrito master
Read my review for this game, with pro's en cons, here: http://3rd-strike.com/tiny-hands-adventure-review/
This game is kinda quirky. I had a good time with it, if you like crash and you love this. here is just an opener for it. https://www.youtube.com/watch?v=fhw2pF5U7pE
Chciałbym napisać, że to znakomity platformer, ale cóż, to nie byłaby do końca prawda. Owszem, grać się da i jest w tym nawet coś na kształt frajdy, a poziom wykonania całości stoi wyżej od wypełzłych lata temu gierek spod dłuta ekip tworzących na zlecenie Play pokroju Tytusa Romka i A'Tomka czy Kajko i Kokosza. Wciąż jednak Tiny Hands Adventure pod każdym względem wypada "tak se". Fabuła głupiutka, projekt etapów przeciętny, bossów jeszcze gorszy, sporo niedopracowanych szczegółów, toporne sterowanie... Na plus wpadająca w ucho muzyka, choć ta z kolei kompletnie nie pasuje do tego co dzieje się na ekranie. Marudzę, ale ukończyłem bez wykrzywiania paszczy, bo rzecz jest niedługa i - jak wspomniałem na początku - jako taką przyjemność przynosi ;-)
Mediocre game. Nothing good, nothing bad. The asking price is fair too.
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