
Mark Faroh is a Scientist that discovered a new way to harvest energy from Biological beings. Shortly after his discovery his almost perfect life gets flipped upside down. Discover a story were greed of man kind can turn even the best of us into a demon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
💋
The most broken pile of rubbish to ever fluke its way through Greenlight. How is this still up for sale?
JUEGAZO 😎👍💛🌟
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Baby's first Unreal Engine 4 game, awful gameplay wise and awful performance wise. $.49 can't save the opinion on this, only thing going for it is trading cards
(Эмо стих) В ундины сети попадал И песни моря сердцем слышал Никто с земли не угадал, Что в море срок у чувств не вышел Запомнил я побудки горн И рынды бой в корме усталый И штиль сменялся в зюйд-вест-шторм Грозясь топить девятым валом В каюте тенной среди книг И писем страстных всё лелея, Я засыпал под мерный скрип, С тем чувством, что всея милее И нёсся в плоскости ворштевнь, Глубины никли подо мною Надежды тлела в сердце тень Свидания скорого с землёю
ХYйня какая-то)0
korku gerilim yapmak istenmiş ama başarısız
Time Ramesside (A New Reckoning) is an indie action-adventure title created and published by Panzer Gaming Studios. The game attempts to blend first-person action, survival elements, and a narrative centered on scientific discovery and its moral consequences. Built as a small independent project, it aims to deliver a dark and dramatic experience in which the player uncovers a mysterious conspiracy while struggling to survive in hostile environments. Although its ambitions stretch across several genres, the game ultimately presents a relatively straightforward adventure focused on exploration, combat, and gradually revealing the story behind the protagonist’s predicament. The narrative revolves around Mark Faroh, a scientist whose research has led to the discovery of a revolutionary energy extraction method derived from biological life forms. At first glance, the breakthrough promises to change the world by offering a new source of energy that could solve global resource problems. However, as the technology begins attracting attention from powerful and morally questionable forces, the situation spirals into chaos. Mark soon discovers that his research may have unleashed consequences far beyond his control. The story begins with him waking up imprisoned in a mysterious facility with little understanding of how he got there or why his life has fallen apart. As Mark struggles to escape captivity, fragments of the truth begin to surface. The technology he developed has sparked greed, corruption, and violence among those seeking to control its potential. The narrative attempts to explore themes of ambition, responsibility, and the dangers of scientific progress when placed in the wrong hands. Through scattered notes, environmental clues, and encounters with enemies, players gradually piece together the events that led to Mark’s downfall and the broader catastrophe that now surrounds him. Gameplay unfolds primarily from a first-person perspective, placing the player directly in the role of the protagonist. Exploration plays a central role as Mark moves through a series of dark environments including industrial facilities, confined corridors, and dangerous outdoor areas. Players must search for items, navigate unfamiliar locations, and defend themselves against hostile threats encountered along the way. The design attempts to create a tense atmosphere where survival depends on careful movement and quick reactions. Combat encounters occur throughout the journey as Mark confronts enemies that stand between him and his escape. Players use weapons and basic combat abilities to defeat these threats while managing limited resources. Although the game carries elements of role-playing progression, its mechanics remain relatively simple compared to larger RPG titles. Instead of complex character builds or deep skill systems, the gameplay focuses on straightforward action combined with exploration and survival. The environments in Time Ramesside are designed to reinforce the bleak tone of the story. Industrial settings and abandoned facilities dominate much of the game’s world, giving the impression that something has gone terribly wrong in the places Mark explores. Dim lighting, confined spaces, and unsettling surroundings help create a sense of danger and uncertainty. While the level design is not especially expansive, it attempts to guide players through a series of interconnected areas where clues about the story gradually appear. Visually, the game reflects its independent development origins. The graphics rely on relatively simple models and textures, focusing more on functionality than visual spectacle. Character animations and environmental details are basic, but they succeed in presenting the world clearly enough for exploration and combat. While the visual presentation cannot compete with larger modern titles, it still establishes the dark and uneasy atmosphere needed for the narrative. The sound design supports this atmosphere through ambient effects and subdued background music. Environmental sounds such as machinery, footsteps, and distant noises help reinforce the feeling of isolation as the protagonist moves through hostile areas. Music tracks occasionally appear during key moments to heighten tension or emphasize dramatic developments in the story. Although the audio design is minimal, it contributes to the overall mood of the game. Despite its intriguing concept, the game struggles with several design limitations. The combat mechanics can feel somewhat clunky, and enemy encounters often lack the depth expected from modern action games. Controls may occasionally feel unpolished, and some parts of the narrative are not clearly communicated, making the story difficult to follow at times. These issues highlight the challenges faced by small development teams attempting to create ambitious projects with limited resources. Another drawback is the overall pacing of the experience. While the story introduces interesting ideas about scientific ethics and technological power, it sometimes fails to fully develop those themes. Players may find themselves focusing more on navigating environments and dealing with combat encounters than on engaging with the narrative itself. As a result, the philosophical concepts hinted at in the story never quite reach their full potential. Nevertheless, Time Ramesside (A New Reckoning) demonstrates the creative ambition often found in independent game development. The premise of a scientist confronting the consequences of his own discovery offers an intriguing foundation for storytelling. Even though the execution falls short in several areas, the game still reflects the developers’ attempt to explore darker themes and combine multiple gameplay styles within a single experience. Overall, Time Ramesside (A New Reckoning) is an ambitious but uneven indie project that tries to merge science-fiction storytelling with action and survival gameplay. While its limited polish and mechanical simplicity prevent it from standing alongside more refined titles in the genre, the concept behind the story and its dark tone may still appeal to players curious about unusual indie experiments. Rating: 5/10
[h1][b]🎮 Reseña de Time Ramesside (A New Reckoning)[/b][/h1] [h2]Resumen del Juego[/h2] Time Ramesside (A New Reckoning) es ese experimento indie que quiere ser Acción, Aventura, Casual y Rol… todo al mismo tiempo, como si mezclar géneros automáticamente te diera personalidad. En papel suena a supervivencia con zombis y disparos en primera persona; en la práctica, la primera impresión es la de un juego que está “en proceso” (sí, Acceso anticipado), con ambición de apocalipsis y vibra de “ya casi, jefe, ya casi”. La propuesta apunta a sobrevivir, disparar, y avanzar como buen juego de un jugador, con un enfoque que coquetea con el terror. También trae subtítulos y compatibilidad parcial con mando, o sea: te deja jugar cómodo… a medias. Y como remate poético: ahora mismo hay 0 jugadores. Literalmente estás a salvo de la toxicidad online porque no existe nadie más. [h2]Lo que Sobrevive vs. Lo que se Desmorona[/h2] Lo Bueno: ✅ 🧟♂️ Mezcla de zombis + disparos + terror/supervivencia: una receta que, cuando funciona, es adictiva. ✅ 🎮 Un jugador: ideal si tu plan es sufrir en silencio sin que un random te grite por el chat. ✅ 💬 Subtítulos disponibles: gracias por acordarse de que la gente lee. ✅ 🃏 Cromos de Steam: al menos algo “progresa” aunque tú no. Lo No Tan Bueno: ❌ 🚫 0 logros: sensación de “¿y mi dopamina de checklist?” totalmente ausente. ❌ 🕹️ Compatibilidad parcial con mando: el mando funciona… hasta que deja de “sentirse” como mando. ❌ 🧪 Acceso anticipado: traducción: paciencia obligatoria y expectativas moderadas (si eres optimista). ❌ 👻 Comunidad fantasma: 0 jugadores actuales y recomendaciones totales N/A… el juego está más solo que tú un sábado en la noche. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]5[/td][td]Disparar y sobrevivir suena bien; el “todo a la vez” se siente irregular.[/td][/tr] [tr][td]Dificultad / IA[/td][td]4[/td][td]Más “impredecible” que desafiante; vibra de ajuste en progreso.[/td][/tr] [tr][td]Contenido[/td][td]4[/td][td]Acceso anticipado se nota: hay idea, falta músculo.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Cumple como indie, pero no esperes milagros de “nueva era”.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]La promesa está en el título; el impacto, todavía no.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Zombis + terror: al menos el mood se entiende y se intenta sostener.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Correctos; no venden el juego, pero no lo hunden solos.[/td][/tr] [tr][td]Música[/td][td]4[/td][td]Funcional, sin ese gancho que te persigue fuera del juego.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]No hay información clara de voces; no voy a inventar épicas actuaciones.[/td][/tr] [tr][td]Diversidad[/td][td]3[/td][td]Sin datos concretos; si existe, el juego no lo presume ni lo comunica.[/td][/tr] [tr][td]Rendimiento[/td][td]5[/td][td]Sin datos técnicos públicos aquí: lo dejo en terreno “promedio y cauteloso”.[/td][/tr] [tr][td]Rejugabilidad[/td][td]4[/td][td]Sin logros y con comunidad inexistente, cuesta encontrar el “otra run más”.[/td][/tr] [tr][td][b]Total Puntuaciones (Mejorable)[/b][/td][td][b]4.1[/b][/td][td]Hay base y género popular, pero el paquete se siente incompleto y solitario.[/td][/tr] [/table] [h2]Conclusión (Mejorable)[/h2] Time Ramesside (A New Reckoning) quiere venderte la fantasía de supervivencia con zombis y FPS con tintes de rol, pero se queda en ese punto incómodo donde la ambición le gana a la ejecución. Lo más controversial: no es un desastre absoluto… pero tampoco hay razones contundentes para defenderlo con la camiseta puesta. Y el elefante en la habitación: 0 jugadores actuales y recomendaciones totales N/A. Eso no significa automáticamente “malo”, pero sí grita “nadie lo está validando ahora mismo”. Si buscas una experiencia viva o una comunidad que te arrastre, aquí lo único que te arrastra es el silencio. [h3]Recomendación de Compra (Espera una actualización grande)[/h3] Puntuación Total: 4.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]No recomendado por ahora[/i] Si te fascinan los indies en construcción y disfrutas ser beta tester voluntario en un mundo de zombis, puede darte algunas horas curiosas. Para todos los demás: mejor esperar a que salga del “ya merito”, agregue razones para volver (sí, logros ayudarían), y aparezca evidencia de que alguien más lo está jugando aparte de ti y tu paciencia.
Challenging gameplay feels like a maze with no exit, yet I still find myself laughing at the absurdity of trying to solve it, which oddly cheers me up despite the frustration.
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