
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 4 → 33.43/day in the week after.
About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.49−30% | 41.7Kreviews | 96% | — | $56.9M |
| $24.49−30% | 358ratings | 92% | #255 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I work hard so my BEAVERS can live better
District system and micromanagement are tedious, but on 50x50 maps like Diorama the tight space actually makes it a fun puzzle and solves these issues. Overall it's a great game just keep the maps small.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #52, worst AU #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 21 → 15.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
| $34.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved it, played 16 hours straight first time launching it
worst polished 1.0 colony manager game, should've stayed in early. Auto save sucks sh*t from a straw in a sewer (no control and saves when afk and paused, why?) and the priority system is even worse (limited, no emergency alert for building or working). will change review when fixed :*
水壩竣工,普天同慶。 上游仍澇,下游續旱。
ビーバーが働いている様子を眺めるだけでも楽しい。 村作り街作りのリソースがビーバー自身というのが新鮮、街づくりシムが好きな人におすすめ。 アーリーアクセスの頃に比べてかなり難易度が下がって遊びやすくなった。 汚水要素も完全な悪ではなく、対策の他に活用手段があり、遊び方の幅が広がった。
優秀之作,但有特價時才值得一玩。 前期偏向資源管理,在有限的資源下控制擴張速度。 中期點出機器人後就是建造類遊戲了,得益於土塊的擴展性和河狸建造時無視腳下深度的特性,你可以透過空中平台輕鬆完成下面的錯綜複雜的立體結構,遠離拉路拉樓梯的噁心體驗。 後期則基本上就是把地圖改造的和原來完全不一樣。 遊戲內容並不多,以一款EA了5年的遊戲來說。材料簡單容易,科技一眼到頭,一個地圖很容易就到達終局,導致遊戲的內容大多需要你去挑戰新地圖,不適合喜歡在一個地圖上不斷發展並到達鼎盛的玩家,並且當你到達500隻河狸時,河狸們的巡路會造成極大的負擔,縱使使用9950x3d你依然會遇到不段的卡頓。 遊戲的立體結構很好,但上下樓層的樓梯很爛,推薦下載直梯MOD
Great game, it's well thought and executed and I'm glad RCE brainwashed me into buying it :)
Бобри імба, мені нравится
.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.4K | 78% | $22.49 | |
| $50.1K | 80 | 74% | $19.99 | |
| — | 0 | — | — | |
| $4.1M | 4.6K | 81% | $24.99 | |
| — | 0 | — | — | |
| $9.6M | 8.5K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57M | 160K | 90% | $19.99 | |
| $57.3M | 111.3K | 81% | $19.99 | |
| $57.5M | 67.8K | 92% | $29.99 | |
| $57.6M | 20.3K | 90% | $69.99 | |
| $56.1M | 42K | 96% | $34.99 | |
| $57.7M | 70.1K | 86% | $39.99 |