
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 4 → 33.43/day in the week after.
About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.49−30% | 41.7Kreviews | 96% | — | $56.9M |
| $24.49−30% | 358ratings | 92% | #255 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
成癮性極高,女友要我不要再玩了
Sorely disappointing for a 1.0 There's no endgame goal to strive for and once you solve the only real difficult threat (which you aren't warned about before it happens, the tutorial seems half-baked) there's not much to do other than build and expand. And while I get that for a city builder, some end-state would have been preferable so I can move on to another map/difficulty/beaver type. Building for building's sake is a lazy copout by developers. The gameplay itself is pretty basic, not challenging, and gets old quick. No events, no lore, just - build and expand until you get bored. I have no idea how this is so highly rated, it's entirely overpriced for what you get.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #52, worst AU #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 21 → 15.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
| $34.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
da pra gastar umas boas horas nele, mas fazem falta outras dificuldades para além das estações
half of workers just die from a starvation on the very first steps of a tutorial WTF? is this really a user friendly game?
Отже позаду 57 годин, гра все ще відноситься до факторізації, але в тебе є мета допомогти бобрам. Мехаіка будування греблі, використання води, та зловоди. Те що ти можеж звузити потік води для збільшення вироблення енергії, це просто чудово. З перших годин гра затягнула, тому і вирішив написати цю невелику рецензію на неї. Рекомендую, якщо ви цінуєте заводи, та менеджмент ресурсів.
Timberborn: Timberborn is a casual city-builder with unique water physics where you take over the leadership of a group of evolved beavers as they try to rebuild a ruined Earth. Build crafting buildings, set up supply chains, manage food and water supplies, all while doing your best to control the flow of water through various seasons. The Good: The setting of Timberborn has you take control of dozens of cute beavers, as they chew through wood both literally and figuratively to build a sprawling city with various levels of technology. Your biggest efforts will revolve around control of each map’s water system, which typically consists of several clean water sources, several bad water sources, and seasons that change randomly every 10-15 in-game days between wet, dry, and bad tides. Timberborn gives you a ton of toys to play with, and a variety of ways to manage seasons. Want to design detailed aqueducts, causeways, and water control systems? Sure. Want to create automated flood gates that switch flows and production with each change? No problem. Want to simply store a vast amount of water in a massive super structure and watch the world burn each season and rebuild? You can successfully pull that off too. Your freedom to create is on full display in Timberborn, and no approach is completely off the table. With a variety of maps, customizations, and a very active modding community, you can find various challenges or really casual approaches to just build an interesting town. The water physics, though not ultra-realistic, are fun to play with and figure out unique ways to control the map’s water, and avoid the dreaded bad tides that have endless poisonous water emerge that sickens your beavers and destroys your crops instantly. The Bad: There are two factions out with Timberborn’s full 1.0 release. Each offers some unique capabilities, but for the most part there isn’t much differentiation between the two. You’ll largely take the same steps, though with slightly different buildings to meet the same requirements for water, food, and energy. It would have been nice to see more key differences in each faction's supply chain, or some unique factor for each one that needs to be handled very differently than the other. A good example is a modded faction that, unlike the base game factions, actually suffers if the beavers get wet and need to be kept warm, forcing you to change your playstyle dramatically. The Ugly: Timberborn suffers from two issues common in the genre. You’ll spend the vast majority of your time speeding up time and watching the simulation play out while you wait for resources, or wait for a particular construction to finish. Outside of the most difficult maps, which are usually the custom ones, and the highest difficulty levels, you’ll typically come to a point where your group of beavers becomes self-sufficient and can survive most events the game throws at you. The end-game becomes less about survival and more about building large projects and watching the simulation just because. Although it can be satisfying watching your population grow, or a massive project finally get completed, the survival aspect of the game tends to go away completely unless the player makes a critical error. Summary: Timberborn is a satisfying city builder with a unique mix of setting and use of physics. A strong modding community for the game highlights a number of intriguing ways the game could go with new factions, mechanics, and survival mechanics that could potentially give the end-game a big boost, and do provide a number of reasons to replay if you’re willing to download mods. Though I got a little lost in the simulation at times, the map variety and the ways you can exploit them still provide hours upon hours of fun inside the game.
I work hard so my BEAVERS can live better
Seems too casual, played 3 hours still have to figure out when the strategic part of the game starts
Beavers on ziplines - the whimsical joy I didn't know I needed in my life! I do wish there had been somewhat more realistic beaver stuff, like: beavers eat willows, and cambium. Maybe beavers could domesticate willow into multiple varieties like humans did with wild mustard. Whoever heard of a beaver eating berries? Well, cranberries are submerged in water, why not that? Or seaweed? Or algae? Or terraced farming, like Taro or Rice. Why do beavers live in lodges on land rather than water? Why do beavers need an enclosure (lido) to enjoy water?
I love beavers, I love city building game, so obviously I love this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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