
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 4 → 33.43/day in the week after.
About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.49−30% | 41.7Kreviews | 96% | — | $56.9M |
| $24.49−30% | 358ratings | 92% | #255 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aimless and boring. Not bad, but the kind of builder that keeps throwing gotchas at you. The pacing is set by how much science per second you generate which on paper sounds fine until you realize that all of the game is about refactoring the ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ beaver town because every unlock causes layouts to become more space efficient so what's the ♥♥♥♥♥♥♥ point of that huge structure from a few years ago that is just an eyesore and a waste of space? Tear it down. Start from scratch. Until you close the game because this is all you've been doing for 10 hours and nothing you built is permanent. The lategame is slower and arguably what I want from this game, but by then you're just resisting increasingly long droughts. There's ♥♥♥♥ all to do after you finish science and solve mortality. The game optimizes itself out of being fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #52, worst AU #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 21 → 15.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
| $34.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
治好了一年的电子洋尾! 为什么喜欢?改造世界,发展聚居地,重要的是,造水坝、使用自动化逻辑控制水坝,以及越发疯癫种田和bee萦绕的世界!期待更多mod书写更多吸引人的故事。 更好的方向:1.后期倍速,狸狸会抽帧;2.狸狸如果更加毛茸茸可爱更好。3.可以有垂直电梯吗?4.规划道路可以自动制造45度楼梯吗?
Been playing this since alpha and really enjoying the game. Just recently noticed the trans flag on the roof of the "district crossing", the building for "transitioning" between districts, the only building with a distinct color sceme, kind of breaks immersion. I'd rather not have to be blatantly reminded of real-world issues in a video game that should not be related to current day issues. Just as it would have been jarring to have the Covenant in Halo 1 be instead called the Dervish (a direct reference to islam, during 2001 no less). Just like I'd rather not have the American flag, or any flag, on the district center. Get politics out of games.
세번째 종족 출시해주세요
河狸比刁民勤劳多了
If you like Factorio do not install this game. It will take you and put you in ADHD coma that you won't be able to get out from nor sleep. Definitely reccomended.
游戏可以。水资源做得很好。但是后期机械狸的出现并且没有上限让游戏失色。有了机械狸,基本不用考虑其它的任何东西了。必须要加以改进。机器人出现后一切都可有可无了。这确实是个问题。一般到中后期,有了机械狸基本不用考虑吃穿用度了。游戏可玩性大打折扣。建议设置机器人上限或者其它。。
I love the game and I would recommend it to others. Also, I wish you could make smaller maps because my PC can't handle the big maps. Please and thank you!
(英語は翻訳丸投げなので適当) トータルプレイ時間が1000時間に到達する直前で、ようやく全実績を解除出来た。 I finally unlocked all the achievements just before reaching 1000 hours of total playtime. 難しい実績といえば「ビーバーたちよ、笑顔で行こう!」、「四つの悲劇」、「マスター建設作業員」だけど、一番達成に困ったのは「甘党」。 When it comes to difficult achievements, there’s “Beavers, Let’s Go with a Smile!”, “Four Tragedies”, and “Master Construction Worker”, but the hardest one to get was “Sweet Tooth”. 「甘党」のグローバル達成率が非常に低い事には実は秘密があって、数ある攻略サイトの説明通りに1日でメープルペストリーだけを1000個食べても達成出来ない。 There's actually a secret behind why the global achievement rate for 'Sweet Tooth' is really low: even if you follow the instructions on all the various guide sites and eat 1,000 maple pastries in a single day, you still can't unlock it. 本当の達成条件は「メープルペストリー1000個以外の全ての種類の食料を廃棄する事」なので、数百匹のビーバーを牢屋に入れて実際に食べさせる必要はない。 The real achievement condition is 'to discard all types of food except for 1000 Maple Pastries,' so there's no need to actually put hundreds of beavers in cages and feed them. この事にさえ気付く事が出来れば、「甘党」は簡単な実績の部類になる。攻略サイトには本当に騙されたよ。 If you can even notice this, 'Sweet Tooth' becomes one of the easier achievements. I was really fooled by the strategy sites. でもこれで終わりではなくて、今後も全てのマップをフォークテイルとアイアンティースの両方でクリアし、更に面白そうなDLマップも順番にプレイしてく予定。 But this isn't the end; from now on, I'll clear all the maps with both Folktail and Ironteeth, and also play the interesting DLC maps one by one. ちなみに「a very difficult challenge」や「Sticky place」のようなマップが好き。いつか自分でもマップを作ってアップしたい(試しに1個作ったけどアップの仕方が分からない) By the way, I like maps like 'a very difficult challenge' and 'Sticky place.' I want to make and upload a map myself someday (I tried making one, but I don't know how to upload it). アップデート要素も楽しみにしているので、トータルプレイ時間が1500時間に届いても不思議ではない。まだまだ遊ぶよ! I'm also looking forward to the update features, so it's not surprising if my total playtime reaches 1,500 hours. I'm still going to keep playing!
I bought this game few years ago and finally have time to play the 1.0. This game could be good, but I would not recommend it to anyone who has never played a sandbox city builder before. - No story or campaign mode: You do not get quests from the beavers, and you do not care whether they live or die, there are zero interaction you can do with your beavers. - No sound effects: Unlike most building games, this title is in version 1.0 but still lacks basic audio. There are no sounds for construction or cutting wood etc. The beavers are completely mute, no ambient sound, trapped in a forever loop of background music. - Average graphics: The visuals look dated by 2026 standards. The map is styled like a diorama, so zooming out reveals a massive cube that completely breaks immersion for me. - Boring daylight cycle: There is no dynamic weather and season to switch things up. - Flawed science point system: Unlike other games with traditional tech trees, this game displays every option upfront. You just wait for time to pass to unlock items one by one. I prefer hidden trees that require you to unlock level 1 items before seeing level 3 options. - Not beginner-friendly: The game does not cater to newcomers. It is impossible to know what a building item actually does, except for brief descriptions like "can build on top." Sometimes you have a lot of food but then if you don't pay attention it drops to zero, the game didn't tell you why or show you a summary, therefore you miss the chance to plan ahead. - Not rewarding: You spend hours dealing with badtides or surviving droughts, yet you do not even get a beaver congratulating you. I prefer a proper incentive system. - No random beaver event, I would like to see a beaver need help or other personality or whatever, instead of all working like slave, I turned on 24 hours shift they did not complain. - No goal, no target, no direction. I cannot see the relation of what my beavers need and why I need to develop a technology, if they have enough carrot to eat why bother for automation. Overall this game is meant for enthusiasts who want to test water dams and complex vertical builds. It does not actually feel like building a grand beaver empire.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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