
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 18 → 2.75/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
[h1]短小精悍的ARPG[/h1] [list] [*]血条和反击机制:会自愈的伤口值(白条)和生命值(绿条)引导玩家在“削韧”和“输出”之间不断切换。敌人有一个隐藏的反击条,玩家在频繁压制的过程中,需要随时当心敌人的反击招式。这些机制让战斗具备了一定的策略性; [*]天赋(技能)和战斗风格:技能点数量设有24点的上限,且技能树分支只能选择其中的一条,因此,战斗风格完全取决于玩家如何加点; [*]瘟疫武器(战技):觊觎敌人的各种花里胡哨的招式?你可以直接偷取敌人的招式化为己用。21个战技可学,且战技还有扩展动作与增益效果,提供了不少的可玩性。例如拳刃贴脸攻击时使用扩展动作原地起跳、鞭子卡距离末梢攻击会直接跃空突进,两者均可配合滑翔爪进行攻击,兼具强度与帅气; [*]战斗体验:游戏取消了传统的盾牌和精力条,角色机动性强,战斗手感极为出色。果断入手,绝对不亏。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i felt like the combat was definitely not for me, the parry time was very little for my tiny brain and i think its better of just dodging everything rather than trying to parry. idk the difficulty felt based on the control of the combat and i didnt like how it felt. (and one time i just died to nothing i guess)
Que saudade que eu tava de hack'n slash decente, embora eu tenha entendido quase nada da historia eu adorei a gameplay
Секиро 2.0, за семь с половиной часов пройден на 100%. В целом очень хорошая игра особенно в плане визуала, косяки только в хитбоксах и парировании, но их значительно меньше чем во втором и первом дарк соулсе. Максимально приятная и интересная соулс лайк игра
好游戏,打铁,爽!
BOSS战挺爽的,但是被BUG恶心坏了
非常值得一试的小众游戏,类似只狼,钱全都花在打击感上了,手感非常棒,地图什么的就很一般了,配色缺少辨识度
好钢用在刀刃上的典范 战斗深度和手感真的带劲
7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
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| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $741.9K | 2.6K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 5.4K | 74% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 9.1K | 95% | $6.99 | |
| $1.2M | 2.1K | 80% | $24.99 | |
| $1.2M | 2.9K | 91% | $19.99 |