
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
欲扬先抑,先简单讲几点 画面:一般,场景搭建起的瘟疫横行的氛围很浓,画质尚可,美术基本没有,应该有意在向魂的质感靠拢。 音乐:一般,全程除了BOSS战音乐有点特色,基本就是铺一层淡淡的背景乐,说不上难听,但也好听不到哪去,不过功能性还是到位的。 地图设计:非常线性的一路前进,偶尔加点毫无意义的捷径,以及经典门不能从这一侧打开,有种对魂的拙劣模仿,不过魂游的地图设计功底很强,单向门是有自己的设计逻辑的,要建立在地图优秀的前提上才行,所以学得不太明白。 剧情:经典瘟疫,主角不断在回忆里战斗,探寻瘟疫的真相巴拉巴拉,雀食有点没看懂。无配音,纯文字,而且还非常糟糕的采用了碎片化叙事,剧情这一块实在让人提不起兴趣。 优点 战斗系统:游戏号称国产只狼,战斗给我的感受就是,战斗!爽!三刀一重直接清杂兵,小怪纯纯提款机。我不知道我是谁,我要干嘛,我只知道我可以大开杀戒。主角机动性极高,无体力限制无限闪避,动作连贯,处决帅气。弹刀,游戏里叫偏转,极其强悍,管你BOSS什么强力重击,我一个偏转哪怕是小行星撞地球我也能挡住,在技能栏中要是点出延长偏转判定时间,直接化身无情打铁匠,狂按左键,一切花里胡哨的技能都要被我朴实无华地挡住。 血条设计非常有趣,明面上的血条更像是防御条,攻击就是在破防,需要用额外的羽毛,武器,重击,消减掉敌人的真实血量,否则敌人的防御条又会逐渐回升,非常鼓励进攻,比只狼更加激进。瘟疫武器的设计挺好,不过实用的不多,好用的武器想要升级太困难,就比如我最喜欢的锤子和大剑,基本一周目根本没法拉满。加上体量太小,跑图体验无聊,小怪重复单一,很难让人有反复通关升级武器的欲望。BOSS不多,难度也不高,但整体设计中规中矩,所以BOSS战体验还是比较舒适的,其中第一关个BOSS“奥德”,用西洋剑的BOSS“乌尔德”,还有穿骑士甲的BOSS“varg”打起来那叫一个爽。最后一关很惊喜,也很有博弈的感觉。 总的来说,虽然游戏流程短,美术音乐一般,但是钱都花在刀刃上,战斗体验极佳,也确实看得出来工作室非常缺钱。总之是一个不错的略有魂味的arpg游戏,值得体验,还是比较推荐入手游玩的。
The good: Interesting combat system Setting is interesting The bad: Parry windows make no sense No real sense of where you're going since everything looks the same Very few enemy types First boss is a 2-phase fight with a ridiculous amount of HP Overall: I like that a small studio made this but this is isn't worth your time 3/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
奔着战斗爽来的,弹反手感并不好,看不懂怪的韧性跟快慢刀了,已经被赵子龙跟马戏团长打红了,不想在浪费时间
itsa indie game with a lot of bloodborne influenses probably the closest we get to bloodborne TM (f Sony) on PC B+
Great game
10 отсосов из 10
Recomendo, demorei 10 dias pra passar do primeiro boss, jogaço
아무것도 모르고 그냥 진행해도 6시간 컷임. 할인 안 할 때 사기엔 아까움
fun,but short
鉴于打折 给个7.5/10分 优点: 1:战斗系统不错,比较有操作感 2:打折后够便宜+0.5 缺点: 1:画质过低,加上这个画风体验还不如黑魂1,-1分 2:难度曲线不合理,虽然本人无所谓,但第一个boss只有45%的人拿成就,emm可以改善 3:地图里面东西不多没什么打全流程/全成就的欲望,还堆了太多的怪,-1分 4:感觉各种物品掉率感人,没有多周目设计的话不知道这么多升级是何种意味,-1分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.2M | 3.5K | 90% | $9.99 |
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| — | 0 | — | — | |
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