
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Premier souls-like après [i]Lies of P[/i]. Y a du bon et du moins bon mais globalement c'est une bonne expérience ! [u]Plutôt oui:[/u] _ Fluidité des combats et mécaniques variées et très chouettes, parades parfaites très agréables à caler. Les combats sont pas faciles mais super plaisants à maîtriser, j'ai adoré ; _ Possibilité de changer ses talents à volonté pour s'adapter aux pasbeaux - certains, assez coriaces, sont très satisfaisants à réussir à déboîter et très stylés (coucou Odur) ; _ Exécutions stylées : _ Parait simple et se complexifie au fur et à mesure ; _ Bien expliqué ; _ Pas [i]facile[/i] mais amplement accessible et peut-être même facile en fait pour les habitués des Souls, j'ignore ; _ Univers et contexte intéressants, bonne ambiance ; _ Jolie DA, jolie musique. [u]Plutôt non :[/u] _ Un côté vieillot : pas de doublages, cinématiques très simples ; _ Les fragments sont à récupérer DANS l'arène du boss ; _ On perd TOUS ses fragments en cas de décès impromptu *chialing* ; _ Pas possible d'agrandir le texte. Le jeu n'est pas trop long mais suffisamment fourni et challengeant pour maintenir l'intérêt et l'immersion. Des trucs à collectionner, des morceaux de lore à lire, c'est sympa de refaire des segments pour farmer ou juste pour le plaisir de fracasser les mécréants.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can appreciate trying something new with the wound system but it just ruined it for me. Especially if you have 2 boss phases. Not to mention enemies are dmg sponges. Makes it feel like youre fighting with a wet noodle.
虽然正如普遍评价一般只有战斗比较好,但地图本身其实还行,只是完全不起眼,也就三个图,还是喜欢小红帽样子的防火女
A fast paced souls-like that tries to copy Bloodborne and Sekiro with a plague doctor setting. The bad part is the severe lack of content, repetitive level design, and terrible target lock camera. The entire game wraps up in under six hours, forcing you through recycled, drab gray corridors. Enemy variety is tiny, and fighting large bosses in small rooms breaks the camera angles completely. The good part is the brilliant claw aggression mechanics and boss fights. Instead of standard health chipping, you deal physical damage to expose green wounds, then strike with your raven claw to steal their plague weapons for execution moves. Parrying feels razor sharp, and the main boss encounters are genuinely thrilling to master. A short, budget souls-like with great combat ideas trapped inside a tiny, repetitive package.
弹反判定迷得一匹,人物闪避性能跟没有一样,闪半天怪的攻击能追着打我。
Good atmosphere, good moves, but the first real boss is hell of a steep jump on the skill curve. I'm quite familiar with soulslike games, I like them, gone through most of them, but this is where my frustration won. With at least two phases, at least one undefendable move in his sequences, and some really nasty instakill attacks this guy maxed out my dismay (only DS2 DLC bosses could do this trick, but those were far from first damn boss of the game). I know, GIT GUD. Nope, thanks!
Thymesia is a great Soulslike, especially considering it was made by a team of just seven people. that’s honestly impressive. It’s not a perfect game by any means, but it’s fun and feels good to play. Of course, there are quite a few flaws, but in my humble opinion, the strong gameplay overshadows them. I’d give it a solid 7/10, especially knowing this was their first entry into the genre with such a small team.
It appears that the developer aimed to create a new experience reminiscent of the beloved Bloodborne franchise. However, the game suffers from a noticeable lack of several crucial features that many players have come to expect, such as the presence of engaging non-playable characters (NPCs) and dynamic conversations that enhance the storytelling experience. Despite these shortcomings, I found myself thoroughly enjoying the combat mechanics and fluid movement system. The thrilling battles and the way my character navigated through the environment provided a sense of excitement that kept me engaged. Nevertheless, the absence of rich interactions and character depth left me yearning for a more immersive experience.
Otimização e gameplay podres, nunca será Sekiro
我真的很少打差评 基本没有打过 但是这个游戏真的问题太多了 键位迷 操作迷 手感稀烂 弹反也很差 作为类魂真的有点太失败了 就算打折22也不值得
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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