
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if i had to describe this game from a non biased perspective i'd say its creative, inspired, well designed for the intended gameplay loop and built off the idea of precision based soulslike gameplay that was touched upon slightly in sekiro. on a personal level this game is annoying as hell, it forces you into playing exactly one specific style of souls-like gameplay loop which is dodging and parrying and being forced to not play aggro because in this game aggro is just pure death. you may infinitely respawn at the not-bonfire but the enemies have literal plot armor designed into their mechanics such that they will eventually counter your moves after enough hits (which will happen because all enemy difficulty is built around how many combos they have and the amount of health they have) as well the ai's ability to just string together combos within seconds of finishing prior ones. unfortunately not for me, very distinct souls like gameplay style here. i guess i should mention as well dodging is in the same vein as bloodborne i believe is where the iframes are finicky and kinda kinda don't work as well as hitting an enemy is moreso just potentially hurting them because you actually have to follow up with an attack that actually removes the hp from a "bleed" bar. seems just unecessarily irritating
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я думал нельзя быть более ебучим сыном ♥♥♥♥♥ чем бабадзаки пока не поиграл в эту игру
Soulslike cortito, platinado en 24 horas. La historia quizá es lo más flojo, pero es casi obligatorio jugar las misiones secundarias ya que es más del 70% del juego y tiene los mejores bosses. Buena música y excelente gameplay muy rico, variado y veloz.
The basic swings in this game ruined it for me.
拯救电子阳痿
É um jogo curto comparado a outros souls, mas é muito bom mecanicamente e com uma boa história!
bastante decente y entretenido.
地图其实还可以,尤其是在支线反绕地图还是很有创意的。剧情一般,看完开头,走到马戏团差不多已经猜到剧情了都不用看随地捡的日记。战斗爽!战斗真的和只狼一个水平,弹反蹬鼻子上脸太爽了,虽然很优秀的boss就这么几个,但二十块买不了吃亏。以及这个游戏弹反和匹诺曹一样是碰撞检测,按的时机要比只狼晚一点点。
Combat mechanics sound cool but are useless in an actual fight. The boss instantly heals and owns you in one hit but your suppose to just parry. But sometimes you still get hit even if you're a football field away from the attack. If you don't hit the enemy they heal up so you have to attack aggressively which if you're used to any souls-like punishes you immediately. So you're dead if you do, dead if you don't. Got a refund at least.
Amazing combat, once you figure out the nuance. Its a bit short and the environments kind of drab, but well worth a play, if youre into tight satisfying combat. Hopefully there will be a Thymesia 2 with more content and bigger budget.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
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| $35.8M | 32.6K | 85% | $59.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2K | 96% | $24.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 6.2K | 95% | $9.99 | |
| $1.2M | 7.5K | 88% | $9.99 | |
| $1.2M | 2.9K | 91% | $19.99 |