
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good level design didnt like the claw thing and enemies have 2 health bar it has great potential for the future 6.3/10
Hot pile of garbage.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deflect is not only unsatisfying but horrible to time.
So far so good, haven't fought any major bosses yet but just came to say that this game is very, very indie. Like way more than you might have thought indie, like you can't really tell from the pictures or promotional materials but the game looks like it wouldn't be out of place on a phone or tablet. They also didn't care to spend any time on their fonts or styling text beyond the bare minimum and it really breaks game immersion. I will play through the game as combat is tight and rewarding but this is the indiest of the indie soulslikes I've played so far.
플레이 스타일에 대해 이해할 수 있도록 튜토리얼에 녹여내지 못했고, 필드몹들의 슈퍼아머 공격 및 첫기억(스테이지)에서 보스가 기과할정도로 어렵고 존나 불쾌하며 각 기억의 중간보스들을 만나면 거의 무조건 뒤지게끔 설계해놓은게 플레이 내내 불쾌하고 짜증난 게임임 소울라이크를 좋아하는것뿐 아니라 어느정도 실력을 갖춘 사람정도면 이게임만의 플레이 스타일을 몸소 익힐때까지 불쾌함과 짜증남을 견딜 수 있다면 추천하지만 그렇지 않으면 바로 환불하는걸 추천
[h3]早泄,但是爽到了[/h3] 是一款独立工作室开发的动作游戏,玩法应该是参考了《只狼》,流程很短,封面和预告的元素很吸引人,又是什么鸟嘴瘟疫医生又是什么军刀发绿光的武器的,不过看到是独立工作室的第一款游戏的时候我就把预期放的很低了,不过实际玩下来游戏还不错,看出来明显预算不多,但好在花对了地方,短小精悍。 [b]剧情:[/b] 剧情大概讲了遭到劫难的Hermes王国把炼金术当成了复国的手法,举国上下都在用炼金术强化和治疗,导致了瘟疫降临,王国陷入了混乱。主角是个失忆的瘟疫医生叫Corvus,他需要回想自己的记忆拼凑出自己的过去,揭开隐藏在过往的真相和拯救王国的办法。 单论讲述方式和故事来看的话魂味十足,就是基本所有的故事都放在散落的笔记、文档和物品描述上了,然后npc对话基本没有,有了也是谜语居多。当然,也没有多少过场动画。 不过游戏的重心明显都放在了战斗系统上,我不觉得有多少人会在快节奏的战斗后耐得下心去看笔记文档,我也懒得看,上边的剧情全是游戏简介复制的(哈哈 每次完成一关会出来个小女孩,问主角“这就是发生的一切吗?”体现出有个声音在质疑记忆的真实性,可能说明这只是主角Corvus的自我救赎,可能还在暗示主角可能是罪魁祸首,最终boss还是经典的自己打自己,薪王化身说是。 然后就没了,游戏虽然有五个结局,但是确实也都没讲明白什么,故事当然也没有展开了写,反正就是结局很直白的进入了脑子然后结束了。 [b]视听:[/b] 游戏优化还行,因为有非常多的素材复用,所以帧数还挺稳的。 画面有点糊,特别是动起来的时候,不过独立游戏也不要求太多了,而且美术很棒,每个场景都很有特点,怪物很少,外形设计的还算不错,还有金木研( boss战的音乐也还行,音效额...打击音效是到位的,boss没有配音。 [b]游戏系统与体验:[/b] 游戏把重点都放到了战斗上,其他的都十分一般,所以get不到战斗的基本就能给这游戏判死刑了。 游戏战斗核心是伤口系统,敌人都有白色和绿色双血条设计,用军刀攻击掉白条会留下绿条,用爪子攻击掉绿条,如果不赶紧用爪子攻击绿条,敌人就会满满回复白条。而且这白血条回复的特别快,意思就是游戏是支持你不间断的攻击的,没有什么举大盾什么骑马放风筝,唯有战! 游戏没有盾牌,只有副手的匕首可以进行偏转,也就是精防,就像《只狼》或者sifu里那样,精防成功之后可以直接对敌人白条造成伤害,然后就是经典的“叮叮叮”环节了,甚至也能用抖刀术,有了这个之后可能军刀普攻都用不上了。 游戏也有闪避的操作,用起来没精防那么顺,通过加点也可以和只狼那样识破强力攻击后踩住敌人的武器反击,但是判定好像有点问题。 哦,还有个飞刀也可以打断敌人强力攻击,但是手感十分一般,导致我基本没用过那个。 只有军刀和爪子还是太单调了,所以游戏还有一个瘟疫武器的系统,用爪子蓄力攻击可以夺取敌人的攻击变成自己的副武器,嗯,很适合二游的系统,一共有21把副武器,每把都有自己的动作模组和熟悉,还能加点,但是基本用不上,虽然用起来很帅,但是并不实用,这玩意大多前摇巨长,伤害没那么高,要刷碎片来加点并且小号能量,我没有要用它的理由,而且用的时候还是霸体的,指不定一套耍完之后直接死了。 因为流程很短,所以boss其实也没几个,几个人形的boss设计都很不错,交互满满,虽然抖刀术也能过,但是记住了学会boss的机制,直到防几下闪几下之后碾压boss来的更过瘾。 然而虽然boss数量一只手都数得过来,但是还是有几个莫名其妙的流程boss,1-4那个boss就像是混沌温床+古老飞龙,打起来十分没意思,第二关支线也有个流程boss打起来十分无聊的。 关卡设计的十分线性,没有多少分支,能找到的分支都是神秘的近路。主线打完之后地图上会多几个支线,就和《仁王》那样,支线都是主线的地图换个配置然后进去找点东西,就这样,而主线也只有三张地图。 游戏还有个很容易忽视的配药系统,我到通关才发现有这个玩意。 补充: 1. 没有ng+,全成就很好做,打完最终boss看完结局和鸣谢之后可以回到打boss前,所以基本所有成就可以一周目完成,有个成就需要序章注意收集,以及还有个成就要打掉序章boss一条血,在第三关好好练一下就可以。全成就大概在15小时左右吧。 2. 游戏史低17.8,性价比挺高。 [b]7.3/10[/b]
不错的只狼代餐,喜欢弹反打铁玩法的推荐入。游玩过程中可以看出制作组很穷,游戏流程非常短,美术、地图设计也很一般,画面质感廉价,但战斗爽快,打击感优秀,个人觉得在点满弹反无敌帧天赋后弹刀手感不输只狼,且有多种瘟疫武器供玩家使用,可以说制作组虽然穷,但钱都花在了刀刃上。此外,敌人(包括boss)招式很好分辨,能够快速熟悉并轻松完美弹反,游玩全程几乎没有挫败感,可以从头爽到尾。
É um jogo curto comparado a outros souls, mas é muito bom mecanicamente e com uma boa história!
the game is to bad and it is not souls-like game
я думал нельзя быть более ебучим сыном ♥♥♥♥♥ чем бабадзаки пока не поиграл в эту игру
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $41.5M | 20.4K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $738.9K | 2.6K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 6.9K | 88% | $9.99 | |
| $1.2M | 2K | 96% | $24.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 2.9K | 91% | $19.99 | |
| $1.2M | 2.1K | 80% | $24.99 |