
Thunder Ray is Arcade-Boxing, Retro-like gameplay with blood and violence. Defeat all the best fighters in the galaxy to become the GOAT of the universe.
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 316reviews | 71% | — | $97.6K |
| $14.99 | 480ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As vezes acho que estou jogando Dark Souls
[h2]Reflejos, patrones y puro estilo[/h2] Este juego me gustó mucho. Es exigente: te pide reflejos finos y aprender patrones muy puntuales para cada pelea. He visto comentarios mixtos sobre si es “más fácil” o “más difícil” que otros del estilo, pero yo me considero un jugador promedio (ni intenso ni principiante) y la curva me pareció justa. Tiene su curva de aprendizaje, y en lo personal me ayudó haber jugado algunos Souls antes: reconocer patrones se vuelve casi natural y eso acelera el proceso. Mi único “pero” es que el número de jefes es corto; sin embargo, los que están son muy distintos entre sí, con animaciones riquísimas y una presentación que es una chulada. Cada combate se siente especial. [b]Lo que hace a Thunder Ray especial:[/b] [u]Combates de patrón puro:[/u] Leer ataques, reaccionar a tiempo y castigar con precisión. [u]Jefes memorables:[/u] Pocos, pero bien diseñados y muy diferenciados. [u]Presentación impecable:[/u] Animaciones fluidas y estilo visual que luce en cada golpe. [b]Aspectos destacados:[/b] [u]Dificultad bien medida:[/u] Retadora para un jugador promedio sin sentirse injusta. [u]Aprendizaje gratificante:[/u] Dominar patrones y timings se siente delicioso. [u]Ritmo concentrado:[/u] Poca paja, mucha pelea; cada intento importa. [b]¿Lo recomiendo?[/b] ✔️ Sí Un boss-rush de reflejos y lectura de patrones que brilla por su estilo y jefes memorables. Ojalá tuviera más contenido, pero lo que ofrece está muy bien hecho y vale la pena.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thunder Ray is a throwback in the loudest and most unapologetic way possible — a modern revival of arcade boxing sensibilities wrapped in a hyper-stylized sci-fi aesthetic. The game begins with a premise as exaggerated as its presentation: Thunder, Earth’s undefeated champion, has grown bored of human opponents and is whisked away into an intergalactic tournament where alien monsters, cosmic tyrants, and grotesque fighters fill the roster. From its opening animation to its final brutal knockout, the game embraces the spirit of 1980s and 1990s arcade brawlers, where the storytelling is secondary and the spectacle is everything. The result is a compact but intensely energetic experience built around reaction timing, pattern recognition, and the kind of audiovisual flair that demands attention. The visual style is immediately striking, combining comic-book lines, vivid colors, and fluid animation to create fighters who each look and move like the villains of an animated space opera. Every opponent is a unique spectacle, ranging from mutated beasts to monstrous cyborgs, each with their own attack animations and personality. Thunder himself is portrayed with over-the-top heroic bravado, while the aliens he faces are rendered with grotesque exaggeration — bulging eyes, serrated limbs, massive jaws, and other designs that lean heavily into pulpy sci-fi. The violence is stylized but extreme: punches send sprays of blood across the ring, faces distort from impact, and finishing blows explode with dramatic flair. It’s a game that knows its audience and commits wholeheartedly to its cartoon brutality. Combat is the core of Thunder Ray, and it follows the classic mold of reading telegraphed attacks, dodging with precise timing, blocking opportunistically, and punishing openings with a mix of jabs, hooks, and heavy strikes. Each fighter introduces new patterns and gimmicks — some swing wildly, others use ranged attacks or magical abilities, and a few incorporate status effects like reversed controls or poison-like damage. These variations help keep the early battles fresh, and the satisfaction of mastering an enemy’s patterns remains one of the game’s strongest points. When the flow clicks, the rhythm of dodging and countering feels almost musical, echoing the appeal of its classic inspirations. However, it’s impossible to ignore the game’s narrow scope. Even taken as an arcade-style title, Thunder Ray is extremely short; most players will see the credits within an hour or two. With only a handful of fights in the main campaign, the experience ends just as it begins to build momentum. While an additional DLC adds a few more encounters, the total content remains limited compared to what many modern players expect, especially in a genre built around repetition and mastery. Without alternative modes, deeper progression systems, or meaningful unlocks, there is little incentive to replay beyond personal challenge or achievement hunting. There are also mechanical rough edges that occasionally undermine the experience. Some fights feel inconsistent in their telegraphs, creating moments where hits land despite seemingly correct dodges. A few opponents introduce difficulty spikes that feel more punishing than fair, especially given the game’s tight reaction windows. The controls, while generally responsive, can sometimes feel slightly rigid, making it difficult to land precise moves during frenetic exchanges. Audio design, too, is uneven: while punches land with visceral force, voice work and certain sound cues can feel flat or lacking in dramatic weight, which contrasts with the otherwise vibrant presentation. Despite these limitations, Thunder Ray succeeds on its own terms: it is a short, intense, stylish bash of arcade violence designed for players who enjoy quick reflex challenges and nostalgic combat loops. It doesn’t aspire to be a deep simulation or a sprawling campaign; instead, it aims to deliver a concentrated burst of adrenaline and animated swagger. For fans of retro boxing games, sci-fi absurdity, and expertly crafted 2D animation, the game offers a satisfying, if fleeting, experience. But for players seeking longevity, complexity, or robust mechanical depth, Thunder Ray may feel like a flashy appetizer rather than a full meal. Rating: 7/10
Özgün tasarımlı Punch Out Wii
Thunder Ray is a pretty fun game but also very frustrating. Although i enjoyed what i played, i am very bad at the game. Overall 8/10
thundauppa
The problem is that the enemy attacks are terribly unclear and blend together when there are many of them.
Arcade tarzda karşıdan bakışlı bi boks oyunu.4 saldırı 4 savunma ve 2 süper punch tuşu var.Oynaması kolay rakiplerin vuruş dinamiğini okuduktan sonra hepsini rahatça dövebilirisiniz.Tatlı bi zorluğu var ama insanı çıldırtan saç baş yoldurtan cinsten değil. Genel puanım 7.8/10
legal
it is fun however it gets a dull
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $97.6K | 673 | 73% | $9.99 | |
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