
Strayed Lights is a colourful action-adventure featuring epic boss fights and a unique parry-based combat system. Shift between colours to repel attacks and strike back. Explore a dreamlike world as you restore your light that was torn by shadows.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 494reviews | 80% | — | $97.7K |
| $12.99 | 199ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the visual style, but that's about the only positive thing I have to say about it. Combat is "sort of" like Souls - at least a portion of it, but in a very primitive way. You have your energy bar, which fills up each time you do a perfect parry - and when it's full, you press a button to execute the enemy. Kind of like posture, but in reverse. There's a melee attack, but even the tutorial itself tells you that it's weak. So it's parry and sometimes dodge all the way, all the time. This gets boring after about 2 hours, and around mid-game I was getting impatient, waiting for it to be over. Fortunately it's not a long game. I was done with it in about 6 hours. Uninstalling and never looking back.
Strayed Lights é simples, mas eficiente no que se propõe. O foco está no combate baseado em parry e leitura de padrões, que funciona bem e exige atenção constante, sem ser excessivamente punitivo. A narrativa é quase toda visual e simbólica. Não entrega respostas claras, mas cria uma atmosfera interessante. Funciona mais como experiência do que como história tradicional. A progressão é linear, sem enrolação. Isso ajuda a manter o ritmo e evita perda de tempo com conteúdo desnecessário. No geral, é um jogo curto, direto e consistente. Não tenta ser maior do que é, justamente por isso funciona.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Russian*, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*, Ukrainian* +3 more
| $12.99 |
| 69ratings |
| 80% |
| — |
| not modelled |
| $12.99 | 14ratings | 78% | — | not modelled |
| $4.54−65% | — | — | — | not modelled |
| $12.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Struggling with what to give this game. The Good: It is visually stunning and does some fantastic visual story telling without a single word. The Bad: This game crashed a lot and I mean a lot lot... I played it on a steam deck where it says it is supported... Thankfully I never once lost any progress and it did a good job of restoring exactly where it crashed. The gameplay was also pretty mundane. It had an interesting color based parry and dodge mechanic that it used for combat, but every single boss was just that again over and over with no real interesting change in fights. It was also fairly short with something like 5 or 6 boss fights and the same 4 trash mobs over and over in between. I would say B-. If it crashed as much on windows devices or was less recoverable it would be a C+, but all in all not bad if you can score it on sale for a couple bucks. I wouldn't pay full price for it though.
A case where the developers' ambitions outpaced the capabilities of the game engine. I was hard-pressed to find a performance balance that I could satisfactorily maintain. Still, I got it on sale for a song, and it was well worth the short-lived time I spent playing it. It can be completed in two or three play sessions. The soundtrack is quite good, too. I recommend playing it on Easy and enjoying the wordless narrative since the parrying mechanic gets old quickly.
Вау, це прям дуже гарна гра. Відчувається, звісно, трохи не докрученою, але боївка прямо пьорфект. основна фішка з переключенням кольорів — хоч і складна в реалізації, але технічно її можна і не юзати. Гарно зроблені анімації, звуки, вайб. Прям жаль, що гра пролетіла по продажам. І, доречі, про те, що я зазначав зі складністю в Darksiders, тут розробники прямо класно до цього підійшли. На кожній сходинці отримуєш новий експірієнс: мувсети босів і мобів міняються, таймінги стають жорсткіші. Гратися з перемикачем світла потрібно активніше — красота. Звісно, розраби взяли такий сеттинг і відсутність діалогів явно не від багатого життя. Локації можуть нагнати нудьги, але перші дві години я прям кайфонув. Повернусь у неї обов’язково. ще вона війшла в підбірку до мого відео: https://www.youtube.com/watch?v=poWRO_p1Xw8
Well, glad I didn't buy this. Let me start with, the art style is beautiful, the artist didn't get paid enough. OK now that I've said the 1 good part, I'll move on. This game is 100% parry timing, that's it. The game play mechanic rewards you for parrying at the right time by giving you health. Very boring, very dry, very old fast. Game play is, run around corner, ooh new monster, learn parry attack pattern, be done, rinse repeat. YAWN! The person who though this would make good game play should have been fired. Barely any story, and yes I know it's all metaphors, but really there's a shoe string of a story from what I got through. Maybe it gets better later on, but I'm not wasting my time to find out.
Truly an underrated game. Highly recommend this fun game. You start off as a ball of light but slowly gain powers like fighting/comabt. The start is slow so give it a chance as once you've done the tutorial its a great game. You colelct orbs as you go through the areas. The combat is fun as its challenging to change colors depending on the bosses. Basic enemies are easyt o take down but the level bosses are more fun and challenging as they are massive and scary looking but the idea isnt just smash them, you bave to match your color with their color. Example the boss might be BLUE but as it goes to smash you the boss changes to RED so you have to quickly change your color from BLUE to RED to block and then attack. I've played this twice. First play It took me 5-5.5 houts to finish, 2nd playthrough it took me eaxtly 4 hours to finish. The final boss is a lotta fun too. Graphics are awesome. No crashes all the way through and gameplay was super smooth. Really underrated but a great fun short game. Get it on special :)
This game is not very long BUT it was an interesting game to play. The game is solely based on parries and counters with fast paced combat and quick hand eye coordination. With the starting hard difficulty adding more non-parry able attacks with faster changing of colors to parry, the game is good for what it is. There is NO dialog in this title, which makes it hard to follow and find where you need to go BUT again being a small and linear game makes it a bit challenging. I started on the harder of the difficulty settings to find it much more challenging than enjoyable, but setting it down one difficulty to normal found it a bit too easy. All and all I would give it this Gameplay - 5/10 Fighting - very unique 7/10 Story - 2/10 Concept - 5/10 length for the game it is - 10/10 Not a bad game but not for everyone for sure.
Not recommended for the following reasons: No story. No combat balance. No map. No music. No direction. No introduction. Extremely bad animation timings or no animation timings at all. Simply put, the game is only as good as the aesthetics. This game is entirely built in parring, qte's and the developers idea of perfection........I mean this literally. PERFECT TIMING. There is ZERO forgiveness on errors. And the final battle? Divided into 2 separate sections and you are going to die within 8 seconds (recorded multiple times) on either section if your perfection is not absolute. Don't bother wasting your money or time.
Very short but pretty good game; only took me 6 hours to get 100% completion. Although it was short, it was definitely enjoyable. There were a few parts I got a few a little bored, but the rest of the game makes up for it. It was pretty easy, only died once to a boss on balanced difficultly, but it still offered a little challenge. The combat was enjoyable with lots of parrying and less attacking, kind of like Sekiro, but offered it's unique twist with having to match the enemies colour to parry. [u][b]Best Aspect:[/b][/u] The boss fights were by far the best part of the game; the only other other thing that even came close was the environment and atmosphere. 6 bosses, and you fight each one on at least two occasions, and all of them are amazing. The bosses all look amazing and have very cool design, very fair and fun attacks, amazing arenas and atmosphere, and each one is very unique. [u][b]Worst Aspect:[/b][/u] Very little to do in between bosses, there is pretty much only some enemies and one kind of thing to collect. While the levels feel cool and well designed, they just feel empty with barely anything in them; so it feels like all you are doing is running to the next boss. It also doesn't help that the there are only like 5 enemy types. [u][b]Pros:[/b][/u] - Boss fights - Atmosphere, colours, and environment (second best aspect, the game is beautiful with tons of different settings) - Music - Combat system - Level Design - Can refight bosses whenever after completing the game [u][b]Cons:[/b][/u] - Empty levels - Repetitive gameplay - Very little variation in enemy types - No voice acting or storytelling, you just have to make out whats happening on your own Don't expect much from this game. Its one of those games you play once and enjoy but never play again. I'd recommend to wait for it to be on sale to buy it.
Players by region
Where this game's players are, estimated from review languages.
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