
Welcome to a fresh multiplayer, VR, racing, freestyle and Soccer experience. Each VR tracked controller is a mono-wheel motorized rocket. You have freedom to race and perform freestyle jumps and maneuvers in VR using the physics principle of sports like snowboard, skate and motocross.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had low expectations for this game, given it's somewhat dull graphical style, but holy cow, it's insane fun. I didn't even play multiplayer, just was zooming around. Fantastic mechanics, highly recommend this.
If you're more experienced in VR and not so easily impressed, this will bore you within minutes. At no point did I feel like there was any sense of weight to what I was doing... the physics just felt off. I've played a LOT of VR games and even make my own with Modbox, and this was surprisingly lame. This should be a 99 cent app, not $10 or even worth the $3 sale price I paid. Lack of any major update to a paid EA game, so take that into account as well... this is probably all there will be. They shouldn't have released it so unfinished like this. Refunded. Edit: The very next day there was a large update, however it seems to only address the amount of content and nothing about the game feel. I don't feel connected to the ground... I don't feel like both wheels truly control you... I feel like I weigh 10 lbs instead of 400 lbs like a human being strapped to giant wheelie arms would! You can add more levels, content, or waste time playing with ball physics, or you could spend more time making the underlying game more satisfying to play!! Right now I feel like I'm playing a budget title on Google Cardboard. So far I've seen two of the biggest mistakes you can make on EA: 1) releasing a very unfinished product, charging for it, then making people wait months for any real news or progress. 2) focusing on content first, and gameplay and game feel second. That's ass backwards, and any good game developer knows it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an extremely fun and very unique game! I saw it while browsing some VR titles and was hooked. It looked so fun to play. The races seemed cool and the stunts I saw in the trailer were amazing! I figured its only 5 bucks and I've almost got that much value watching the trailer 3 times back to back. So happy I grabbed it! Racing around was a blast just zooming around these crazy hot wheels like tracks trying to balance going as fast as I can without launching my self off one of the turns! The stunts took me a few minutes to kinda figure out how to time the spin grip button but once I did I was having the time of my life!! I spent the next good chunk of time spinning and barrel rolling all over those snowy mountains having a blast! I ended my session tonight by jumping into the online servers and did a race. I saw after that I have #9 in one of the race leaderboards on the steam page. So if any of you guys that used to play happen to see this just know that its time to come back and defend those titles or I'm going to slowly climb to the top of all of them!! See you guys in there hopefully!! Also for what its worth the soundtrack is SO GOOD! "The Spin Wires" get a good spotlight in this game and for good reason! I love the tracks "Aren't You Worried" (from the trailer) and "Girls Like You"!! The "I Love It" cover is fun too lol. I've already added them to my Spotify playlists!!
Nice game, I really enjoy to ride in a huge map, a lot things to do especially if you like radical games. Just a few polish ajustments needed.
Got this in a bundle, damn, this game is pretty fun. Probably the best VR game I have got from a bundle. I don't get motion sickness, but this seems like a game that if you do, you probably will.
It's a fun game and worth it on sale; but, I wish it had smooth turning. I can only play it in a swivel chair or standing and the cords get all wrapped up around. Definitely want 360 tracking room scale for this one.
A gem of a game, rough around the edges but one of the most unique experiences in VR, and one that I actually keep coming back to time and time again, a rarity for VR games. The biggest problem is the lack of players, as I seldom find anyone else online. When you do, they're usually just messing around or figuring out the game and not interested in racing. This would be the perfect game for a free weekend, since most people are a little unsure about spending $10 on a game that has such a different look and feel to anything else. But in terms of sheer fun this tops most VR games I have played. Pulling off a good trick and landing it takes skill and patience. The developer has also included a playing field with a ball to simulate a Rocket League style of play, but it needs more development. However I'm really looking forward to the future of this one and would recommend it for the price even with the current content.
[h1][b] Reseña de Throttle Powah VR[/b][/h1] [h2]Resumen del Juego[/h2] Throttle Powah VR es ese experimento de Acción + Carreras + Deportes que se mete de lleno en la RV y te dice: “olvida el sillón, aquí vienes a mover el cuerpo”. Entre detección de movimiento en el mando y enfoque “solo para RV”, la propuesta apunta a la fantasía de acelerar con las manos y sentirte atleta… aunque sea por cinco minutos antes de preguntarte por qué estás sudando en tu cuarto. Como indie en acceso anticipado, se nota que el juego está en esa etapa donde la idea suena más terminada que el producto. Tiene multijugador y JcJ en línea en el papel, lo cual es valiente… considerando que ahora mismo la comunidad está tan viva como un servidor de 2009 sin mantenimiento. La primera impresión es: “esto podría estar buenísimo con gente”. La segunda impresión es: “¿y esa gente está aquí con nosotros?”. Spoiler: no. [h2][Acelerón y Caída: Lo que Empuja y lo que Frena][/h2] Lo Bueno: Inmersión directa por ser [b]solo para RV[/b] Controles con [b]detección de movimiento[/b] que prometen acción física real Tiene [b]multijugador/JcJ en línea[/b] (ideal en teoría) Indie con vibra de “si lo pulen, puede despegar” Lo No Tan Bueno: [b]0 jugadores actuales[/b]: el JcJ es básicamente practicar contra tus pensamientos [b]Acceso anticipado[/b]: sinónimo de “paciencia obligatoria” y contenido por madurar [b]0 logros[/b]: Steam no te va a aplaudir ni por intentarlo [b]Recomendaciones totales: N/A[/b]: difícil confiar cuando ni el algoritmo sabe qué opinar [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]5[/td][td]La base en RV suena divertida, pero se siente “en construcción”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]3[/td][td]Con 0 jugadores, el reto real es encontrar partida; IA no es el foco aquí.[/td][/tr] [tr][td]Contenido[/td][td]4[/td][td]Acceso anticipado: se percibe corto o incompleto por naturaleza.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Cumplidores para indie en RV; no vende la experiencia por lo visual.[/td][/tr] [tr][td]Historia[/td][td]2[/td][td]No es el tipo de juego que parezca apostar por narrativa.[/td][/tr] [tr][td]Ambientación[/td][td]5[/td][td]Funcional: está para correr/competir, no para contemplar.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Suficientes para apoyar la acción, sin grandes alardes.[/td][/tr] [tr][td]Música[/td][td]4[/td][td]Acompaña, pero no pinta ser memorable.[/td][/tr] [tr][td]Voces[/td][td]2[/td][td]No hay señales de trabajo fuerte de voz o narrativa hablada.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Difícil de evaluar con datos limitados; no destaca por ello.[/td][/tr] [tr][td]Rendimiento[/td][td]5[/td][td]En RV esto es clave; aquí se siente “promedio con cautela”.[/td][/tr] [tr][td]Rejugabilidad[/td][td]4[/td][td]Depende del JcJ… y el JcJ depende de que exista gente.[/td][/tr] [tr][td][b]Total Puntuaciones (Mejorable)[/b][/td][td][b]4.0[/b][/td][td]Buena idea, pero hoy se juega más como prototipo que como producto redondo.[/td][/tr] [/table] [h2]Conclusión (Mejorable)[/h2] Throttle Powah VR tiene la clase de concepto que en RV puede ser adictivo: acción física, carreras con adrenalina y ese toque deportivo de “me lo gané con el cuerpo”. El problema es que, como acceso anticipado, todavía se siente como una promesa con casco puesto. Y luego está el elefante en la sala: [b]0 jugadores actuales[/b]. Un juego con JcJ en línea sin gente es como un estadio enorme con eco: técnicamente funciona, emocionalmente es triste y un poquito gracioso. Para rematar, con [b]recomendaciones N/A[/b], es difícil medir confianza comunitaria; aquí te toca ser pionero… o conejillo de indias. Si te encanta probar proyectos verdes en RV y no te molesta jugar en soledad, puede tener su encanto experimental. Si lo que quieres es competir y sentir comunidad, hoy por hoy es más una idea que un deporte. [h3]Recomendación de Compra (ESPERA A MÁS CONTENIDO Y COMUNIDAD)[/h3] Puntuación Total: 4.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Mejorable: buena premisa, mala realidad online.[/i] En su estado actual, lo recomendaría solo si disfrutas apoyar acceso anticipado y te conformas con una experiencia más solitaria/experimental; de lo contrario, mejor esperar a que el contenido madure y, sobre todo, a que aparezcan jugadores reales para que el JcJ deje de ser ciencia ficción.
Amazingly fresh!!! Great movement mechanic moxed with an awesome soundtrack one of the few times I couldnt help but smile ever!
Unfortunately, there isn't much content available yet. But this has so much potential! It's exactly what I want in VR: Doing stuff that I couldn't do before and might even have imagined! ;) Definitely worth checking out! But maybe it's nothing for people that are prone to motion sickness.
Players by region
Where this game's players are, estimated from review languages.
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