
Solo-developed in 2 months. Three Kingdoms: Yi is a 2D turn-based roguelite deckbuilder. Command a sovereign across 8 provinces and 49 cities — form your battle line, sway enemy generals, raise banners, awaken your avatar. Every choice reshapes your deck and destiny. No two runs are alike.
Modeled estimate, not a reported figure. How we estimate →
About
Generals at the Line, Banners Sweeping the Realm
Three Kingdoms: Yi (no pretense — really!) is a 2D turn-based roguelite deckbuilder.
You take command as a sovereign in an age of warring lords,
campaigning across 8 provinces and 49 cities,
and with every choice, reshaping your deck, your generals, and your destiny.
▶ Take up the cause of the "Imperial Uncle" and shore up the crumbling Han.
———
Core Features
Deckbuilding × General Cultivation
Four slots on the battlefield are yours to command —
deploy and withdraw any general as the moment demands.
Each general carries unique talents, with thousands of possible combinations.
— Guan Yu's "Saint of War" floods the Seven Armies;
Pang Tong's "Fledgling Phoenix" rises from the ashes.
When a general retires from service, their talents can be inherited
by the next to take up the mantle.
Avatars, generals, troop cards — so long as the bloodline endures,
the story never ends.
8 Provinces, 49 Cities — A Campaign That Never Repeats
The "Nine Provinces" lie scattered like mist, their heroes blazing like stars —
each run, choose any province as your starting ground.
Conquer six cities within your province, and the road to Sili opens —
all the way to Luoyang.
Events, shops, recruitment, rest stops, drills, inheritance —
the choices among them shape the path of your fate.

▶ Set out from Yizhou, with eyes on Luoyang!
Persuasion: Turn Foes Into Allies
Every enemy general can be persuaded — even bosses.
Use Persuasion Decrees of varying quality to attempt the turn,
and with luck, the enemy will change banners and stand with you.
— As recruitment count rises, you unlock the Star Chart and light new talents.
Custom Generals and Awakening
Sculpt your own avatar with your own hands —
choose their nature, attributes, and talents.
Four entirely distinct paths of Awakening shape four different builds.
Let the general of your own creation step into the chaos of the Three Kingdoms,
and through the Awakening system, reshape their power again and again.
Banner System: The Mark of a Faction
Each city you conquer yields the banner of its former lord,
along with a randomly drawn banner motto.
Assemble the full banner, and your entire host gains its blessing —
Shu's righteousness, Wei's dominion, Wu's cunning, Han's legitimacy,
all bent to your will.
———
Find Your Own Answer in the Chaos
Every city is a question to be answered.
Every recruitment may steer your deck into new waters.
Banners, avatars, destiny, the Star Chart —
all your gains are kindling for the next march on Luoyang.
▶ Don't end up like the "Prime Minister," undone by a single wrong choice.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
都借鉴训牌师了天赋栏位为啥还限制个数,不如直接无限让玩家爽了
遊玩印象 1.獵戶哥好嗨阿,不知道為什麼有一股喜感 2.諸葛軍師今天也在不知所云 新人建議/遊玩目標 1.先達成成就等級3,開放撤退和補牌功能後,戰術才會開始增加 2.賭博和修練,不離開視窗下,可以SL退出重進 3.單屬性100的成就建議抓孫權,跟劉協戶卡最容易達成 BUG部分 1.賭博骰子的音效調整不了,試了四類設定無用 2.軍旗為巧匠,有時整場不觸發,動畫有出但效果跳過 3.黃忠老當特性(落地回3速),會變永續存在 4.速度計算,從負增加時,會改從0開始算(基礎1-張飛咆嘯特性3+道具鞋1=1) 5.隨身商店很好玩,但是道具會卡死,需要丟棄功能 - A.對面八卦特性(無法生效負面狀態)時,毒煙/震鼓無法消耗 - B.對面boss無法勸降時,各色勸降令無法消耗 - C.對面boss無法返回時,藍羽無法消耗 - D.準備招降時,滿滿的投石不希望使用
三国版的驯牌师,难度比驯牌师低一点,挺爽,就是目前阶段武将有点少,套路有点少。未来可期。
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
1·希望增加更多的局外成长; 2·还有就是复活,譬如庞统能不能复活5血的版本,其他复活的人物能不能满血? 3·卡牌合成为什么一定要佛像合成,在卡包里面自己合成行不行。 4·战斗中招降的人可不可以直接入当局游戏的弃牌堆、牌组或者手牌。 5.军旗系统让玩家必须要选择一个势力,但是我就是喜欢很多不一样的人物啊,能不能出个通用版本的军旗,或者几个军旗合成通用版本的
外鄉人打法:一開始職業選隱士,然後選擇一下路線,把隱士歸隱成軍旗的技能, 使用軍旗然後所有軍旗陣營的卡,只要在線4回合就能進化,我連流民都進化成黃卡了。
不错的卡牌肉鸽游戏,更新也快,期待后续再补新武将
玩法还不错,更耐玩一点就好了
建议增加新的场景和汉势力武将的获取和合成方式,整个汉势力没法合成橙色逼死搜集癖;主公武将对手有用自己没大用,增加某种手段可以使这类主公突破到红色获取新的特效;想用小卡组通关时奈何桥应该增加放弃复活奖励,给点钱道具或者一个随机奖励;合成的门槛太高了,要多张同名卡还要多个佛像才能合,废尽力气合出来的天赋只要出现过一次就可以被其他手段获取,随机抽取天赋抽取的机会远比一般合成获取大,用同名卡和事件来控制合成不如用同名卡和资源来控制,或者佛像消耗资源能对多个同名卡升级;增加更改武将势力转变的事件,投奔刘皇叔这很正常对吧;目前爽度和深度都处于中间,感觉可以做的更爽一些,每过一座城增加新的奖励例如:资源获取比例增加,新纳入的武将稀有度增加,道具稀有度增加,或者三选一某一类事件出现频率增加甚至终极大乱斗旗子可以新增一条词条但是对手也会新增词条;局外养成不好评价,流民合成橙色的跟紫色合成橙色给的成就点数是一样的就很难评,新增一些可重复获取成就点的任务,这成就太难做了做不了,但是没完成又卡死了解锁新功能,一根筋两头堵
把存档整明白在改成好评,第一开始我以为是我的问题,结果一看评论区有好多人都是存档没了。玩了10来个小时直接挡就没了,没啥好说的
玩了20个小时 有点上头了 个别隐藏成就不知道完成条件 所以还没解锁,不过成就已经满级了。 简单说一下思路,个人感觉谋士>隐者>骁将>游侠 谋士凹个开局可以直接满觉醒+无限刷钱,刷个巧匠基本就可以随便过困难了。 隐者曲线比较平滑吧,感觉比较看传承+归旗的出现时间,越早完成归旗越早起飞。 骁将就是个人砍瓜切菜了,自己当主C,如果没有传承特别牛逼的特性(啖睛、七进、五禽)打天命感觉有点费劲,比较吃道具。 游侠招募3个才能升一级启动太慢了。打困难比较折磨。 各势力比较实用的武将: 魏国:夏侯惇(无敌啖睛)许褚曹仁(高压抗线)张辽(小兵滚雪球杀手)郭嘉(打两次中规中矩 低速杀手)荀彧(遇到难解决的武将直接下阵救急,还能补粮草)甄宓(buff手)曹操(自己加buff输出感觉也是个小兵杀手)典韦(对面贼牛逼,自己用没效果,主要特性需要自爆)司马懿完全不知道有什么用处(禁止加buff,感觉对面也没有特别难解决的buff手) 蜀国:赵云(长坂英雄今犹在)黄月英(无敌特性+白嫖道具)关羽(1速乱杀,无脑堆攻击)诸葛亮(免疫所有debuff+给低速队友神速,洛阳安心主夫)徐庶(防卡手)庞统(复活抗线手)张飞(控速+随机单体控制)马超(慢启动输出手)黄忠(1T高速输出)刘备(缓回抗线) 吴国:(整体比较拉,燃烧感觉什么都打不了)周瑜(先动高攻,1T基本解决2个)黄盖(封对面一个卡槽并且A人回血,还能加燃烧buff,给点资源非常能抗)太史慈(打两个需要给点速度和攻击)孙策(普通小兵杀手)吕蒙(自带白衣的选手,直接压力队友)甘宁(白嫖3燃烧+慢启动高速)孙十万(慢启动跑得快)陆逊(特性很牛逼,但是燃烧目前没什么用)孙小妹(花瓶)鲁肃(清对面debuff,给自己全体加buff,容错不高) 群雄:华佗(无敌五禽戏,想自己当C,开内阁开局刷个传承=过困难 简单无脑)吕布(和关羽差不多)貂蝉(封特性+随机单体混乱,低难天命的老妈)颜良华雄(比较均衡的输出手可以给自己或队友续航)袁绍(K头抗线手)张角(基本少个特性当个补血手)董卓(压力对位的肉猪)左慈(百变怪)于吉(回合结束清buff一律拉完了,混乱眩晕都挨打) 吴国拉完了,有感觉吗。🤣
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