
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재미있어요 근데 충성도가 상성 안맞으면 매턴 매번 많이 떨어집니다 만족도가 만족일때는 상성이 안맞아도 충성도 안떨어졌으면 합니다 군주 행동력 충성도만 매달 올리고 있네요
猜测武将挺有意思,但是主打一个猜测,却没有猜对猜错的奖惩机制。 游戏还存在一些问题:一是金钱不够用,随机到角落里自己占了8个城,但是穷的工资都发不出来。二是人物都很事妈,这个野心大没有官职不满意,那个和同事关系不好心情差。三是自动设置官职各种离谱,与人物擅长的不匹配。四是兵种明显弓兵过于重要,骑兵应该加强对工兵的克制。六是防守战排兵布阵不灵活,弓兵和枪兵强制占位,骑兵还不能突前,目前最好的办法,应该是骑兵和枪兵可以在城外野战。以骑兵突击弓兵,否则很难打。最后就是城池多了操作起来太累。
조작은 불편하고 전투는 어색하다. 하지만 90년대 그 때의 수호지, 파워돌 같은 고전 시뮬레이션 게임의 극악한 인터페이스도 충분히 감당 가능한 사람이라면 오랜만에 옛날 그 때의 감성으로 돌아가 충분히 즐거운 시간을 보낼 수 있을 것이다.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
천통 1회 완료 너무 재밌네요 전투 좀 더 맛깔나게 수정해주고 제도도 군주별 고유 제도 같은 것도 있으면 재밌을듯 충성도가 너무 많이 떨어지는 느낌이.. 거슬리는 버그가 꽤 있는데 빨리 수정되면 진짜 고트
要跑路了么
建议出个自建武将功能,很多三国游戏都有这个功能,自建武将也可以化名,希望官方能看到。 플레이어가 직접 장수를 창조하는 기능을 추가하는 것을 권장합니다. 많은 삼국지 게임에 이런 기능이 있는데, 창조한 장수는 가명도 사용할 수 있어요. 공식 측에서 확인해 주시길 바랍니다.
运气大于策略的游戏,非常容易断档,特别是中期缺武将,必须要不停的去打仗招降或者释放掉再招,用间谍去破坏太托时间。后期也要看脸,没有好武将攻城就是攻不下来,遇到敌方马超和黄忠站城墙,2倍的兵力优势都攻不下来
이건 블삼국이 재밌는게 아니라 그냥 삼국지가 재밌는거잖아
このようなゲームを待っていました。 まだ1時間しかしていませんが、ワクワクが止まりません。 チュートリアルが丁寧で安心しました。
游戏有新意,但是也有几个重大的问题,比如说武将调配的时间,军队出征的速度以及兵力运输的速度,导致节奏非常缓慢....希望作者后面能做好平衡.另外就是城池和武将数还是太少了.希望能增加一些.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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