
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
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About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
运气大于策略的游戏,非常容易断档,特别是中期缺武将,必须要不停的去打仗招降或者释放掉再招,用间谍去破坏太托时间。后期也要看脸,没有好武将攻城就是攻不下来,遇到敌方马超和黄忠站城墙,2倍的兵力优势都攻不下来
조작은 불편하고 전투는 어색하다. 하지만 90년대 그 때의 수호지, 파워돌 같은 고전 시뮬레이션 게임의 극악한 인터페이스도 충분히 감당 가능한 사람이라면 오랜만에 옛날 그 때의 감성으로 돌아가 충분히 즐거운 시간을 보낼 수 있을 것이다.
我累死累活用那么多行动力探完能力值,招过来没几回合就死了,自然死亡也没得关闭,ai还老喜欢乱砍人,封个将军还不能干内政了,逆天玩意自己玩去吧
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이건 블삼국이 재밌는게 아니라 그냥 삼국지가 재밌는거잖아
游戏有新意,但是也有几个重大的问题,比如说武将调配的时间,军队出征的速度以及兵力运输的速度,导致节奏非常缓慢....希望作者后面能做好平衡.另外就是城池和武将数还是太少了.希望能增加一些.
[h1] 《隐名三国》简评[/h1] 乱世三国,资源、领地、人才等等,都很重要,然而,千军易得、一将难求,人才那才是最重要的。要知道各种类型的三国战略游戏,无论是玩转经济,还是扩充兵力,无论是操持内政,还是势力外交,无论是治国安邦,还是行军打仗,都离不开“人才”。因此,战乱时代什么最重要,人才啊,没了人才啥都干不了。 可是现在有这么一款三国题材的大战略游戏,君主、人事、内政、军事、外交、情报啥的全部都有的,唯独在人才方面,搞了一处非常令人意外的设计,甚至可以说是整了一手花活骚操作——“隐名”。何为“隐名”,那就是玩家招募的在野人才(文臣武将,后续统称为武将),除了年龄之外的所有信息都是“???”的未知状态。统率、武力、智力、政治、魅力等五维属性是未知的,姓名是虚假的化名。玩家招募武将如同开盲盒,而且开完的盲盒依旧全部都是未知的,只能通过“话聊”、“调查”等方式,一点点的去获悉和解锁武将的信息,然后根据全部的信息来猜测这名武将的身份。 不得不说,能够想出这种骚操作的制作组,还真得有两把刷子,一帮人谁能想到这茬。人的天性之中其实是隐藏着“赌”这个字的。像本作这种“隐名”开盲盒玩法,这不就是一种“赌”,而且这个“赌”还不是开盘就告知输赢,后续还有一系列相关的链式“赌”法。例如,五维属性不知道的情况下,派一名统率、武力数值爆表但是智力、政治数值低下的武将,搞内政、搞建设,这不是妥妥的小崩盘;派一名智力、政治数值牛逼但是统率、武力数值弱鸡的文臣,去带兵、去杀敌,这不是妥妥的送人头。然而,这款游戏里,就是这么干的,所以本作这个机制,是真的有点厉害了,很佩服这种脑洞。 不过,有这么一个脑洞大开、一枝独秀的机制,但是在其它的大战略机制并没法相得益彰的情况下,这种很新颖、有想法的设计,就显得不是那么的优秀了,颇有一种“食之无味的鸡肋”感觉。举个例子,玩家每回合的行动是有行动力这么一条限制的,君主、人事、内政、军事、外交、情报啥的,放在其它游戏里,只要有人去做这件事,那么就可以无限制去干。但是在本作中除了要人还要行动力,干什么都要行动力。而玩家对于不熟悉的武将,同样是需要行动力来解锁“???”信息的,不了解情况的武将,是真的不放心他去干某件事情。可是每回合行动力就这么多了,前期完全不够用,这就很无解。 其次,除了这个金点子创意之外,游戏的其它数值设计平衡性也是有所欠缺的。经济崩盘,缺钱少粮,简直是常态中的常态,而且很容易就陷入恶性循环,想要翻盘非常困难;武将忠诚也很有毒,掉的飞速、涨的贼慢、时不时来个跑路;战斗系统,真·纸上谈兵,单挑模式,一脸蒙圈.......总之,游戏想法还算不错,落地效果有待完善。 最后,游戏中武将的数量还是非常多的,根据图鉴里的信息来看,有953人之多,确实量大管饱,也满足了玩家收集武将的乐趣和盲盒武将的数量。当然,如果能够让玩家自定义武将就更好了。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
このようなゲームを待っていました。 まだ1時間しかしていませんが、ワクワクが止まりません。 チュートリアルが丁寧で安心しました。
建议出个自建武将功能,很多三国游戏都有这个功能,自建武将也可以化名,希望官方能看到。 플레이어가 직접 장수를 창조하는 기능을 추가하는 것을 권장합니다. 많은 삼국지 게임에 이런 기능이 있는데, 창조한 장수는 가명도 사용할 수 있어요. 공식 측에서 확인해 주시길 바랍니다.
首先我要向光荣道歉,三国志确实不是用脚也能做的。中后期简直比文明还坐牢,行动力根本不够全国调度人力兵力,而且满意度这种东西完全画蛇添足,谁在乎几百名武将各自有什么兴趣爱好啊,我到底是幼儿园校长还是大军阀。随着组织规模扩大,操作越来越繁琐,战斗也毫无可玩性。
재밌습니다. 불특정 인재 얻는 군주제의 묘미가 있습니다 다만 초반 운영에 힘을 쓰다가 중반 골드 압박에서 벗어나면서 불어나는 인재들의 본명 확인, 충성심 관리에 포커싱 되면서 마치 회사 인사팀이 된 것만 같습니다 중후반 재미를 끌어올리기 위해선 육성 시스템을 추가하여 RPG의 재미도 느낄 수 있었으면 합니다 단, 육성이 추가된 만큼 AI의 가중치 추가, 공격성을 높이는 등의 중후반 난이도 조절은 필요할 듯합니다.
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