
Tactics algorithm RPG with a pop world view stretched out by the "Three Fairies of Light"! While Hoppin' & flappin' the world of quarter view, can the three fairies defeat Cirno by mastering "Tactics system"? Contrary to its pop appearance, it's a large-volume RPG with plenty of elements to play!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏虽然剧情玩法方面有不少可圈可点之处。但瑜不掩瑕,很多陈旧的设计比如大小地图方面的不便利性,选项读取的不便利性等达到了败坏游戏体验的程度,同时说好听点很多作者沉浸于自己艺术中的设计,只能说完全的充满恶意。哪怕鉴赏过相当多坨的设计情况对比下,也是相对大与有味的一坨。极其不推荐
据说要六七十小时才能通关。虽然是还没通关,但实际体验下来感觉至少有八成时间都是花在刷刷刷上了(包括但不限于刷等级和刷材料),剩下两成是花在打BOSS和走迷宫,开宝箱上了(剧情部分除了教程基本只有打BOSS时才会有,个人感觉对于这个体量的游戏来说太少了点)。如果你能忍受这种无聊的刷刷刷过程(主要是一旦卡关就得花至少几十分钟去刷级和刷材料才能打过,要不然你属性不够前期很难打)那倒可以买来一试。(顺带一提,经本人测试,这个游戏有一定的防作弊机制,除了金钱以外的值要么加密了,搜不到:要么有一个专门的核定值,每操作一次就会核定一次你的数值,如果数值异常就会强制同步成核定值)
三妖精がぴょこぴょこしててかわいい なお、クリア時間40~50時間ほど 【良い点】 かわいい あらかじめ決めた作戦に従って動くので意外と頭を使う いわゆるFF12のガンビットがあるため戦略を練る必要があってたのしい 【悪い点】 ワールドごとの敵の強さが大分違うので装備を取り逃がすと大変なことになる 序盤のドロップ品集めが大変
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've never played a game so specific on the mechanics like this one. It's a really special game. From the outside, you see that this is a RPG, but you couldn't be more wrong about the genre. The first half to and hour, yeah, this could seem a typical turn-based (timed) RPG, with exploration, new moves, consumibles, etc. But once you advance up to the first boss and, somehow, defeat them, you start to realise this is no ordinary RPG. The tactics system is the cornerstone of the game, and it is heavily needed through the whole game, up to the breaking point on the post-game. You are required to comprehend your moveset, be able to modify and transform it tailoring the enemies you are going to oppose before the fight. The rock, paper, scissors is something you must think and prepare before fighting, specially against bosses, with equipment and buffs, debuffs, clears, objects use... everything planned out beforehand or you will not survive this game. It's a challenge that asks you to think and study all your available options prior to the fight, because sending all individual commands during the battle is impossible, thus, you make plans that organize the behavior of your units. One of your fairies is down? You should have in the tactics plan included a way to resucitate and apply heals to them so it gets done automatically without your input. In summary, I would classify this game as an RPG meets card building. Not in the sense of randomness, but in the preparation before the battle. Once you get in the motion of, (1) let's see what this enemy does and what's weak to, (2) let's see what do I have to go against it, and (3) win or try again changing the tactics plan, it gets really fun. Specially when you find ways of breaking the system, or so you may think.
自动化RPG很有特色,除了数值平衡外没有太多的瑕疵,加上我是三妖精厨,这游戏不是夯也是顶级。
好玩,但流程很长,可收集的东西非常多,可以编程的作战策略我很喜欢 不过这游戏并不休闲,战斗比较硬核,有几个解密流程很长而且折磨,所以如果只是奔着三妖精去的休闲玩家要考虑一下
编程式的战斗但是战斗中有很多不稳定的因素,暴击和概率异常抵抗,还有转阶段换对策没有针对性的效果,根据 敌方/友方 状态对 友方/敌方 施加状态又不执行。 亚空间这种路径混乱和碰运角纯二选一碰运气还要连走十几次成功的还是太逆天了,亚空间纯靠到处爬和碰运角纯废时间完全重复操作甚至还不是很方便,这要是按住一个键流口水自动扣费我都不说什么,千分之一的概率跑到底,诗人啊,没作弊道具能玩?! 另外就是初见boss战斗走不了,也就是说带的装备要是不合机制就直接睡觉,即使挑战前可以靠等级优势弥补,要针对抗性的前期和摘不下戒指的中期就很明显。后面还有一些要手操难以对轴的,有些运气不好就会刮半天一波齐射重来,以及阶段变化较大也无法自动调节战斗流程又长的,另外就是速度差和伤害浮动导致的根据回合和次数的条件变得很头疼。 很多地方都能感觉到有不少考量,但是碰运角纯概率低和亚空间这种不是正常分布的地图还是免了,或者去看简单好抄或者摆完挂机的攻略。
Translation could be ALOT better. A few things do not make sense. Still a fun/silly game.
确实好玩 —————————— 哎我去怎么这么难 差点被大妖精杀了 她手真脏啊,又是睡眠又是自回血又是猛毒的 ———————————————— 通关了 好玩
游戏有很多缺点,存档限制、地图设计、反复的流程等等,但是,它依然是一款玩了绝对不亏的游戏,喜欢RPG游戏类型的一定要尝试下。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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