
This is a stupid game that might include Trolley Problem, Ship of Theseus, Brain in a Vat, Infinite Monkey, Sisyphus, Prisoner's Dilemma, Schrodinger's Cat, etc.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−40% | 723reviews | 81% | — | $81.8K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
既不哲学也不梗,充满了过剩自我意识的产品
游戏简介说的没问题,这是一款神经病游戏,可以说挺无聊的,点击收集式的游戏,我玩下去只是想看看作者的精神状态 关于电车难题,歪个楼,我最近也遇到了类似的事情(其实差别挺大),我这几十分钟其实大部分时间在发呆和想这件事,我有资格介入别人人生中的重大节点吗,以前有朋友找我帮忙,做一个对他人生影响非常大的决定,我帮他做了,他最近聊天跟我说多亏了你当初xxxxxx,我还是有点后怕的,我在想 我真的有资格这么做吗,虽然现在结果是好的,但万一结果是坏的呢,如果下一次的“他”最后没成功呢,因为一句话就蹉跎了人生当中相对宝贵的几年时间,他会怎样 我会怎样 我们会怎样,我给出的建议绝对会掺杂我个人的情感和思想,我也给不出绝对客观的回答,很难说我的善意就会是正确的善意,我的观点仅供参考这种话也挺无聊的,细想起来挺头疼的 不过这和电车难题还是有不小区别的
蛮有趣的,适合休闲摸鱼。以及哲学专业的确找不到工作这一块^^。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, French, Russian, German, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无聊透顶,谁给的好评?别买,枯燥无味。
While this game is fun, it is not worth the money spent. The simulations are great, but after you get all of the achievements there's nothing new to see and for a simulator it has very little replayability. I was able to 100% the game in less than 2 hours, and that includes beating the extra "challenge" mode that is really easy. The little hidden easter eggs were cool and unexpected. My least favorite part of the game by far was the narrator. You can turn him down, but you can't turn him off all the way, which the game makes a joke about. There were multiple times where he just explained what was happening and the game would even pause the simulation to let him finish his dialogue. If you know what the "did you just shift reality?" type of narration is, this game has exactly that.
10块钱就可以入,游戏如其名,单纯是个玩梗的游戏并不带有很深入的哲学思想科普或讨论
The best part about the game is its interactive design that let players stray from the fixed storyline, paired with plenty of the developer's personal insights, rather than thought experiments themselves. I played the modified Chrome T-Rex runner, read the creator's personal essays and even saw an ad for the game made by his friend. This is why I love indie games.
pseudo intellectualism for 5 dollars
很奇怪为什么有这么多好评。入门的话还行吧但是并不算是很有趣。西西弗斯这关我建议把类似于“反抗的激情”之类的东西加上去。总之观感一般,没有新奇的东西。
第一关神中神,无敌了。西西弗斯那关也很有意思(但西西弗斯主场,加缪怎么没出来?) 但是后面有夹带私货的嫌疑,有的关卡感觉和哲学没太大关系。 如果你认为经常有与话题无关的性别相关哲学家讨论某些问题会影响体验,不要购入,不过如果你认为无伤大雅或者甚至更支持,买就对了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.8K | 649 | 63% | $6.99 | |
| $67.8K | 1.2K | 62% | $1.99 | |
| $15.2K | 44 | 93% | $9.99 | |
| $2.5K | 19 | 95% | $3.74 | |
| $619 | 18 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.8K | 690 | 90% | $4.99 | |
| $81.8K | 739 | 57% | $6.99 | |
| $81.8K | 188 | 81% | $14.99 | |
| $81.8K | 233 | 91% | $15.99 | |
| $81.8K | 84 | 90% | $39.99 | |
| $81.8K | 216 | 48% | $19.99 |