
Pastel☆Parade is an exhilarating rhythm game with easy controls! Get into the rhythm with cute, poppy music!
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About
.☆.。+:゚+。.゚・.☆.:・°.・゚ .゚・.☆。・°.・゚゚・.☆.
Pastel☆Parade is an exhilarating rhythm game with easy controls!
Play a comfortable rhythm to the cute and poppy music.
The controls are very intuitive: just press the buttons with the right timing according to the song's beat!
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Enjoy Pastel☆Parade's catchy, cute, and unique songs!
Some of them can be quite challenging! Each play session only lasts about a minute, so you can try your hand at the songs as many times as you want.
Your rhythm influences how the characters in the game move! Their animations are lots of fun whether you can keep the beat or not!
Challenge yourself to a rhythm adventure with them!
As you progress through the game, its story is revealed little by little.
The world is divided into four areas, each with a different atmosphere. How far can you go?
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Join this fun parade with its cute characters!

.☆.。+:゚+。.゚・.☆.:・°.・゚ .゚・.☆。・°.・゚゚・.☆.
Director / Programming - matsufriends
Art / Scenario - bone
Sound - FALL, MasaDo, Tsuyomi, MiwoTsukushi, Akane Aomo, AMANUMA Takayuki, YMAC
Programming - Seaeees, Yagi
This game allows live streaming.
For more details, please refer to the news post: “Guidelines for Streaming and Sharing Gameplay of Pastel☆Parade”
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音游不太推荐,萌萌小女孩们的友情大力推荐!!!!!! 只冲着音游来的可以移除愿望单了,从1-4开始就需要背板,之前玩Demo时就卡在这一关很久,不过曲子一首下来并不算长,打多几把谱子也记得差不多了。对我来说比较难受的是判定延迟...开局时并没有判定调整提示,我就这么带着超大延迟凹到第二章才发现原来可以调整(-100ms的延迟谁敢打?)...之后的关卡有不少简单的,但要背板的还是多,如果是休闲打歌玩家不在意准度成绩那随便点点就可以通关了(我认为这类玩家玩此游戏或许会有更好的体验,至少不会因为全程盯着判定而忽略了小女孩们,有些关卡真的超级萌),要是和我一样有ap强迫症想看墙上挂满彩色奖章的那就只能搬出那经典二字:多练(指打多了肌肉自然背下来了) [strike] 虽然背板凹歌很坐牢但很不幸我正是个爱坐牢的音游痴。(可是我觉得很好玩啊?!.jpg) [/strike] 剧情很短,四个萌萌小女孩们探索地球探索宇宙最后喊着友情啊羁绊啊再次组上乐队成功让上司(?)收手于是四人手牵手做上了一辈子好朋友,大概是这么个故事...对(其实我觉得渚对天音的关心程度以及天音结尾对渚的真情告白已经超出友情范围了!!!!!)。所以琥珀落地后还渚松饼钱了没有!? 除去我挂机和凹歌的时间,大概不用三小时就能看到片尾了,通关后会有新歌可以打所以不用怕没牢坐。顺带一提,想要全成就需要达成所有歌曲白金(也就是全ap制霸),刚做完起点小镇全白金,在沙滩看到一关难度满星的ex试了一下好变态好绝望...我不想凹歌了我只想看小女孩们的冒险...... 看片尾时发现关卡中出现的角色们都有自己的名字(树就叫树吗可不可以不要这么直白),制作组取名取爽了吧! 凹ap时发现宇航员头盔给琥珀两边头发压下去了,看起来好像狗狗耳朵好可爱..
[h3]リズム天国フォロワーリズムゲーム[/h3] リズム天国のように日常的なミニゲームをリズムゲームにした一作。リミックスは無し。 このゲームの特徴は何と言っても美麗なグラフィックとストーリーで間違いないだろう。 キャラは文句なしに可愛いし、ストーリーもなんだかいい感じである。一見面白そう。 だが肝心のリズムゲームはというと、出来はまあまあといったところ。 まず大前提として遅延がある。他のリズム天国ライクゲーには見られない遅延が明確にあるので間違いない。これは致命的である。 リズムゲームはどこか遊びづらい。リズム天国と比較ばかりしても仕方がないとは思うが、なんか爽快感がないというか地味というか、演出が分かりづらい印象。 ゲーム自体の難易度も妙に難しく、初見殺しどころか明確に暗譜を前提としたゲームが後半増えてくる。そりゃないだろう。 クリア後の判定は100点満点で行われる。80点以上なら銀、90点以上なら金といった具合でランクが与えられる。 判定も微妙に厳しく、100点を取るのには結構神経を使う。 これも見せ方の問題なのだが、90点で金ということは、つまりこのゲームにはフルコンボという概念がないということである。フルコンボ=ノーミス=パーフェクト=100%を要求されるということになる。 ここで判定の厳しさが効いてくる。パーフェクト判定以外はミス扱いであるので、ほとんどのゲームはノーミスクリアが難しすぎて出来ない。なかなか厳しい仕様になっている。 そして前述の遅延も邪魔をしてくる。こうなるともうなかなかやる気が出ません。 クリア後は追加ステージが大量追加される。 と聞くとこれも一見面白そうなのだが、正直どれも本編と代わり映えがしない謎ステージである。曲も内容も本編とそんなに違いがなく、難しくなってるわけでも簡単になってるわけでもないみたいなステージばかり。曲も印象に残らない。時間とコストをかけて追加した目的が謎。こんなのなら無いほうがいい。 高難易度ステージとして追加されているものはまだ目的がはっきりしていて納得できるが、前述の通りこのゲームの高難易度とは判定の厳しさと暗譜である。楽しさと逆方向を向いている。ここで明確に不快な気分になってしまった。 総じて、頑張って作っているのは分かるが、あまり面白いゲームではなかった印象。 おすすめしないは押したくないが、おすすめするとも言い難い。
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Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아마네와 학교 친구들이 모험을 떠나는 리듬천국 라이크 게임. (+) 리듬 게임 못하는 사람도 쉽게 클리어할 수 있습니다. 아무리 틀려도 다음 스테이지로 넘어갈 수 있거든요. (-) 비츠 앤 밥스와 가격이 동일해서 비교가 좀 됩니다... 각 스테이지가 고유한 비츠 앤 밥스와 달리, 파스텔 퍼레이드는 난이도만 변경되고 중복되는 스테이지들이 있습니다. 스토리가 있긴 하지만, 비츠 앤 밥스가 배경도 더 다양해서 마음에 들고요. 퍼펙트 욕심없이 스토리만 쭉 밀면 1시간 반 걸립니다.
キャラクターとUIが常に振動していて目が疲れすぎてしまいます。 UIの振動は設定からオフに出来ます。 キャラクターはステージの最中ずっとテンポに合わせて振動していて、1ステージプレイしただけで目が疲れました。 キャラクターの振動もオフにできたら良かったですが、上記の理由により10分も耐えられず返品しました。 ゲーム性が好きなだけに、残念です。
とても可愛らしいインディー系の リズム天国-like 音楽ゲームです イラストの雰囲気がとても好みでしたが、イラストレーターさんの個人アカウントが見つからないのが少し残念でした ゲーム全体のクオリティは非常に高いのですが、この価格帯を考えるとコンテンツ量はやや少なめに感じます とはいえ、DLC が予定されているという話も聞いているので楽しみにしています このサークルの次回作にも期待しています [b]8 out of 10[/b]
Having completed full perfects on all of chapter 1, I unfortunately can't recommend this game to anyone who has ever played a rhythm game, is currently playing a rhythm game, or plans on playing a rhythm game. There's a strange balance in the issues I found in the 4 levels of chapter 1: one level which was great and had no issues, one level with a minor issue, one level with a somewhat major issue, and one level with an issue that ruined my game experience completely. Starting from the best level, 1-2 was good. It's nice. Moving on to a minor issue, 1-3 requires some really intense reaction times, but this gets better with practice (although it is saying something about the game that you need to memorize at least some of the pattern if you don't have really good reaction time). 1-4 has two issues, being the requirement to memorize the patterns and how rapidly they switch. The main gimmick of 1-4 is that there are 2 (technically 3 including the pattern for the switching between the patterns) patterns, and you need to play one of them based on the background. The complete lack of visual cues for what the patterns are in each section is already somewhat problematic, but this issue really solves itself with practice. The patterns aren't that complex (at least in 1-4, I stopped after seeing 2-1 for reasons you'll see in a bit). The main issue is that the game switches between the two patterns every 5 seconds or so (the time interval is pretty much random), and you need to keep track of which state you're on. There needs to be a better visual indicator for this. No, the sun and moon rotating in the background doesn't count, because by the time you can barely see the corner of the sun / moon and process it, you've already missed a note. The visual cue should be visible, preferably large, and instant. As someone who spent around 30~40 minutes trying to perfect 1-4, I spent much of my time looking at the rate indicator (the one that switches between perfect / fast / slow / miss), so I'd suggest making the drum (which is right above the rate indicator) change color based on the current state. But if those were the only issues, I would've recommended the game. I honestly really enjoyed the 30~40 minutes I spent trying to perfect 1-4. Unfortunately, there's 1-1. The first level of the game, and the reason I started writing this review. 1-1 is a disaster. Right as you start playing, you might feel that something feels off. And you might not figure out why. Here's the issue: the animation (and sound) for shaking the bottle has two stages: moving the bottle down, and moving it up. When you press the down arrow to shake the bottle, the bottle starts moving downwards, and the sound starts. However, the bulk of the sound is at the start of the stage where the bottle is moving up, about a quarter of a beat after the key press. This makes the sync feel off, because the sound does not match the key press at all. This is completely contradictory to how every rhythm game works, and you need to rebuild your senses to specifically ignore the discrepancy between your key press and the game's reaction. Throughout the entire 1-1 experience, there's a voice in your head screaming that the sync feels completely off, and you need to ignore it. The sound for tossing the water has the same issue, despite the animation only having one stage (tossing the water). This is the largest problem with the game right now, and it's the reason I didn't play beyond 1-4. 2-1 presumably has the same issue, and rebuilding your senses is not fun nor something that should be required for a rhythm game.
This game is.... a mixed bag to me. It has some parts at which it does overperform for its genre. However, it also falls flat at multiple aspects, which are better translated in other Rhythm games. First to the bad stuff: The minigames are partly repeating themselves a lot (especially the guitar and the water shaking minigames), while other minigames just appear once and never come back again. About that: It is in general ok to repeat a minigame, but doing that more than once and just on specific games feels pretty cheap and forced sadly. Moreover, some kind of bigger challenge in form of a Remix / Mixtape / Mashup of multiple minigames is missing, which could have easily included more content to the game, while also enhancing the difficulty over time without anyone complaining about it. Moreover, some of the rhythm patterns, especially at the guitar minigame, are so long and specific, that it can easily catch you off and frustate you a lot more. Keep things simple enough and understandable while learning the patterns, but make it hard when trying to master it, dear developers! Please do not make it hard from the beginning on. It just erases the fun and motivation to play through this game. Now to the good parts of the game: The artstyle, the amount of characters and their character designs are DEFINITELY dragging the rest of the game up a lot in my personal final ranking for this game. It has a specific artstyle, like Melatonine, but does not limit its potentials. With this, we get to see so many cool character designs, who mainly show up in Minigames, but are also partly so adorable and funny (just like in Rhythm Heaven). Moreover, the minigames, that have not a struggling rhythm pattern, are mostly simple and fun minigames. Especially the Volleyball minigame and the watter bottle minigame are so fun to play through. The music is also good, but not amazing. To further add to the positive aspects: This game has a story and it is not spammed full of unskippable text bubbles like Rhythm Heaven Megamix. Moreover, the second half of the story is relatively interesting, although the story is pretty bare bones. If you are a fan of Rhythm Games: You might like this one, but it will feel way different to the usual structure of a rhythm game. Also, you might pay attention to the price for the amount of playing time you will probably get. Not my full recommendation from my side here, but if you are desperate for a new Rhythm game while waiting for other upcoming Rhythm games or just like games with pretty artstyles: This game is the way to go. My rating: 6,75/10
先给一个初步评测 小人很可爱,不要在意剧情,音乐还不错 但是难度曲线太诡异了!先把大家诟病的1-4放一边,2-1上来就开始看不懂节奏抓不住拍子了 并且没有自动校准功能,只能手动调,初次进入游戏也没有音频校准的提醒 [spoiler] 哦对,渚也是女生,我就爱这种帅气的 [/spoiler] 但是音游还是得有个音游的样子,尤其是以轻松为名就更要在意这些了
推薦指數 3/5 這是一款輕鬆可愛的節奏遊戲,玩法就是跟著旋律與節拍按下按鍵,操作相當簡單。音樂風格輕巧愉快,角色設計鮮明可愛,很適合拿來打發時間。 不過遊戲內容整體偏少,劇情表現也比較普通偏無趣,較難讓人留下太深刻的印象。另外難度曲線有些突兀,第一章最後一關,挑戰性幾乎是突然大大大幅提升,甚至連教學關卡都讓我卡了一小段時間,難度落差稍微有些不太友善。建議等特價時再入手~
以前玩喵塞克这种入门音游的,第一次玩类节奏天国的游戏 大爱这个活人感的美术! 但是为什么要背板? 1-4打了十几遍都摸不清节奏 感觉只有打排球的部分可以目押,其它的就只能找节奏了 虽然很喜欢,但总是感觉隐隐不值
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