
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 8.57/day in the week after.
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 97.8Kreviews | 94% | — | $55.9M |
| $12.99 | 38.8Kratings | 59% | — | $14M | |
| $2.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
кайф
El juego és básico pero no en sentido negativo. Me gustaria poder guardar cada dia para corregir errores y malas decisiones. Los artilugios para obtenir comida estan claramente limitados (solo 2 trampas max) tenia 4 personas y era un reto darles de comer. No lo recomiendo porquè tengo la sensación cuando juego de estar trucado normalmente mis pobladores duran unos 12 dias aproximadamente. Estaria bién que pudieses recibir más gente de vez en cuando para quedarse y que si alguien se va pueda volver. O bien que puedas invitar a gente que viva cerca porque la comida es limitada. Tambien deberiamos tener mas capacidad de carga de los que rebuscan o bién enviar varios pobladores a diferentes sitios en una misma noche. Tengo la sensación que te se mueren los habitantes de la casa y punto. Todo muy dramático. Cuesta mucho mejorar la casa y casi cada dia tienes asaltantes. Ya no te cuento cuando les entra la depre no hay manera que se solucioni por muchas charlas que se den. Si estan enfermos o heridos la cama es demasiado lenta para recuperarse Al principio hace gracia hasta que te frustas ya sabes que mas bien pronto que tarde acabaran palmado todos.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
| 828ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good ♥♥♥♥
不是很喜欢这个类型的吧, 玩了一些天发现完全不是我喜欢的类型. 基本上就是看缺什么资源就去收集什么资源, 合成, 恢复体力... 整体有点无聊, 就玩不下去了.
Ein absolutes Juwel und jedes einzelne Cent wert. Das Gameplay ist schlichtweg hervorragend – eines der besten Aufbau- und Überlebensspiele, die ich je gespielt habe. Die Anfangsphase ist hart, aber fair: Man hangelt sich ohne nerviges Glücks-RNG durch und kämpft wirklich ums nackte Überleben. Im Mittelteil wird es dann richtig spannend, weil ständig neue Probleme auftauchen – der Winter naht, Banditen werden mutiger, Kämpfe zwischen Rebellen und Soldaten erschweren das Plündern. Und da die meisten Szenarien nach 35–50 Tagen enden, kommt man nie richtig zur Ruhe. Die nächtliche Erkundung ist ebenfalls ein Highlight: Viele verschiedene Orte mit unterschiedlichen Situationen. Mein einziger kleiner Kritikpunkt ist eigentlich ein Kompliment an mich selbst – ich bin mittlerweile so gut, dass Banditenlager extrem lohnend sind und das Spiel dadurch etwas zu einfach machen. Deshalb setze ich mir oft selbst Einschränkungen, um es spannend zu halten. Besonders stark ist die Geschichte und die Charaktere. Endlich spielt man mal keine Soldaten, sondern ganz normale Zivilisten im Krieg. Das Spiel konfrontiert einen immer wieder mit schweren moralischen Entscheidungen: Wie viel darf man stehlen oder riskieren, um die eigene Gruppe durchzubringen? Die verschiedenen Charaktere fühlen sich richtig unterschiedlich an und zwingen einen, den Spielstil anzupassen – sei es mit brutaler Effizienz oder eher vorsichtig und mitfühlend. Die DLCs sind ebenfalls größtenteils sehr gut und bieten frische Erfahrungen. Fazit: Tolles Gameplay, dichte Atmosphäre und starke Charaktere. Dieses Spiel hat unglaublich viel Potenzial und Wiederspielwert – absolut empfehlenswert!
one of the best story-telling games ever. ♥♥♥♥ all war criminal
시간가는줄 모르고 함.
Игра крута, есть как сюжетные режимы которые рассказывают историю конкретных персонажей, так и режим "выживания". Проходя несколько историй начинаешь замечать что все действительно связано и происходит в одной вселенной. Тяжелая тема войны, голода, холода и лишений показаны хорошо и реалистично, что действительно может заставить людей задуматься. Категорически рекомендую!
Genialny klimat
명작 갓겜. 처음할땐 좀 우울해질 수 있음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 828 | 84% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $104.6K | 1.8K | 79% | $2.49 | |
| $22.6K | 253 | 59% | $3.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.1M | 59.2K | 96% | $34.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $55M | 39.7K | 75% | $27.99 | |
| $56.8M | 41.8K | 96% | $34.99 | |
| $57M | 160.1K | 90% | $19.99 | |
| $54.8M | 66.9K | 93% | $39.99 |