
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 8.57/day in the week after.
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 97.8Kreviews | 94% | — | $55.9M |
| $12.99 | 38.8Kratings | 60% | #67 | $14M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
крутая игра выжить невозможно
好玩儿,爱玩儿,说实话看我的游戏时间就知道我打了很多遍这个游戏。我对类似于我的世界这种可以自己收集材料自己建造的游戏非常感兴趣,可惜的是我的世界我晕3D。然而我的战争这款游戏完全满足了我对此类游戏的幻想--不同的决策对应不同的结局,简单又不失丰富的建造性玩法,地图的随机与不同地图故事线等等细节都证明了这是一款很不错的游戏。再加上打折的时候这款游戏的价格,真的非常推荐入手。
This War of Mine pro mě byla dlouho naprostou srdcovou záležitostí. Hra, která se zjevně a velmi silně inspirovala hrůzami války v Bosně, konkrétně krvavým obléháním Sarajeva, přinesla do herního světa něco výjimečného. Ukázala nám válku nikoliv skrz hledí pušky neohroženého vojáka, ale z pohledu obyčejných civilistů, jejichž jediným a zoufalým cílem bylo přežít do dalšího dne. Tuto hru jsem naprosto miloval. Každý scénář, každý průchod hrou jsem hrál s obrovským napětím a zatajeným dechem. Nejsilnější stránkou původní hry byla její lidskost a univerzalita. Ačkoli byla inspirace Balkánem zjevná, hra se nikdy nesnížila k tomu, aby na někoho ukázala prstem. V celé základní hře není jedinkrát zmíněno, kdo je Srb, kdo je Bosňák a kdo je Chorvat. Byli tam jen lidé. Sousedé, ze kterých válka udělala oběti nebo predátory. Tím hra předávala mrazivě silné poselství. A pak jsem spustil rozšíření Fading Embers a veškerý respekt, který jsem k vývojářům měl, se rozplynul. Celé toto DLC se točí kolem příběhu, kde musíte zachránit člověka jménem Ruben, kterému hrozí smrt. Problém ale spočívá v tom, jak se vývojáři rozhodli tento příběh uchopit. Zatímco dříve si hra zakládala na anonymitě konfliktu, zde je explicitně vytlačeno do popředí, že Ruben je Žid. Najednou se do hry, která se pečlivě vyhýbala jakýmkoliv národnostním a etnickým nálepkám, uměle roubuje konkrétní etnicko-náboženská linka. Toto rozšíření jasně ukazuje, jak vývojáři zcela přetváří narativ války na Balkáně čistě podle svého vlastního, zkresleného pohledu. Z jedné konkrétní skupiny tu účelově dělají ty největší chudáčky a oběti, zatímco naprosto – a troufám si říct, že až arogantně – ignorují ty etnické skupiny, které během reálné války na Balkáně trpěly v nesrovnatelně větším měřítku a nesly hlavní tíhu celého konfliktu. Je to facka do tváře všem, kteří si cenili původní objektivity hry. Tímto rozšířením se pro mě z This War of Mine stal naprostý odpad. Místo toho, aby hra zůstala neutrálním mementem válečného utrpení všech civilistů, stala se z ní nástěnka pro selektivní přepisování historie. Pro mě jako pro fanouška původní vize je tento přístup nejen obrovským zklamáním, ale je to především velmi urážející.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
| $2.99−85% |
| 828ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
savasda sivillerin ne durumda oldugunu anlatan bir bas yapitdir kendisi mobiledede aldim kendisini bosna savasini anlatiyor ilk baslarda zorlanacaksiniz sonra haritalari ezberledikce kolay olacak ben 44 gun 3 kisi ile hayattda kaldim bitirdigimde 7 ak 5 tabanca 3 tufek 220 den fazla mermi 42 yemek biriktirmisdim
This is one of the most immersive and emotionally impactful survival games I've played. Rather than focusing on soldiers and battles, it presents war through the eyes of civilians struggling to survive, which gives the experience a unique and refreshing perspective. The setting is bleak but compelling, and the characters feel human as they wrestle with difficult moral choices and their consequences. The game's greatest strength is how well it handles those choices. Decisions that solve immediate problems often come at a personal cost. Stealing food or medicine from vulnerable people may help your group survive another day, but the guilt can push characters into depression and create new challenges later. Few games make survival feel so morally complicated. The game offers a substantial challenge, especially for new players learning its systems and events. However, the lack of difficulty settings means that experienced players may eventually find the challenge diminishing as they become familiar with optimal strategies. Thankfully, reaching that point takes considerable time, and the game remains engaging throughout the learning process. One annoyance is the pacing. There is no option to significantly accelerate time, which can make routine tasks feel tedious. Watching a character slowly clear rubble or haul materials across an area can occasionally test your patience, particularly when a simple mistake—like forgetting a shovel—turns a short task into several minutes of waiting. Exploration and scavenging remain consistently interesting. Every location presents new opportunities and risks, and limited carrying capacity forces difficult decisions about what to bring back home. Between hunger, illness, cold weather, hostile survivors, and bandits, there is never enough room for everything you need. Those constant trade-offs create a tense and rewarding survival experience. Overall, this is a thoughtful and atmospheric survival game that excels at portraying the human cost of war. Its moral dilemmas, immersive setting, and meaningful decision-making leave a lasting impression long after the final day has passed.
The Sniper.
naisee
Man gewinnt nicht wirklich. Man verliert nur etwas langsamer als erwartet
เกมที่ดี
jogo realmente muito imersivo. retrata um cenário real de pessoas comuns na guerra tentando sobreviver ao caos
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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