
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 8.57/day in the week after.
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 81.8Kreviews | 94% | — | $46.8M |
| $12.99 | 38.8Kratings | 60% | #67 | $14M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
几块钱买的,非常好
👍
一款风格独特的策略游戏,有极高的杀人惩罚,通过一些手段制造了很强的带入感,给别人物资真的会有做好事的感觉,同时杀平民也会产生罪恶感,不错的体验
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
| $2.99−85% |
| 828ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surviving outside, reflecting inside. As like John said "Imagine there‘s no heaven..."
This War of Mine pro mě byla dlouho naprostou srdcovou záležitostí. Hra, která se zjevně a velmi silně inspirovala hrůzami války v Bosně, konkrétně krvavým obléháním Sarajeva, přinesla do herního světa něco výjimečného. Ukázala nám válku nikoliv skrz hledí pušky neohroženého vojáka, ale z pohledu obyčejných civilistů, jejichž jediným a zoufalým cílem bylo přežít do dalšího dne. Tuto hru jsem naprosto miloval. Každý scénář, každý průchod hrou jsem hrál s obrovským napětím a zatajeným dechem. Nejsilnější stránkou původní hry byla její lidskost a univerzalita. Ačkoli byla inspirace Balkánem zjevná, hra se nikdy nesnížila k tomu, aby na někoho ukázala prstem. V celé základní hře není jedinkrát zmíněno, kdo je Srb, kdo je Bosňák a kdo je Chorvat. Byli tam jen lidé. Sousedé, ze kterých válka udělala oběti nebo predátory. Tím hra předávala mrazivě silné poselství. A pak jsem spustil rozšíření Fading Embers a veškerý respekt, který jsem k vývojářům měl, se rozplynul. Celé toto DLC se točí kolem příběhu, kde musíte zachránit člověka jménem Ruben, kterému hrozí smrt. Problém ale spočívá v tom, jak se vývojáři rozhodli tento příběh uchopit. Zatímco dříve si hra zakládala na anonymitě konfliktu, zde je explicitně vytlačeno do popředí, že Ruben je Žid. Najednou se do hry, která se pečlivě vyhýbala jakýmkoliv národnostním a etnickým nálepkám, uměle roubuje konkrétní etnicko-náboženská linka. Toto rozšíření jasně ukazuje, jak vývojáři zcela přetváří narativ války na Balkáně čistě podle svého vlastního, zkresleného pohledu. Z jedné konkrétní skupiny tu účelově dělají ty největší chudáčky a oběti, zatímco naprosto – a troufám si říct, že až arogantně – ignorují ty etnické skupiny, které během reálné války na Balkáně trpěly v nesrovnatelně větším měřítku a nesly hlavní tíhu celého konfliktu. Je to facka do tváře všem, kteří si cenili původní objektivity hry. Tímto rozšířením se pro mě z This War of Mine stal naprostý odpad. Místo toho, aby hra zůstala neutrálním mementem válečného utrpení všech civilistů, stala se z ní nástěnka pro selektivní přepisování historie. Pro mě jako pro fanouška původní vize je tento přístup nejen obrovským zklamáním, ale je to především velmi urážející.
Because sometimes war is your next meal. Sometimes, war is winter being around the corner.
naisee
เกมที่ดี
游戏是好游戏,但局外看到原型,怎么说呢,西方政治扣分,巴尔干那就是互杀,没谁是白莲花
Very creative art style and gameplay experience! While most other games about war focuses on the people fighting it on the front lines, this is a welcome break from that, focusing on those caught up in it and trying to survive/ The nitty gritty art style really fits for this purpose, as you'll quickly find out that, no matter which character or scenario you choose, its a grim affair. In fact, very often there is no true happy ending at all, and the best u can hope for is something bittersweet. Its a dose of realism that I don't often see and is greatly appreciated. This War of Mine really captures the feeling of hopelessness so well as someone who is trapped in a war zone, not knowing when they're going to run out of food and water. There's also a lot of differences between the characters as well, and some of the scenarios are especially challenging because of this. Each has their strengths and weaknesses u have to deal with. Christo for instance needs much less sleep and has good carrying capacity, but he comes with his daughter Iskra, who starts off being a depressed and complete liability that u have to manage. Gameplay wise, its a surprisingly fun and challenging point and click scavenging adventure. Early on, things are easy, but they quickly escalate in difficulty. And I don't just mean in terms of meeting hostile enemies who will kill u on sight (including 1 psycho who will chase u around the map if she even spots u), but also in terms of balancing hard moral choices. Do I rob the old, defenseless couple to get some medicine I need? Or do I leave them alone and hope I can find another source later that doesn't involve dooming others to death from illness or starvation? This isn't just something u have to face, but also something u see others in the game face as well. Sometimes you'll come across the remains of what someone else did just to survive, but other times it plays out in front of u and u have to decide whether to try and intervene or use someone else's misfortune to your benefit. Given you're almost constantly in a state of a lack of resources (unless u do mods or something), it can be very hard to be the good guy, and thats a good thing. In war, things aren't always so clear cut. We want to be good, but sometimes we can't afford to be, and this game forces us to confront these very real scenarios that people out there in the real world face. 10/10 I would absolutely recommend this to anyone.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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