
Experience the frontier as a chief of a Native American tribe and resist the onset of the settlers. Explore the vast world full of hostile humans and animals while defining your narrative through the decisions you make.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They abandoned game and work another one. So war in Ukraine have notting to do with that. Shame on you. Game is not finished and buggy.
Unfinished game. Devs promised to work until its completed, then decided to just leave it a broken mess while they moved on to their next game. Cannot support devs who initiate cash grabs under the guise of creating video games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Ukrainian, Italian, Spanish - Spain, Portuguese - Brazil, Thai, Turkish, Polish +2 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Devs have abandoned the game in early access and blamed it on the Ukraine war yet they have enough resources to focus on a different project do not buy until I edit this review. Although to give them credit this idea has potential they're just not using it
full of empty promises . ♥♥♥♥ devs, use ukranian flag as excuse. dont trust these
Игра имела интересный концепт, но разрабы забили на игру и её исправления(последний update в 22 году) Не тратьте свои деньги на этот кал
игра полный калл................как и разрабы)))))
This game has great potential and I really wanted to like it, but it was just too LAME! Rant enabled. It doesn't end... Even though you take over the whole map 100% and seriously wreck the rail road, they keep magically coming back. Wasted hours without any resolution, hoping for the railroad tycoon to leave... never even given a quest for it. Only quest is to convince people to leave, and they do, but magically rebuild the whole settlement on the other side of the map in a day. I currently have 4 trains stacked up on my map because I got tired of blowing them up. You can't burn down certain places... You can't blow up a bridge unless you get a quest... Guns break after so many shots without a way to service or repair them... My Indian character is just too dumb to maintain or service his guns I guess, even though you can build a new one from scratch??? Seriously, if I was an American Indian, I would be offended at the fact that they portray Indians as unable to even defend themselves without you there and even then they get taken apart. They are not capable of defending any of their homes from the settlers. Oh and every settler is a marksman of the highest regard. They can hit you almost everytime regardless of how you move. They can shoot through thick log walls too... AMAZING! If you move to fast with your rifle or bow while firing you can somehow shoot yourself... Cause it's not hard enough being riddled with bullets by the bad guys you have to occasionally shoot yourself. Your horse can't go down hill without hurting itself. Oh and it randomly climbs a tree to the highest point and falls to its death. The enemy can boot scootin boogie out of the way of your shots anticipating your trigger pull like the psychic friends network. So dumb. Its just painful. Not a fan. I hope they can make the next one more realistic and less about killing you off.
I starved to death while the women repeated food preparation animations and the well armed men gathered more wood after I ordered them to get meat.. So I ordered them to use horses after which they stood kind of half inside the horse and stayed frozen there.. I bled to death in less than 7 seconds while attempting to bandage my only injury, a small puncture on my hand.. My 2 bands of level 5 warriors, 8 men armed with rifles and pistols that failed repeatedly to respond to Attack and Return Fire commands, were all killed in less than a minute by 2 level 2 enemies with makeshift clubs.. I am the chief of an indigenous tribe that has no idea what is just over the hill in any direction.. I am from the group of people who invented fish hooks but I have to shoot fish circling at my feet with a bow or gun when they could easily be scooped up by hand.. This list of features is by no means exhaustive. My 10 hours in the game might be my last, barring a serious overhaul of feature accessibility. So why recommend it? Because this game is mightily ambitious. It does a lot that reveals itself over time. Like many survival games, it seems bare-boned at first but really opens up upon exploration and discovery. The game world and player's character are very well made, animations for him are smooth and efficient. Horse riding is fun and easy. The game shines best as a third person exploration and craft-em-up with light combat mechanics. But the game limits what can be achieved playing this way, so that tribe management via menus and UI is immediately necessary for your own survival. While you are learning how to do this, you will die in a wide variety of ridiculously ironic ways. There is an embarrassment of wealth in UI options for player control of the tribe. There are often multiple ways to go about performing the same action. After 10 hours I was still learning the UI and menu navigation, a trial and error process that became the game-play itself. You will be managing much more from the menus than you will from your presence and interactions in the world. It's rather like a board game or card collector where the 3D world was an afterthought. Combat feels tacked on and paper thin. I could easily head-shot a whole outpost of armed men with the game's starter bow and small pointy sticks, but my 8 seasoned warriors with shotguns and rifles fight like fish in a barrel, a school of confused minnows milling about and bumping into each other. In such a state they are easily picked off in a matter of a minute or two. But friendly AI can be repaired and I hope it will be. Overall, what is an extremely ambitious (and much needed imo) run at World Management from the perspective of Native Americans during colonial expansion, ultimately falters under the weight of its own complexity and clunky user interface. Yes, I died of thirst in the pouring rain. But it was my own stupid fault for not seeing the rain bucket by the tepee entrance in time. And when I did after that, I over drank and received de-buffs. The game punishes you for not knowing anything at all, while requiring that you do, and not teaching you much along the way. I imagine it could take upwards of 20 hours to achieve a stable tribe and to get a comprehensive handle on the interface. It can be done as it is. The game works. But the investment prior to the fun is not balanced well enough for the price tag. This is Game-Labs first swing at it, and while this release is not quite a home-run, they have a Grande Slam in them, I just know it. This game, if nothing else, is proof that they can do it. I will follow and watch and wait while they work, and wonder what they may do now. My wallet will always be open for such lofty and worthy endeavors. Big things have small beginnings, but pick it up half off.
Если б игру доделали то была бы хорошей. Но разрабы жадные жуёбки которые решили поплакать как тяжело доделывать эту игру... и запилили новую! Браво
DO NOT BUY - The devs have abandoned it in an eerily similar fashion to their previous title Naval Action. These are predatory devs who seek to make a quick buck, leave a sloppy, unoptimised mess of a game floating along in limbo and move on to do it all over again with a new title it seems (this time a PvEvP extraction shooter - yikes). The way they "announced" this news was just as snaky, cringe and pathetic as I've come to expect from this mob. Steer clear of Game-Labs
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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