
The door to your robber’s career is waiting! Just crowbar the lock off and force your way through the threshold. Learn skills, collect tools and become a master of the thieving trade!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 9/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.8Kreviews | 88% | — | $4.5M |
| $19.99 | 1.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
çok iyi birsürü yenilik gelmiş 1 e göre çeşit fazla
Niby ok, ale bardzo szybko sie nudzi.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.6M | 33K | 86% | $5.99 | |
| $4.6M | 3.5K | 82% | $34.99 | |
| $4.6M | 11.5K | 91% | $19.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 18.3K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 76 | 88% | Free | |
| $796.6K | 1.5K | 69% | $19.99 | |
| $0 | 1.7K | 84% | Free | |
| $22M | 39.9K | 88% | $19.99 | |
| $35M | 34.4K | 98% | $29.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Japanese, Korean, Portuguese - Portugal +1 more
| $19.99 |
| 309ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yarrak gibi oyun 1.si daha iyidi
Thief Simulator 2 ist ein Fest für Hobby-Ganoven und verbessert das ohnehin schon gute machende Prinzip des Vorgängers. Auskundschaften, Einbrechen und der Flucht erzeugt einen unschlagbaren Nervenkitzel mit Suchtfaktor. Dank deutlich größerer, abwechslungsreicherer Schauplätze – vom einfachen Wohnhaus bis zum schwer bewachten Luxusanwesen – fühlt sich jeder Einbruch wie ein spannendes Rätsel an. Das Progressionssystem ist in Ordnung. Wer eine packende Mischung aus Strategie und unkompliziertem Spielspaß sucht, bekommt hier die perfekte Diebes-Simulation.
-went to rob some guy's house -he finds me looking through his stuff -i hit hit with a crowbar -he already called the police -i escape with my car -i get home and play thief simulator 2
game is buggy for some of the heist where you somehow get seen by a camera that isnt even there
okay bc why do we have william's house from unpossess in this game? this one is a lot harder and slower than the first one - also you can shoot people with tranq darts A+ minus 1 ty
第一,感觉手柄优化很差,开锁动不动就断,虽然能加载存档,但是又不是只要开一个门的锁,在房间里保存,重新加载就会直接出现在屋外面,所以10分钟偷东西,20分钟都在读档开锁,一直卡在升级撬锁工具那里,不知道升级后会不会更好操作,但卡太久了,甚至重新开了一个存档,选了简单难度,但又碰到了bug,真是没耐心了。 第二,有bug,主线已经完成的任务,但我在屋里加载之后,重新在屋外出现,主线任务又跳回了前一个任务,关键是我已经做过了,就是破坏屋里的东西,标记也没了,再破坏一遍也没用,干什么都没用,因为我选的剧情模式,电话也不再打过来,真是没辙了,不明白出了几年的游戏居然还会有这种bug,感觉心好累。 第三,很多按键优化很差,不知道键鼠是不是,我用手柄反正体验很差,比如无论按第几个图标,返回后都会回到第一个图标,而不是我点进去的这个图标;同样卖东西也是;还有在设置界面,按键一直往下,但界面不会跟着往下;设置还有教程界面按A不能返回,必须再按一遍原按键等等。
优化跟尼基塔学的是吗?2010年的画面技术全画质都上不了50帧吗?
Auch wieder sehr sehr geiles Game allerdings ist es 1000 mal schwerer Tresore zu öffnen als im ersten teil, ich saß bestimmt 1 Stunde meiner gesamten Lebenszeit in diesem Lagerhaus um den Schlüssel für diesen Gabelstapler zu holen. Das ende kam etwas plötzlich Achtung spoiler: Es war etwas unlogisch das sich der Dieb den man spielt als der Chef der Lombardis gesagt hatte das sie den freund der uns geholfen hat umbringen werden nicht dachte, Scheiße ich muss ihn warnen sondern einfach gar nichts gemacht hat, es wäre viel cooler gewesen wenn die sich zusammen geschlossen hätten und es dann wie im ersten teil einen Rache Arc gegen die Lombardis gegeben hätte. Fazit: Meiner Meinung nach hätte man ein paar Sachen hätte besser machen können (die Sachen die ich oben augelistet habe) ich finde den érsten teil etwas besser als diesen. Ich würde dieses Spiel trotzdem empfehlen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.