
The door to your robber’s career is waiting! Just crowbar the lock off and force your way through the threshold. Learn skills, collect tools and become a master of the thieving trade!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 9/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.8Kreviews | 88% | — | $4.5M |
| $19.99 | 1.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
저는 도둑캐릭을 너무나도 좋아합니다. 스카이림도 처음 시작할때 별 재미를 못붙이다가 도둑고양이 캐릭터로 소매치기를 배우고 은신을 배우며 남의 돈을 갈취해갈때의 그 짜릿한맛과 비싼 보석을 털어갈때의 그 죽여주는 손맛을 본 뒤로는 그 어느 게임도 스카이림만 하지 못했습니다. 엄청난 자유도. 심지어 악인이 되어서 스카이림 곳곳 모든 도시 주민들의 금품을 털어가면서 도둑 길드의 수장이 되는 여정은 그 어느 게임보다도 재밌고 풍족했습니다. 그리고 예상대로 몇년이 지나도 스카이림만큼의 만족감을 주는 도둑게임은 없었죠. 심지어 이것의 전작도 그런 느낌이였고 좋은 리뷰를 남겨주진 못했습니다. 이 게임 역시 처음엔 긴가민가 했었습니다. 전작처럼 제목만 그럴싸한 시뮬레이터지 뭐 별거 있겠냐고... 하지만! 몇번 도둑질을 해보고 남들의 물건을 손쉽게 스틸함으로써 엄청난 스릴이 몰려옴과 만족감이 저를 매료시켰습니다. 하이리스크 로우리턴이라는 느낌은 많이 없고, 뭔가 전작보다 훔칠수 있는 방법이 많아지고 뭔가 간단하면서 컨탠츠도 잘 채운 느낌이였죠. 저도 도둑질을 할때마다 몇몇 여러분처럼 엄청나게 심장이뛰고 무섭고 실제로도 제 호흡 컨트롤이 ㅈ되는걸 느꼈습니다. 이놈이 깰까 안깰까, 뒤 돌아볼까 안돌아볼까, 경찰한테 잡힐까 잡히지 않을까를 반복하며 엄청난 아드레날린이 뿜어져 나오면서 비로소 살아있음을 느낍니다. 후우... 하아... 숨소리를 고르며 살살 집안을 뒤져가며 녀석들의 금품과 돈을 갈취했죠. 너무나도 무섭고 쫄리지만 저의 그 두려움은 그 뒤에 따라올 보상과 손쉽게 벌리는 돈을 상상하면 너무나도 감내할만한 두려움입니다. 여러분 용기라는건 무엇일까요? 두려움을 느끼지 않는것? 틀렸습니다. 그 어떤 두려움에도 맞서싸우는것. 그것이 바로 용기입니다. 우리모두 용기있게 도둑질을하며 뒷골목의 모두가 알아주는 대도가 됩시다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Japanese, Korean, Portuguese - Portugal +1 more
| $19.99 |
| 309ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
s
Excellent, but buggy!!! Collect to many headphones and you can no longer sell them. Doors pushing you when opened, Car dealer saying he CAN buy your vehicle missing parts when it should say Can't. And later on, you get a companion that often blocks your ability to click on objects or open doors getting you arrested.
Thief Simulator 2 – Broken Stealth and Psychic AI Score: 4/10 I really wanted to like this game. The concept of an open-world heisting simulator sounds amazing on paper, but right now? It is an exercise in pure frustration. The "Psychic" AI is Game-Breaking The biggest problem—and the reason I cannot recommend this game—is the completely broken detection system. "They noticed a break-in": This message is the bane of my existence. I have tested this multiple times: I pick a lock perfectly, I close the door behind me, I don't break any windows, and I make zero noise. I am crouching in a dark corner, totally hidden. The Result: Suddenly, the police are called because the tenants "noticed a break-in." How? Did they use telepathy? Did they smell me through the walls? It happens constantly. You can play perfectly, leave zero trace, and the game just decides to punish you anyway. It defeats the entire purpose of a stealth simulator if the game ignores your skill and just scripts a failure. Other Issues Janky Mechanics: The polish just isn't there. Physics glitch out, items get stuck in walls, and the police AI is just as dumb and inconsistent as the tenants. Unfair Difficulty: It doesn't feel challenging in a fun way; it feels challenging because the game rules are broken. Verdict Thief Simulator 2 is a stealth game where stealth doesn't matter because the AI cheats. Until they fix the bugs where tenants randomly detect you through closed doors and walls, don't waste your money. It’s not a challenge; it’s just broken. Status: Refunded. It's unplayable in this state. 🚨🚔
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额,还行吧,没有啥明显的缺点 就是必须要修BUG,动不动锁我帧数是几个意思,有点糟蹋体验感了 It's fine, no obvious disadvantages. But the bug must be fixed, it randomly limit my fps very low. terrifies my game.
[h1]🕵️ Thief Simulator 2 🏠[/h1] [b]Score: 7/10[/b] 30 hours of breaking into significantly nicer houses than last time. [hr][/hr] [h2]About the game[/h2] Everything the first game did, done better. Smoother lockpicking, better graphics, more varied targets. Alongside regular houses you get offices and warehouses that feel closer to actual heist missions with more moving parts to plan around. The expanded toolkit gives you more ways to approach each job and the progression feels more rewarding than before. [hr][/hr] [h2]Worth your time?[/h2] The jank isn't completely gone and the AI still has its odd moments, but the gap between this and the first game is noticeable from the first hour. If you bounced off the original due to roughness this one is a much easier sell. The loop still shows its limits in longer sessions but it takes considerably longer to get there this time. [hr][/hr] [h2]Overall[/h2] A sequel that does exactly what it should. If the first game was a proof of concept this is the version they actually wanted to make from the start. Rough around some edges still, but easily recommended.
Only issue is that the police are super aggressive and called the second you do something out of line other than that it is a great game
Thief Simulator 2 is a welcoming surprise in the sim slop world. In a sea full of lazy copycat games, Thief Sim 2 provides a unique and fresh experience. At times I feel like I'm playing MGSV, trying to sneak, plan my routes, and be careful with my interactions. At others, it's full blown GTA where nothing will stop me... You get a hideout, skill tree, and missions. The hideout is customizable to a degree, complete with a cat. The skill tree increases your ability to take on more challenging robberies and unlock new ways to torment the citizens of the poor town you've decided to rob. I played both the free mode and story mode and both were fun because they offered structure, but allowed the player to tackle objectives as they wanted to. Overall, a very fun game I'd love to come back to!
krótka za krótka jak za tą cene
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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