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Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 26.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good experience with interesting puzzles and witty goofs and gags
platinumed
[h1] 好玩 创新的一款游戏[/h1] 它彻底打破了第四面墙。游戏里的角色知道你的存在,会直接跟你对话。相较于其他的解密游戏,这种游戏反馈感会更强,让每一次互动都充满了真实的情感反馈。 而作为一款Meta游戏(元游戏) ——也就是“关于游戏的游戏”——它的创意堪称惊艳。游戏用六个章节串联起点击解谜、RPG、免费手游等多种经典游戏类型,并狠狠地吐槽和致敬了一番。 关于这个游戏的剧情方面,就显得还是差点火候,没有很深刻的去刻画或者抒情,更多的是在解密的中间穿插剧情,最开始还没有很看懂剧情,只了解了大概。后面才了解到:[spoiler] 这款游戏的诞生本身就是一个励志故事。它最初是开发者Pascal Cammisotto在2015年参加Game Jam时,围绕“欺骗(Deception)”这一主题创作的获奖作品。后来团队想通过Kickstarter众筹做成完整版,却只筹到目标的10%,众筹宣告失败。但开发者没有放弃,最终在2020年将这部作品带到了玩家面前。游戏尾声,作者甚至把自己的这段真实经历写进了剧情里[/spoiler],虽然我能感受到确实这款游戏的创作很不容易,但是不知道是我自己没有经历过游戏创作亦或者作者就是刻意没有过分渲染,让我总感觉在剧情方面还差点意思 但是不可否认 这还是一款很不错的游戏的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NÃO vou elogiar o quão divertido foi esse jogo, afinal, isso NÃO é um jogo! E isso NÃO é uma avaliação positiva para esse NÃO-jogo. Brincadeiras a parte, tava a um tempo querendo revisitar esse "não-jogo", jogando por mim mesmo. Vi o Luba jogando ele anos atrás, e lembro de ter sido TÃO bom acompanhar essa gameplay do início ao fim. Anos depois, enfim comprei o jogo com minha memória dele já bem parcialmente apagada, me permitindo aproveitar ele quase como se fosse a primeira vez, mesmo permanecendo com o sentimento de que estaria vivenciando algo muito bom e divertido. É curtinho até, 6 horinhas dá pra terminar tudo, mas o jogo te prende pelo carisma. É o que ele mais tem, mesmo agora eu me peguei rindo de umas parada tão bestamente imprevisível, e umas previsíveis também. O humor desse jogo é no ponto pra mim, ele sabe muito bem aproveitar a proposta dele e brincar com ela até não aguentar mais. O estilo de arte dele todo pixelado, como muito dos jogos que joguei na infância, me fizeram aproveitar ainda mais a experiência dele (principalmente no cap 3 e 4), chega deu uma nostalgia, e claro, a arte é lindíssima e igualmente muito bem aproveitada. Tudo nele é muito bem explorado, e amei do começo até o final dele. Recomendo demais, que jogo INCRÍVEL! Quero dizer, um não-jogo, claro. Claramente isso NÃO é um jogo que eu NÃO finalizei e NÃO platinei na steam e NÃO estou recomendando, afinal, não tem jogo. ;)
GOTY
解谜类,好玩
richtig gutes spiel. müsst ihr spielen.
포인트앤클릭 방식이라 컨트롤 필요 없고 그냥 편안하게 방탈출 하는 느낌으로 스토리보는 게임 정가가 13,500원이라 비싼편은 아닌데 플탐 생각해보면 할인할 때 사는거 추천 스토리 진행하다보면 나레이션으로 힌트도 꽤 주는데 이게 생각보다 유용함 1. 중간에 스토리가 약간 늘어짐(특히 3~4 챕터) 2. 게임하다보면 이것저것 트라이 해볼 때가 있는데 그럴때마다 중복 컷씬 스킵이 없는게 아쉬움 위에 두개만 빼면 나름 가볍게 즐길만 함
好玩,妙趣横生
De todo un poco, historia, jefes, acertijos, música, y hasta la 4ta pared. Se la volaron los creadores<3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 14K | 95% | $14.99 | |
| $777.1K | 3.7K | 53% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 | |
| $353.6K | 6K | 83% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 6.7K | 69% | $24.99 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 7.3K | 92% | $17.49 | |
| $4.8M | 7.7K | 87% | $19.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 11.5K | 78% | $19.99 |