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Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 24.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun, I had lower espectations
ta guapo pero la parte free2play loop duro
我见过的第一个开篇就引导你退出游戏退款的游戏,或者说这并不是游戏,如同旁白的自述。 我向来很喜欢像素解密游戏,这个游戏玩法故事叙述都与众不同,虽然还有老套的爱情线和大反派设定,比起用户玩家game先生和gg小姐更像是主角,给故事埋下铺垫玩家推动故事发生,也许玩家才是观看这个故事的旁白。 game失去了gg所以没了游戏,一直阻止用户玩游戏,机缘巧合下离开了这个维度空间,开始了环游世界的“旅行”,遇到各国的game,帮助福尔摩斯破案,帮助勇者拯救公主,在与bug的斗争过程中意外来到创作者的家,与gg相遇,gg小姐唱歌很好听 love game 最后也是经典好坏结局,玩家执意玩游戏,bug再次入侵世界,玩家退出游戏,最后,感谢你没玩 其实用户在找寻游戏的路上已经一直在玩游戏,生活中一直想要得到的东西其实也在过程中已经不知不觉的得到了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.7K | 85% | $2.49 | |
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 6.7K | 69% | $24.99 | |
| $4.8M | 16.6K | 86% | $9.99 | |
| $4.8M | 7.7K | 87% | $19.99 | |
| $4.8M | 9.2K | 63% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 9.8K | 95% | $14.99 | |
| $685.8K | 3.3K | 52% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 | |
| $353.6K | 6K | 83% | $2.49 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
天才一般的游戏,从二次元转向三次元,故事流畅动人,解密环节有趣又不失难度
超级好玩,超级有创意
Good
有自己灵魂的独立游戏,打破第四面墙的叙事方式放到现在来看还是很新颖。
this ____ is so good, story is intriguing, like stray. It's really a hidden gem, and whats better is that its an indie game, made by an indie game studio. If you're considering buying this game, please do, you wont regret it. The achievements are fun to get, the puzzles can vary in difficulty; and there are hints.
不孬
Recommandé pour quiconque s'ennuie
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.