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Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 26.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
이건 ㄹㅇ 개갓겜 ㄹㅇㅋㅋ ..뭐? 게임 아니라고?
Acheté et fait ce jeu automatiquement après avoir découvert Crushed in Time par hasard (merci la mise en avant de Steam), la pâte du studio était déjà bien présente ! Quel plaisir de ressentir à nouveau ce feeling des jeux "LucasArts" de la grande époque ! Des sensations à mi chemin entre le bonbon et la madeleine de proust :) Je ne peux que conseiller ce jeu, et j'ai hâte de suivre ce Studio à l'avenir !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
겁나 신박한 플레이 방식이어서 너무 재밌게 했음. 스탠리 패러블처럼 뭔가 제 4의 벽을 뚫고 플레이어랑 소통하는? 그런 느낌이 좋았음. 뭐 퍼즐은 힌트 다 줘서 답답할 틈이 없었고 매 챕터마다 아예 컨셉부터 스토리까지 달라져서 지루할랑 말랑할 때 쯤에 다시 리프레시 돼서 좋았따..
in ch3 (and im not sure if this applies to other chapters) but the answer where you fight the guard is nonsensical and doesnt exactly tell you what to do, and even then, the fight is tedious and annoying to get through. https://youtu.be/PKgT_bP7WOs?t=557 it is a good game, just wish that some bits were a bit easier and less annoying.
[h1] 打破第四面墙的标准Meta解谜游戏 [/h1] [h2] 9/10 [/h2] [b] 老游补票系列 [/b] 可以算得上是与《Undertale》《Oneshot》《史丹利的寓言》等Meta水平相当的游戏。游戏玩法为解密,游戏画面相对精致,meta和解密要素契合得相当好,正常玩下来理论上也不怎么会卡关,可能部分巧思除外。游玩过程中还是能不停得体会到新东西的,不会一直重复某个解密方法。 整体游玩体验很好,除了中间得RPG章节可能有点恼人。最有意思和最爽的章节当属DJ唱歌那部分了吧。 ---{ 画质 }--- ☐ 无法和现实区分 ☐ 赏心悦目 ☑ 很美丽 ☐ 一般 ☐ 差 ☐ 别看太久 ☐ MS-DOS ---{ 游戏体验 }--- ☑ 非常好 ☐ 好 ☐ 普通 ☐ 差 ☐ 无聊 ☐ 发呆都比这个好玩 ---{ 音乐 }--- ☑ 耳朵怀孕 ☐ 非常好 ☐ 好 ☐ 能听 ☐ 烂 ☐ 会耳聋 ---{ 受众 }--- ☑ 儿童 ☑ 青少年 ☑ 成年人 ☑ 老年人 ---{ 配置要求 }--- ☑ 能完扫雷就行 ☐ 土豆 ☐ 中端 ☐ 中高端 ☐ 神机 ☐ 神威·太湖之光 ---{ 大小 }--- ☐ 软盘都装得下 ☑ 小 ☐ 中 ☐ 大 ☐ 会吃掉你15%的硬盘空间 ☐ 一整块硬盘 ☐ 试试把游戏装到黑洞里 ---{ 难度 }--- ☐ 只用按住'W' ☑ 轻松简单 ☐ 入门容易 进阶难 ☐ 需要思考 ☐ 难 ☐ 《黑暗之魂》 ---{ 剧情 }--- ☐ 没有 ☑ 一些故事 ☐ 一般 ☐ 好 ☐ 精彩 ☐ 第二人生 ---{ 时长 }--- ☐ 通关可以退款 ☐ 短 ☑ 中等 ☐ 长 ☐ 我能比它先死 ---{ 价格 }--- ☐ 免费 ☐ 原价入 ☑ 等打折 ☐ 如果你有钱 ☐ 不推荐 ☐ 为什么不试试直接烧钱 ---{ Bugs }--- ☑ 没几个 ☐ 小bug ☐ 比较烦 ☐ 《方舟:生存进化》 ☐ 也许用bug做的游戏 ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 ---{ 创作者 }--- ☑ 原作 https://vojtastruhar.github.io/steam-review-template/ ☑ 汉化 https://steam-review.sijiu49.moe/
好玩
good game
when you finish you can go play a game because you weren't playing a game
I watched this in Youtube and was interested mostly for the humor. Sometimes, puzzles are weird but its still fun. Took me some time in some of them. No problems in gameplay. It was smooth and good. I like cartoony fun stuffs like this so this may hold a good place in my list of faves. 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 14K | 95% | $14.99 | |
| $777.4K | 3.7K | 53% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 | |
| $353.6K | 6K | 83% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.6K | 85% | $2.49 | |
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 9.5K | 97% | $24.99 |