
There is no game. So don't go messing things up by clicking everywhere. You don’t want to be kicked out of your video game world, do you? Of course not!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 26.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常棒,游戏的音乐与美术都非常精致,玩法上也极具想象力 以上评价仅限于前四章,越往后越觉得无聊,纯粹是作者的自嗨之作
There Is No Game — a game that made me sit in silence after the credits rolled I downloaded There Is No Game: Wrong Dimension thinking it would just be some clever indie comedy. Something small. Something ironic. Something I’d laugh at for two hours and forget a week later. Instead, it stayed with me in a really strange way. The game starts by telling you there is no game. No menu. No dramatic opening. No heroic soundtrack trying to convince you you’re about to save the world. Just a voice asking you to leave. And somehow that tiny idea becomes one of the most creative, emotional, and human experiences I’ve had in years. What makes this game special isn’t just the puzzles. Honestly, the puzzles are only half of it. It’s the feeling. The entire game feels like it’s talking directly to you through the screen — not like a character, but like the game itself is alive. It argues with you, mocks you, tries to stop you from progressing, then slowly starts trusting you more and more. At first it’s funny. Then after a while… it becomes weirdly personal. And the music plays a huge role in that. The soundtrack isn’t loud or cinematic in the usual AAA-game way. It doesn’t try to overwhelm you. Instead, it sneaks into the background and slowly wraps around the atmosphere like fog. There are moments where the music feels playful and chaotic, matching the absurd humor perfectly. Then suddenly, without warning, it becomes soft and melancholic — and you realize you’ve grown emotionally attached to a sarcastic narrator that spent half the game insulting you. That shift hit me harder than I expected. Especially late at night with headphones on. There’s a certain loneliness hidden inside this game. Under all the jokes and meta humor, it feels like a story about existence, relevance, and being forgotten. The narrator keeps pretending he doesn’t care. Pretending there’s “nothing here.” Pretending the game shouldn’t exist. But the more you play, the more it feels like he’s terrified of disappearing. And somehow the soundtrack understands that feeling perfectly. Some tracks feel almost weightless, like old memories floating through broken code. Others sound playful on the surface but carry this tiny sadness underneath them. It reminded me of how people joke around when they don’t really want to talk about what’s actually hurting them. Very few games understand silence the way this one does. Sometimes the game pauses for just a second too long. The music fades. The narrator stops talking. And suddenly you feel this emptiness that shouldn’t even be possible in a comedy puzzle game. That’s when I realized There Is No Game isn’t really about puzzles at all. It’s about connection. About the strange relationship between a player and the thing they’re playing. Most modern games try so hard to impress you with scale. Bigger maps. Better graphics. More mechanics. More systems. This game does the opposite. It strips everything down until all that’s left is creativity, timing, writing, sound, and emotion. And somehow… that ends up feeling bigger than most blockbuster games. There’s one thing I genuinely love about it: it respects the player’s intelligence. The game never holds your hand too much. It lets you experiment, fail, get frustrated, laugh at yourself, then suddenly feel like a genius for solving something incredibly stupid. Those “wait… no way” moments are everywhere. And because the game constantly breaks its own rules, you never fully relax. Every screen feels unpredictable. You stop playing normally. You start thinking differently. That’s rare. Really rare. But what surprised me the most was the ending. I expected the game to stay ironic until the credits rolled. Instead, it became sincere. Not in an overly dramatic way. Not in a manipulative way. Just honest. By the time the credits appeared, I didn’t even feel like I had “finished a game.” It felt more like I had spent a few hours inside somebody’s imagination — messy, funny, insecure, brilliant imagination. Then the music started during the credits and I just sat there staring at the screen. No phone. No skipping. No rushing to the next thing. Just sitting quietly. And honestly, very few games still make me do that anymore. There Is No Game pretends it doesn’t exist. But maybe that’s exactly why it feels so alive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
XDDDDDDD
Great game! I mean non-game! I had fun not playing this non-game!
好玩,终于童年圆梦了
超级有趣,超级好玩
отличный юмор, особенно про free2play приятные 2 вечера с этой игрой
the best non game ever
有趣,脑洞大开的一款游戏。小时候在快吧游戏上玩过,印象深刻,让我第一次体会到了玩完一款游戏后怅然若失的感觉。
好玩,this is a good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 14K | 95% | $14.99 | |
| $777.4K | 3.7K | 53% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 | |
| $353.6K | 6K | 83% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.6K | 85% | $2.49 | |
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 9.5K | 97% | $24.99 |