
Classic 4X turn-based strategy game, where you manage a theocratic empire, conquer and convert pagans and enemies by divine power or brute force, cast mighty miracles and enact dogmas. Advance and expand your theocracy into dominant world empire. And if necessary... release the Kraken!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Reminds me of Civ II (a little simpler). But plenty of agonising decisions to choose, and daring gambles to take, so v satisfying for a strategy player.
Вообще-то это очень хорошо для одного разработчика. Ближайший аналог/конкурент, пожалуй - Conquest of Elysium. Тут более концентрированный геймплей, но там он... разнообразней. Тем не менее, мне не по душе они обе. В данном случае, к примеру, мне очень не нравится что почти абсолютно все технологии, постройки и догмы дают что-то вроде +10% к чему-то. Но лучше всего проблему видно по всего одному типу боевого юнита. Такой ситуации не было скажем в первой Цивилизации. Боевка в игре совсем не впечатляет. Не могу сказать и что я фанат запускания в кого-то какого-нибудь Солнечного Затмения, которое сразу переводит город на твою сторону (и чем круче город - тем лучше очевидно). Довольно специфичной механикой является и удорожание Мираклов в 4 раза после каждого использования. Все это совмещается с игрой на скорость - кто первым наберет 100 очков.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 32 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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