
Crown of Pain is a match-3 RPG. Heroes venture to the castle to find the elusive crown of pain, an artifact which is said to take away all of their worries.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.24−75% | 86reviews | 71% | — | $2.4K |
| $2.49−50% | 7ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]It can't be neutral, so let it be negative.[/h1] [h2]Pros[/h2] + Beautiful pixel art and little but smooth animations + Solid match three with interesting skill synergy + Variety of characters (6 in total) and their skills + Interesting result of changing "type" of attacks: you can trigger character's attack by one type of tiles, but their skills 'll be triggered by another type (set by default) + You can use four of any unlocked skills for selected party, even if they all belong for one character + Raising stats is noticeable [h2]Сontroversial[/h2] ? Music is nice and simple, but too repetative. Like two tracks in total: one for fight, one for hub location. ? You can play stages only one by one: no skip, no going back to grind ? When you lose, sometimes you have to do previous stage again ? Once you bit the game, you start over with all your progress and can try another skills, party set and characters ? It certainly feels like mobile game [h2]Сons[/h2] - Sometimes tiles become "sticky": don't move at all or move in opposite direction - If you want 100% you have to grind over and over the game But it's not that bad. The worst is next; so bad I decided to not recommend the game. - If you occasionally clicked "New Game" — well, that's it. Say goodbye to previous hours of grind. You and 100% of achievements are now as far as it was ten hours ago. [h3]And yes, it was too frustrating, so I can't say I enjoy this game any minute longer. I'll get my 100%, won't refund even if I still can, but be aware.[/h3]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Indonesian, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Небольшая игра из разряда три-в-ряд. Сюжета в игре нет, что уже является существенным минусом. В отличие от других подобных игр (типа Wish), мы прокачиваем не одного персонажа, а целую пачку из 6 (группа состоит из 4). При этом в игре есть контроль (как у ваших персонажей, так и у противников) и здоровье у каждого персонажа отдельно. Это значит, что комбинации фишек недееспособного (к примеру оглушенного) или убитого персонажа просто перестают работать. Игра сама по себе довольно коротенькая, но вы постоянно будете упираться в необходимость поднимать характеристики персонажей вашей группы для продвижения дальше. За любой бой (любые комбинации фишек и убийство врагов) вы будете получать некоторое количество очков прокачки даже в случае проигрыша. То есть реально большую часть времени вы будете тратить именно на фарм этих самых очков прокачки. Тем более, что в игре есть еще и отдельные достижения на суммарное значение каждой из характеристик. Игра полноценная - она идет как +1 и имеет засчитывающиеся в статистику достижения. Рекомендовать игру я бы не стал, если только вы не хотите просто убить несколько часов , переставляя фишки для получения внутриигровой валюты. По мне так варианты типа Wish и то интересней даже при их довольно бредовом зачастую сюжете.
I.Need.MORE content! This game is a real mini gem ^^
It's just not good. No special blocks, the game explains nothing, a lot doesn't work as intended, e.g. tooltips stop showing up, some things like "closest" target are just dead wrong when it comes to e.g. summoned enemies, and the overall gameplay is literally the absolute bare minimum for this kind of game. There were batter flashgames that used the "match 3" mechanics, I can't believe this is a ready and shipped game. I really expected more from this dev. This is more in the state of a proof of concept, after 50 minutes I just got fed up with it. There's zero strategy involved and the game compensates for it's glaring design weaknesses in really bad ways to create at least what feels like a challenge, but then it just seems unfair, until you realise how stupidly easy it is. There's really nothing here. This game would've been uninspired in the 90' and it very much is so now. I just don't understand how this is supposed to be an honest attempt at a game. If I didn't know who the developers are, I'd be *really* feeling like this was a scam. There is a game here, no doubt. It's just basic and boring and bad. Play literally any other match 3 trope game, can't be worse. Chances are high you'll find a better one on armorgames, newgrounds or kongregate. For free. I hate to be hard on indie devs, but man... I just can't with this one.
Muy adictivo La jugabilidad es sencilla: hay que conectar 3 para atacar. Cuantos más símbolos conectes, mayor es el daño que haces, o bien lanzarás un ataque/habilidad especial, que hay que desbloquear conforme avanzas (curar, proteger, debilitar etc). Tienes que asignarle un símbolo a cada mercenario y tener claro qué función cumple cada uno en tu equipo: hay 6 personajes diferentes, pero debes elegir 4 en cada expedición. Al no jugar contrarreloj ni haber tiempo límite, recomiendo que pienses bien cada ataque, ya que si pierdes varias veces seguidas, tendrás que repetir parte del mapa. Hay muchos enemigos distintos, y el escenario va cambiando conforme progresas. El jefe final tiene 3 fases, pero la dificultad es bastante asequible. Tal vez diría que es demasiado fácil, ya que perder apenas supone una sanción al progreso, y no pierdes ningún personaje cuando mueren en combate. A mí me ha gustado en general, sirve para estar unos días entretenido.
I sadly can't recommend this game. It's very underbaked with a repetitive gameplay loop. There is no penalty for failure, rather every time you fail you get currency to upgrade your heroes and try again, so it's just a matter of grinding until you're strong enough or RNG blesses you with a superturn.
The game has a really good core concept and game loop but the execution is a bit rough. It could be greatly improved by either having a non-linear map or at least unlocking new content after each map section. Even simple things like showing combat moves along with the tile match history would help. Still, I was able to enjoy a few hours with it which isn't bad for the low price.
スマホゲーでたまに見かける、揃えたパネルによって技が出て敵を倒すタイプの3マッチパズルです。 敵を倒して得た宝石で味方のスキルやステータスを強化して、また次の敵を倒す…という繰り返すゲームです。 パネルのスライド操作がややモッサリしているのが難点ですが、よくあるスマホゲーと違って広告に邪魔されずにひたすら遊べるのがありがたいです。 ストーリー要素は無く、ボス戦でBGMが変わることもなく、ラスボス戦だと気づかぬままあっさりエンディングを迎えたので、そういった盛り上がり要素を求める人には期待外れかもしれません。 低刺激で淡々と遊びたい人には最高のゲームだと思います。
Only 15 minutes in and already I found several issues. - Sometimes I was able to manipulate the board even while it was not my turn. - Frequently the game would not register moves, requiring multiple attempts to slide a tile before it actually moved. - Progression is too slow. I had to replay the same exact battle four times before I was able to purchase my first ally and then the same battle an additional six times before I could afford my second ally. This could have benefited from some rudimentary playtesting before it was put on Steam. These issues would have been impossible to miss.
This was my favorite game of 2024 :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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