
Obey the King’s decree and venture into a dark, hostile realm where every sword swing and every word spoken tests your resolve. Face relentless foes, question unfriendly civilians, and maybe discover what lies beyond the words of The Writ.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Nice plot and atmosphere, but still a little raw. A lot of work ahead, but I can see some potential. Waiting for release and new updates. Gonna play it when it’s done surely. Good enough for game developed by one person
[b]As of this review, the project is in active development and constantly improving its existing mechanics, so my comments may not reflect the game’s current state.[/b] It’s a pretty interesting and ambitious project. The pixel art is nice, it has some parkour elements (I hate parkour, but whatever), and I was really surprised to find a choice system that affects your path. I’m a casual gamer, and the combat system drove me a little crazy (you can attack in certain directions, but I didn’t see any visual difference in the attacks); I found it a bit awkward and complicated. People with steady hands shouldn’t have any problems (I guess). In the first segment of the game, I would really love to hear more variety in the ambient music, because it got a bit repetitive. But overall, this is a very promising project created by a solo developer. I’m really glad that the author is constantly working to improve the project, adding new interactions and locations, and polishing the existing mechanics and design elements. I’ll be looking forward to the next chapter!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Гра виправдовує свій номер версії. У мене двічі відбувся софт-лок. Одного разу дерево не хотіло падати, довелося перепроходити, а потім двері замку не хотіли відчинятися. Але це атмосферна пригода з купою приємних дрібниць (інвентар, можливість зміни виряду героя, виборів у діалогах). Як на першу гру -- дуже навіть кайф. Тут багато роботи. Додати імпакту від бойової системи, додати більше предметів у інвентар, різноманіття ворогів і загалом трішки підтягнути ґеймдизайн, щоби це не було забігом по прямій... Але я би сказав, що гра геть не безнадійна. В ній видно душу і потенціял.
(outdated review, not removing it as a precaution) Don't realease a game into the market if there's no content in it The game can be beaten in approximately 5 minutes by spamming shift to dash to the end The game fails to do what it's trying to achieve, the pixel art style is too pixelated to actally see anything as you play, the "light and dark kingdoms" just look like if my monitor broke, and don't say they are supposed to be completly devoid of any colour, you have red and yellow in the game too Proper story telling is *show, not tell.* Instead of it everythng is in dialogue, there also is a whole bunch of posters on trees saying the same thing over and over again Game mechanics are nowhere explained and in fact key binds are hidden by being called "hints", at first I though my game crashed before I realised I have to use numbers for dialogue *even if there's only a signle option* The block button doesn't work half the time, not that you can even block with how fast all of the attacks are, the "bottle (of rage)" item doesn't work half the time either and with how hard it is t fight the enemys the bandages should heal way more, same with campfires healing a *measly 1%hp per 2.5 seconds...* I can see what the author tried to to but he failed terribly overral the game is ugly, unfair and unfun to play
НУ кравсавєц, ну маладєц, класна гра! але трошки хардкорна, треба звикнуть до керування! Гарний дизайн гри, та фонова музика, хороша атмосфера! керування трішки складне, можливо додай підсказок, як атакувати і т.д.
This game delivers a solid and engaging experience from start to finish. The core gameplay is well-designed, intuitive, and rewarding, making it easy to get into while still offering enough depth to stay interesting over time. Controls feel responsive, and the overall pacing keeps the experience smooth and enjoyable
Pretty good game for small indie team (1 person) XD
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $759 | 5 | 80% | $5.99 | |
| $59 | 1 | 100% | $2.39 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $580 | 83 | 87% | $0.49 | |
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| $569 | 51 | 94% | $0.99 |