
Wells, pitfalls, houses, villagers, monsters (!?), anything around you can be a weapon! An action RPG that you've never seen before, you can fight with all the objects you see in the game. There are more than 300 kinds of weapons.Aim to complete the weapon gallery!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the craziest RPG i've ever play. and villagers are all super kind and will spend their own money to buy back their own stuffs...........
超好玩的小品
なんでも武器になるし、フレーバーテキストもセリフもいい意味でテキトーで面白い。 これも武器になるなんて! これがこんな名前の武器だなんて!が沢山味わえます。 武器にしてみないと分からない情報もあったりなかったり……。 ゲーム性は不思議のダンジョン系だと思うので、不思議のダンジョン系が好きな人にもおすすめです。
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽啦 4結局
神作
何でも武器にできるという点は面白いが、金を払ってまでプレイするゲームではない
狗屎
재밌다! 마지막보스한테 똥 던지고 꺴다 ㅋㅋㅋ
ゲーム内トロフィー全回収、図鑑コンプ済、ここまでで約15時間(店の武器売るための放置時間含む)ストーリー目標の伝説の剣を集めるまでだけなら休日一日でクリア出来るボリュームだと思います ■どんなゲーム タイトルの通り、何でも武器に出来るアクションRPG ■プレイ中自分が悩んだ点 ・NPC間違えて倒しちゃった、武器として拾っちゃった →倒した場合はマップ切り替えればリポップします 拾った場合は破棄する、店で売る、武器として使い切る、いずれかをした上でマップ切り替えればリポップします ・二度と拾えない武器があるか →基本無い 武器として拾える物たちはNPCと同様に手持ちから無くなればリポップする仕様なので、拾う→使って性能を確認して図鑑を埋める→売るを繰り返すとスムーズに進められると思います 一部剣や斧みたいな一般的な武器っぽいものは手放すと武器屋から購入する必要あり ・デスペナある? →ある程度進めるととある条件を満たせば復活出来るので実質なくなりますが、最初は死ぬと復活にお金がかかり(全部だったかも…?曖昧です)ほぼ文無しになります ・図鑑埋めてるけど何が拾えてないかわからない! →マップ上のどこかに拾えてない武器を教えてくれるキャラがいます 頑張って探してみよう! ■感想 始め操作にワタワタしてたら道を拾ってしまい、道が武器!?と驚きつつ初戦闘に挑んだら敵のスライムも武器として拾えちゃうし、大きい武器ブンブンしてたらNPCに当たって倒しちゃうしでハチャメチャだけどずっとワクワクで楽しいゲームだった 開発時制作者さん大学生なの天才すぎだ…
Having the ability to pick up literally everything in the game and use it as a weapon or sell it in the shop is definitely an interesting, unique mechanic I haven't encountered before. Although the novelty of beating a goblin to death with an entire building, or selling an elderly man at your shop table might wear off eventually, there's just so much to pick up and play with that it was hard to get bored. The play time is just about right for the price, about a dollar an hour. I could have probably drawn a couple more hours out as well, but without achievements, completing the story feels like enough to wrap things up. I will say, however, that the lack of achievements does sour what could have otherwise been a more fulfilling experience. I don't feel like there's any real drive or reason to go exploring once you get the legendary plot sword, which is a shame considering the sheer volume of items to discover. Selling $1M of merchandise, discovering all items, exploring the roguelike dungeon, even entering the dark tower all left a sense of, "Why bother?" once the story had been finished. Overall, the game's enjoyable. Worth checking out if you can see past the generic visuals of an RPG Maker title. I bought this because it sounded interesting, and it was, so I'm satisfied.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.3K | 86 | 92% | $11.99 | |
| $16.3K | 66 | 64% | $16.99 | |
| — | 0 | — | — | |
| $4M | 7.5K | 96% | $19.99 | |
| $2.6M | 8.6K | 89% | $11.24 | |
| $71.5K | 1.5K | 82% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $124.9K | 702 | 85% | $9.99 | |
| $125K | 645 | 84% | $6.99 | |
| $124.9K | 1.4K | 81% | $5.99 | |
| $125K | 1.2K | 97% | $5.99 | |
| $125K | 519 | 79% | $14.99 | |
| $125K | 357 | 94% | $9.49 |