
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.4Kreviews | 84% | — | $14.3M |
| $39.99 | 23.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thank you, Jonathan.
s
Guy who has only played The Looker, playing this game: Getting a lot of "The Looker" vibes from this...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
| $39.99 |
| 2Kratings |
| 72% |
| — |
| not modelled |
| $9.99 | 585ratings | 80% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
知识锁这种设计更适合作为锦上添花,如果作为游戏核心就像这款游戏一样,一是会缺乏正反馈,解不出来你不去某个没有提示的地方你永远都解不出来,解出来了你的奖励是另一个你解不出来的题。二是一旦有几天没玩就很难有玩下去的欲望了,愿意为游戏做大段复习,至少我不是这种人。但依然推荐,解密本身质量没有问题
这是一个改变了我看待世界方式的游戏。 这是一个解谜游戏,它不是一口气玩完,而是每天放学下班后在岛上随便走走,不经意间有意外发现,或者是在生活中某个发呆的时候,瞬间顿悟一个卡住好几天的谜题的解法。每天的玩游戏灵感会耗尽,但是新的一天又会有新的灵感。那种自己发现自己做出谜题的感觉,让人鸡皮疙瘩一阵一阵起,是只有自己体验过才能感受到的。 关于谜题的难度,我认为是刚刚好,不会特别难也不会特别简单,最难的也就几天就能做出来,不要和题目死耗,今天做不出来就算了,明天说不定就有新的思路(我有很多题都是第一天死磕不出来,第二天秒做出来然后感觉第一天的自己像傻子一样)游戏非常耐玩,也不会感觉无聊(至少对我来说),适合爱思考的游玩吧,如果没有耐心的话谨慎考虑
ass
The Witness has charming visuals and most of the puzzles are well designed, IF the player knows all the puzzle mechanics already. That's where the caveats begin. If you play without sound or are deaf, you cannot understand some puzzles. I found the (sometimes hidden) audio logs to be disappointingly unrelated to the game. There are timed sections. There are sections which make you repeat a puzzle you've already done correctly each time you fail a new puzzle. There is a section which includes both of these at once. The developer decided to switch from making the puzzles "difficult to figure out" to "painful and/or physically sickening to look at" as a difficulty spike near the end of the game. If the map was accessible all of the time, instead of occasionally and there was a warning not to spend time trying to solve puzzles unless you've seen introductory puzzles for the related mechanics, that would have been enough to make this a positive review. Spreading the introductions to mechanics around the map without pushing the player to find and learn them before doing puzzles was an awful choice.
The reveal at the ending was awe inspiring.
if you like puzzles then there is nothing else to consider.
Lines and Circles...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $14.2M | 59.7K | 99% | $14.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 62 | 77% | $9.99 | |
| $38.2K | 110 | 86% | $19.99 | |
| — | 497 | 82% | $39.99 | |
| $153.6K | 1.6K | 89% | $5.39 | |
| $81.4K | 229 | 71% | $24.99 | |
| $32.9K | 151 | 65% | $14.99 |