
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.4Kreviews | 84% | — | $14.3M |
| $39.99 | 23.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a fantastic game. No hand holding, constant progresson and intelligent design, exploration and hidden secrets. Could not rave about it enough. One specific section made me almost go insane but I'm happy to be past it and still with so much of the world left to explore and complete. Don't want the journey to end but stoked I found this game and got to enjoy the experience. Go in completely blind and don't look up spoilers. Stretch your mind and experience everything as it's designed.
Мне не понравилось. Не понял смысла этой нелинейности, когда ты можешь столкнуться с очень сложной головоломкой, не зная правил её решения. Может нужно гайд открывать. Но так вроде тоже неправильно. Вернул деньги.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
| $39.99 |
| 2Kratings |
| 72% |
| — |
| not modelled |
| $9.99 | 585ratings | 80% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作 很干净的设计:0等待的启动,0引导的谜题,纯粹的身临其境的思考和探索 超乎想象的内容:各类流程谜题、附加谜题、环境谜题,自然与建筑的结合、文明的演变历程,录音和影片里的哲思...景色本身也真的很不错 发射第一道激光的兴奋还恍如昨日,登上山顶才发现这只是第一阶段;留声机计时很有挑战,但一路走来果然不成问题;环境谜题反复突破想象的边界;还有很多雕塑等细节不胜枚举 最后跟着流程攻略补完环境谜题和录音,又去看了分析视频,再次幡然醒悟自己理解的部分仍为冰山一角
游戏玩法确实不错,就是后期基本是0创意,只有无穷的逻辑题了,属于是回到高中刷题了,打完树屋,实在受不了了,基本是了解清楚题目的解题思路,再思考一段时间,想不出来就直接看攻略,不硬想了,这种穷尽脑汁的行为还是局限于现实的应试考试的需要吧,游戏里弄这个,只能说用力过猛了。 雪山最后的笼子,直接全清零回到开始的地方,最后再强制退出,确实惊艳;可以说是明确表示非正常结局了,开的激光塔全没,做的谜题全清除。不过,最大的好处就是在空中飞翔,能俯瞰小岛全貌。 真正结局的现实影像有些让人摸不着头脑,算是个哑谜,游戏附带的影像、环境谜题、秘藏以及录音实在是又多又杂,就不费心找了,看看攻略视频补充吧。 总的来说,惊艳在开始的几个环境的谜题,到树屋等地点就很折磨了,丛林的音调谜题对音盲很不友好以及温室的颜色变化真是折磨眼睛,但总归是玩完整个游戏了;前期的新鲜、中期的杂乱以及后期的繁琐,算是这个游戏的全流程感受了,解谜本身还是乐趣满满的,也是见证一切了。
90% really good puzzles, 10% ♥♥♥♥♥♥♥♥. But the cleverness of how these are introduced and build up is incredible. Also I like how the story and philosophy are introduce sparsely thought out the game.
あまりパズルをやらないが、かなり感動したゲーム 総プレイ11.3時間でエンディングに到達できたので、程々にパズルに対する理解力があれば 下手に詰まらずにクリアを目指せる このゲームの良いところ ・全問解かなくてもエンディングには到達可能なので、本当に分からない場合はスキップ可能 ・スタート地点からの距離とパズルの難易度には関係があまり無いので、簡単な問題を探すためにマップを散策する楽しみがある ・ギミック自体はあまり種類が無く覚えるのが簡単な上に、それらの綺麗な組み合わせで多様なパズルが楽しめる ・計算機どころかメモさえ不要(に近い) ・非言語系なのでほとんど知識が要らない ・キャラコンの要求が無い このゲームの悪いところ ・色や音が重要なパズルがあり、視覚や聴覚に難がある方にはオススメできない ・ジャンプが無い上にマップも滑らかな訳ではないので、小石程度の段差を乗り越えられない(遠回り) ・マップを開くことは出来ず、ファストトラベルも船でゆっくりなので、上と重なり移動性が悪い 分かり切ったギミックのパズルでも、毎度面白い組み合わせとか要素が追加されるので、驚きと感動の連続 エンディングは独特かつ抽象的で、「やっとクリアしたぁ~」とリラックスモードで見ていたら余韻はモヤモヤ 人生で一回は遊ぶべきです 世界ってパズルだったんだ・・・
1/1
"Less is more". The Witness doesn't really care about the way you solve it, or if you want to solve it at all. Even calling The Witness "solvable" feels like a stretch. There are in total more than 600 puzzles for you to solve, some are hidden by a resolving order, others hidden on panels far away from the meat and bones of each sector. Some, even, are purposely hidden in plain sight, blending with the structures surrounding you. There are few things to "unlock", you can go pretty much everywhere as long as you open the first gate, that acts as a tutorial. Each zone has tutorials, in fact, for new or recurring mechanics scattered through the whole map. There is a lot of back and forth, and a lot of frustration for some. You are completely alone, with only your understanding (and maybe some forums) to help you accomplish what you want to achieve in this game. A lot of nooks and crannies are polished to a masterful degree, perspective and creativity shines in every detail, and the almost nonexistent lore, as far as it goes, is okay. The Witness is here to make you think. The game is not about puzzles, it's about how far you are able to create theories, explaining concepts without concrete answers, finding a road, a goal, something satisfying enough for you to keep playing. You won't get a "congratulations" screen at the end, that's the point. This doesn't make sense in a game with such levels of freedom. Except for some details, everything is already here when you start the game, you're just not aware of it. It's brilliant, every puzzle maker dreams of achieving this, but in The Witness, it's the only thing that you can see. It can quickly become overwhelming. The pillars, the lasers, the puzzles, it's all about the worth that you give them. It's all about the things that make you keep solving them. It's beautiful, yes, but it's like a mirror : it will make you question yourself if you do not find the will to continue. I wanted to keep playing to finish the game, but I didn't find any joy in "solving" the game. I quit trying at some point in both of my runs, many times. I stayed because I was hoping something would happen, but nothing I would label as "rewarding" came. It made me think about myself, mainly about my experience with this game. It's these thoughs about what ideas the game conveyed, and more importantly its execution, that made me stay. I solved every puzzle except three unknown ones. I'm fine with that, I'm done. The self-reflection was pleasant, and I appreciated the idea of not keeping the player busy to let him think about what the game has to offer. It's also damn expensive and is only worth buying on sales.
This game makes my brain tickle in all the right places)) Only recommendation: for the love of puzzle games, try to avoid tips. I was stuck at one point and commited a blasphemous act of looking the solution up, in the end I was dissatisfied with completing that whole section (although I cheated on only one of them). If you are stuck, try going somewhere else, or changing your perspective on the problem ;) Btw, yeah, f*ck the flute problem -- look that up.
if you like puzzles then there is nothing else to consider.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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