
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.4Kreviews | 84% | — | $14.3M |
| $39.99 | 23.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu est pas si mal mais à certains gros probleme qui le rendent énervants chose qui est aux antipodes de ce que l'ont recherche dans un jeu de puzzles , de plus les puzzles vers la fin sont compliqué mais de la mauvaise raison , par exemple mettre des puzzles aléatoire avec un timer , c'est une très mauvaise idée et certain puzzles dans leurs réalisation sont soit épiléptique soit donne envie de vomir . tout de meme un 15/20 mais j'peux pas le conseiller à des gens qui serait + la cible . ah est d'ailleurs ca vaux pas 40 euros dutout , j'lai eu sur un bundle et j'suis Choqué du prix , c'est abusé la vie .
This game is weird, which usually I would really enjoy. In this game though, it's weird in a really pretentious and boring way. The game itself is really pretty, and the setting is quite lovely. It's so peaceful and at times cryptic that I kept expecting something spooky to jump out at me, but it never did. I think the first two hours or so of gameplay are the most magical and exciting. Learning the basic mechanics and exploring the vast island were incredibly fun and engaging for me. The experience did go downhill, though. This game really thinks that it has a lot to say about the meaning of life, but it really really doesn't. The setting wants you to explore and find hidden things, but often when you do you are rewarded with audio logs of a person reading a "meaningful" quote that can often go on for ages. Like, 3-7 minutes, with no indication of how long it will be before you start it. It absolutely destroyed the flow of gameplay for me, as sometimes I would stumble across one and stop to listen to it, only to find myself listening still, five minutes later, having forgotten what it was I was trying to do when I found it. This can be fine in some cases, but if you're pondering a puzzle when you find one it can completely interrupt your thought process. Coming back to listen to them later can be rough as well because they are often quite hidden or out of the way. The puzzles are all interesting, and they intend for you to learn their mechanics through completing easy puzzles and slowly increasing the difficulty. This is fine in some cases, but there were a few areas where the puzzle mechanics were completely lost on me, even when I would leave and come back after a few days with a fresh mind. In these cases there is not much you can do other than brute forcing or keep coming back with fresh eyes if you don't want to look up a guide. it can be quite frustrating. I tried my best to play without any walkthroughs so I kept leaving and coming back to the puzzle areas that I didn't understand. This meant that the last chunk of the playthrough naturally became the most frustrating and unfun, because I was left struggling with nonsensical (to me) puzzles that I absolutely couldn't wrap my head around for the last few hours of the game. I finished the game feeling annoyed and unsatisfied after struggling with one of the puzzles in the final sequence of the game, which completely ruined any atmosphere built up. I do think that this game overall does a good job of creating many different puzzle variants using the same base mechanic of using the grids, but the nonexistent guidance of the game can become frustrating when you feel like you've exhausted every solution or strategy to solving them. I often found myself having to retrace steps and re-explore areas over and over just to find one thing that I happened to miss on my first go-through of an area. This frustration absolutely detracts from the experience, and there was truly nothing more irritating than spending half an hour wandering and searching for some kind of small missed detail only to be met with a four minute audio log philosophizing about God. I really wish that you could pick up the audio logs and keep them in a notebook or something and listen to them at your own pace. Overall the experience ended up feeling very tedious and frustrating, and the sheer volume of puzzles became somewhat exhausting. It would take many many hours to complete every single puzzle in the game, but a lot of that time comes from the kind of hidden puzzles that expect you to keep a left click going for almost an hour. I think maybe if you played an hour or two per day over a period of weeks or months, it would be a better experience, but I don't know how realistic it is. I think that overall I would give this game a 4.5/10 that can be fun if you ignore certain aspects like the audio logs, but especially with the creator being a crazy pro-trump nut I think that I would give this game a pass.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
| $39.99 |
| 2Kratings |
| 72% |
| — |
| not modelled |
| $9.99 | 585ratings | 80% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not for people who suffer from things like color blindness. Even after I looked up how to solve certain puzzle, I wasn't able to perform it on my own.
解密类又菜又爱玩选手觉得非常好玩!!! 现在还是打折拿下的,结尾还有一点点的meta(指结尾关游戏) 好玩!!!
90% really good puzzles, 10% ♥♥♥♥♥♥♥♥. But the cleverness of how these are introduced and build up is incredible. Also I like how the story and philosophy are introduce sparsely thought out the game.
The Witness felt like a really good book that you've spent a lot of time with and after finishing it, you feel a bit sad that it's over because it touched you deeply. I definitely want to play it at least one more time when I get better graphics hardware because the world is just so beautifully crafted. Although the most important part would be not the one that you can see...
Сами головоломки не так ужасны. Но тут частично нелинейный мир и тебе может сильно не повезти — попасть к какому-то типу головоломок до того, как тебе на простых примерах объяснят их суть. Но перемещение по острову идёт медленно и на своих двоих, хотя удобнее было бы иметь карту и быстрое перемещение. Но мир ужасно ограничен: ты не можешь выйти никуда из многих коридоров, подняться по склону или упасть в воду. Но это всё мелкие недостатки, которые не вызвали бы у меня большого отторжения. Самое ужасное здесь — кассеты. На них записаны разнообразные "мудрые мысли". И выглядит это не как цитата. И не как длинный текст, который можно пробежать глазами и подтвердить. А как медленное извержение чужих плохопереваренных мыслей вам в уши. И только вы надеетесь, что конец очередного предложение означает точку в этой пытке, как вы слышите начало новой фразы — и вот уже новая струя философских пошлостей льётся в вас.
Мне не понравилось. Не понял смысла этой нелинейности, когда ты можешь столкнуться с очень сложной головоломкой, не зная правил её решения. Может нужно гайд открывать. Но так вроде тоже неправильно. Вернул деньги.
Very interesting game with a lot of cool puzzles. Too full of itself all of the time (I'm including the long times to do ANYTHING in this as well), but well-worth it. Do play the excellent (free) parody game the looker as well, really enhances both gameplay experiences to play the both!
play this game for 3 hours, and once you feel you're at the peak of your fun, just delete it. you will spend the entire game trying to recapture the feelings you felt in those first three hours, but your experience will suddenly begin to slide downhill, and then continue downhill, because the puzzles will only become increasingly ♥♥♥♥♥♥♥♥. don't mind my playtime. the only reason i played this game for as long as i did was to spite Jonathan Blow and his stupid pretentious puzzle games the looker, a parody of the witness, is unironically a better puzzle game, and ACTUALLY "treats your time as precious."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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