
Navigate the war-torn lands of an alternate history Heian Japan battling yokai hordes in challenging turn-based combat. Encounter hundreds of story events, level-up your party, and unlock new allies and weapons. Die, learn from your mistakes, and try again.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法、画风、背景文化 等方面俱佳,一款少有人知的佳作
A fun roguelite game that feels like kind of a mash up between XCOM tactical combat and FTL map progression. It can start to feel stale because certain elements like bosses are static but different starting generals and units help to alleviate that somewhat. While I couldn't play this game forever I think the time I've spent with it was mostly positive and it's not an expensive game, it has also nailed the woodblock painting aesthetic very well even down to the music. Basically I think this is a recommend. Maybe avoid if you absolutely hated FTL's map progression and style of building up resources though. WaWB operates very similar - you build up cash, scrolls and ammo of various kinds and strengthen your characters and accumulate equipment in preparation for the finale. But if that doesn't put you off or it sounds great to you this might be an affordable good time for you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still really good.
great game, takes some inspiration from FTL. definitely underrated. Also very difficult on hard and RNG plays a very small role which I enjoy! id definitely buy a sequel, spin-off, DLC or whatever. should the dev read this, i think a shorter and simpler name would be easier to market. but you do you
The Wind and Wilting Blossom is a superb roguelike with FTL style progression and Heroes of Might and Magic style (single unit stack) combat. Upgrades, unit, and weapon variety are engaging. Combat is quick and adds an interesting wrinkle of asking you to position your units in such a way to manually collect dropped treasure before the fight ends. The artwork is consistent and unique. Strong recommend.
Was really interested in this game, and when it came on sale, I decided to give it a shot and was... vastly dissapointed. It's not a BAD game, just extremely mediocre. It is feudal Japan INSPIRED, with a very loose grip. You could literally swap the art with knights and DnD monsters and sell it as is, as a mobile game; heck, I think I found out exactly my feeling. This feels like an uninspired mobile game, generic and bland, using art assets to convey the vibe and nothing else. There's literally nothing special about it, enemies have generic attacks, mechanics are lackluster, and the game seems hellbent on punishing you for exploring. I have only received misfortune for taking risks in battle, and the events are: You find a thief. Lose gold without being able to interact. You are attacked. You are extorted. Then attacked. You are attacked. Even at a discount, I don't feel like this is worth anything. I'd play it as a free to play mobile.
Okrutnie niedoceniona gra.
이게임은 도전과제가 유닛, 리더, 참 , 무기 등을 해금하도록 되어 있습니다. 도전과제에 별 의미를 두지 않으신 분에겐 맞지 않을수 있습니다. 참고하시고 재밌으니 추천을 남깁니다.
Great rougelike action reminiscent of board games, The Wind and Wilting Blossom blends Japanese history with strategic planning and random map events. There is a good bit of variety of gameplay once you start unlocking new characters, and the game is difficult, but rarely in an unfair way. Music is great, art is phenomenal, and you're likely to learn some history as you play. A hidden gem I recommend!
非常好玩的游戏,必须在最后的回合结束前捡完钱的设定增强了独特的策略性。 美术和音乐很有味道。 剧情……单词基本全不认识看不懂描述全程按1,但应该很有趣吧。 要是有汉语或者日语就好了。网上搜索到的汉化无法应用在最新版本。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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