
TURN-BASED TACTICS meets SNAKE: A new roguelike in the Genome Guardian universe. SPLICE DNA to create new units, enhance their genetics, and take on the Abyss virus once more in a variety of different modes & match types.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dive into the microscopic world - cure the virus ravaging the planet. In Cell Command, units grow when they move, and attacks shrink them. A "tank" could be a long, winding python that clogs up the battlefield & encircles its prey!

Command cells (get it?) to construct bridges for ranged units to strike from afar, or poke holes in the map to trap hostiles. Gain attack bonuses when your cells form specific shapes with their long bodies. Dominate with godlike build synergies. Make use of poison, radiation, thorns & more.

4 modes with 3 ascensions & varied mission types
Research permanent upgrades
Enhance cells with genetic modifications
Enemy mutations begging to be subverted & outplayed
80+ music tracks (with in-game "Jukebox!")
300+ ways to blame your reading comprehension, lack of foresight & poor decision-making on anything but yourself

Save & resume runs at any time
100+ Steam achievements that grant in-game bonuses
Cloud save
Controller & Steam Deck support
Colourblind accessibility options

Chat with me & the community, post feedback & bugs!
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shoutout to any OGs who remember Nightfall. Cell Command takes the Tiles Touched = HP formula and expands it in so many directions. You fill out your arsenal over the course of a run by obtaining and combining the four nucleotide bases, each of which has its own core theming which then mixes and matches based on how many of which ones you've picked. Modifiers you can select at the start of a run and purchase mid-run really shake things up with the novel abilities and status effects cells can have access to.
Before I start this review. I simply want to disclose that I was given a review copy key by the developer of this game. As a fellow indie dev (designer specifically) I wanted to give my thanks, but it also should be known I was given no other compensation Anyway, on to the review Cell Command is definately an oddball, and at first, you wouldn't think a strategy grid based rogue like that has a minimalistic style would work. Thankfully, I was very nicely surprised Cell Command is the spiritual sequel/follow up to Genome Guardian, and its made by the same developer, Both are very similar mish mashes genre wise. But at the end of the day, it comes down to their specific sub genres as to how they differ Both this game and its spiritual prequel are rogue lites that are genome/mutation focused and emphasize on mixing and matching abilities and DNA to get an ideal run/ideal build. But after that, this is where the similarities end. Genome Guardian was like an amalgamation of the following Black Widow, Geometry Wars, Missile Command, and Vampire Survivors This follow up however, feels more like the following Kirby-Much like how you copy abilities in Kirby, you essentially do the same in this game, as you eliminate enemy units, you unlock and discover them for future runs and unlock the ability to find them in future runs or even your current run if you're lucky enough a Slider Puzzle-The level structures remind me of slider puzzles, like the game Shove It or the Traffic Jam plastic car puzzle games. The entire level (each mission you do) is stylized like a grid like one of these puzzles. But just like those, if you're not careful. you can essentially make a mission impossible to beat. just like how if you get the wrong combination on one of those in real life, you have to restart THANKFULLY restarting or leaving mid mission and picking a different one is an option you have (For context, every level you can pick between 1 to 5 different missions/boards to do, if you lose during an attempt you lose a life, but its nice to have the quality of life and flexibility there) A Strategy RPG-The strategy elements feel like something akin to to a TONED DOWN take on something like Advnace Wars or FF Tactics, but a very MINIMALIST approach to it. I can't emphasize that enough, but be aware that is NOT a bad thing, just something to be aware of and emphasized Snake-And to clarify, I mean the old flip phone/90s to 2000s cell phone game Snake. Most units grow in length as you either move, attack, or eliminate enemy units. And that goes for BOTH sides. This needs to be taken into account and adds another layer to the strategy where you and your enemy's placement are MAJOR KEYS and can mean the difference between victory and failure The biggest element of a strategy RPG is different objectives however Sometimes you have to defend towers and survive up to a certain amount of turns,sometimes you have to eliminate all the enemies, and sometimes you have to destroy all the enemy towers or simply defeat the enemy before you run out of units But this keeps the variety at a decent pace With all this in mind? Do I recommend the game? Yes and No Yes if you can appreciate the mixed genres with the surprisingly positive execution But no if these particular genre mash ups don't line up to your tastes Either way though, I do recommend show this to your friends that you think would enjoy this, because even for the indie scene, this is quite a unique cluster of design and genre choices/ideologies, its just simply the fact that it will be some people's cup of tea and won't be a cup of tea for others It's good in execution, just buying it is subjective due to the unique blend of gameplay and genres, which is a blessing and a curse
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Follows the same style and story of the previous game, Genome Guardian, and does it all in a similar way. A unique kind of gameplay, making this game a fun experience to replay over and over. Although it doesn't have as much variety as the previous game, it still has a lot to explore, and the commanders feel more diverse than the turrets in Genome Guardian. Overall, just as amazing as Genome Guardian
Skill issue: the game. A fantastic turn-based strategy game where more often than not your worst own enemy is your inability to figure out a combo that will let you make the most of your commander's skills and abilities. Loads of combinations and builds to keep you entertained with. Amazing game overall!
10/10 A beautiful strategy game with an in-depth story and great gameplay. Its concept is well thought out, and its execution is wonderful. The graphics are beautiful, but good enough to run on a potato. I would expect nothing less from the talented creator of Genome Guardian.
"Y'know, this game sounds cool, Imma give it a try." 9 hours later. 10/10 this will put you in a trance
I really find myself enjoying this game a great deal, it's kind of a puzzly tactics game with minimalistic graphics but tons of depth and seemingly endless cool unlockable ways of enhancing your runs and customizing your team's abilities. If you find unlock-a-thon roguelites to be your thing, then absolutely you should give this one a try.
Absolute Banger. especially when you get youself some radioactive slither.io ahh snake that spread over the entire map 😏
Oddly just didn't vibe for me. Loved Genome Guardian and am going to get part 2 but Cell Command doesn't seem to draw me in much.
面白いです。 SRPGをベースに、色んな要素を追加したタイプのゲーム。キャラサイズの概念、遺伝子配列によるユニットの進化、多彩なバフやデバフ、ローグライク要素……これらが全部がちゃんと噛み合ってて、毎回プレイするたびに新しい発見があります。裏を返すと、初見だと独特のルールに慣れるのに時間が掛かるかもしれません。 あと、実績解除で解放される別モードがあって、使える指揮官やパークなんかの種類も有り得ないくらい多いです。無限に遊べそうです。 難点は言語が英語しかないところです。しかも、見慣れない単語が結構出てくる...。ただ、そんな言語の壁に阻まれるには勿体ないくらいの面白さはあると思います。 (開発者さん是非とも日本語対応をお願いします!!)
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.6K | 585 | 70% | $4.99 | |
| $93.6K | 197 | 58% | $14.99 | |
| $93.6K | 791 | 90% | $7.99 | |
| $93.6K | 144 | 79% | $19.99 | |
| $93.5K | 361 | 85% | $6.99 | |
| $93.7K | 435 | 99% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.5K | 220 | 92% | $13.99 | |
| $1.7K | 7 | 100% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $953.7K | 1.4K | 82% | $14.99 |